/external/skqp/src/gpu/ccpr/ |
D | GrCCCubicShader.h | 29 void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code, 41 GrGLSLVarying fKLM_fEdge; 42 GrGLSLVarying fGradMatrix; 43 GrGLSLVarying fCornerCoverage;
|
D | GrCCConicShader.h | 28 void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code, 40 GrGLSLVarying fKLM_fWind; 41 GrGLSLVarying fGrad_fCorner;
|
D | GrCCQuadraticShader.h | 28 void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code, 41 GrGLSLVarying fCoord_fGrad; 42 GrGLSLVarying fEdge_fWind_fCorner;
|
D | GrCCCoverageProcessor.h | 130 void emitVaryings(GrGLSLVaryingHandler* varyingHandler, GrGLSLVarying::Scope scope, in emitVaryings() 133 SkASSERT(GrGLSLVarying::Scope::kVertToGeo != scope); in emitVaryings() 184 virtual void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code, 194 const char* OutName(const GrGLSLVarying& varying) const { in OutName() 195 using Scope = GrGLSLVarying::Scope; in OutName()
|
D | GrCCCoverageProcessor.cpp | 21 void onEmitVaryings(GrGLSLVaryingHandler* varyingHandler, GrGLSLVarying::Scope scope, in onEmitVaryings() 44 GrGLSLVarying fCoverages;
|
D | GrCCPathProcessor.cpp | 157 GrGLSLVarying texcoord(kFloat3_GrSLType); in onEmitCode() 158 GrGLSLVarying color(kHalf4_GrSLType); in onEmitCode()
|
D | GrCCConicShader.cpp | 50 GrGLSLVarying::Scope scope, SkString* code, in onEmitVaryings()
|
D | GrCCQuadraticShader.cpp | 41 GrGLSLVarying::Scope scope, SkString* code, in onEmitVaryings()
|
D | GrCCCubicShader.cpp | 92 GrGLSLVarying::Scope scope, SkString* code, in onEmitVaryings()
|
/external/skia/src/gpu/glsl/ |
D | GrGLSLVarying.h | 35 class GrGLSLVarying { 43 GrGLSLVarying() = default; 44 GrGLSLVarying(GrSLType type, Scope scope = Scope::kVertToFrag) 54 *this = GrGLSLVarying(); 119 void addVarying(const char* name, GrGLSLVarying* varying,
|
D | GrGLSLGeometryProcessor.cpp | 85 GrGLSLVarying baseLocalCoord; in collectTransforms() 91 baseLocalCoord = GrGLSLVarying(localCoordsVar.getType()); in collectTransforms() 138 GrGLSLVarying v(kFloat2_GrSLType); in collectTransforms() 141 v = GrGLSLVarying(kFloat3_GrSLType); in collectTransforms()
|
D | GrGLSLVarying.cpp | 17 GrGLSLVarying v(input.gpuType()); in addPassThroughAttribute() 40 void GrGLSLVaryingHandler::addVarying(const char* name, GrGLSLVarying* varying, in addVarying()
|
D | GrGLSLFragmentShaderBuilder.h | 17 class GrGLSLVarying; variable
|
/external/skqp/src/gpu/glsl/ |
D | GrGLSLVarying.h | 35 class GrGLSLVarying { 43 GrGLSLVarying() = default; 44 GrGLSLVarying(GrSLType type, Scope scope = Scope::kVertToFrag) 54 *this = GrGLSLVarying(); 119 void addVarying(const char* name, GrGLSLVarying* varying,
|
D | GrGLSLVarying.cpp | 17 GrGLSLVarying v(input.gpuType()); in addPassThroughAttribute() 41 void GrGLSLVaryingHandler::addVarying(const char* name, GrGLSLVarying* varying, in addVarying()
|
D | GrGLSLFragmentShaderBuilder.h | 16 class GrGLSLVarying; variable
|
/external/skqp/src/gpu/effects/ |
D | GrAtlasedShaderHelpers.h | 20 GrGLSLVarying *uv, in append_index_uv_varyings() 21 GrGLSLVarying *texIdx, in append_index_uv_varyings() 22 GrGLSLVarying *st) { in append_index_uv_varyings() 58 const GrGLSLVarying &texIdx, in append_multitexture_lookup()
|
D | GrDistanceFieldGeoProc.cpp | 70 GrGLSLVarying uv(kFloat2_GrSLType); in onEmitCode() 72 GrGLSLVarying texIdx(texIdxType); in onEmitCode() 73 GrGLSLVarying st(kFloat2_GrSLType); in onEmitCode() 347 GrGLSLVarying uv(kFloat2_GrSLType); in onEmitCode() 349 GrGLSLVarying texIdx(texIdxType); in onEmitCode() 350 GrGLSLVarying st(kFloat2_GrSLType); in onEmitCode() 652 GrGLSLVarying uv(kFloat2_GrSLType); in onEmitCode() 654 GrGLSLVarying texIdx(texIdxType); in onEmitCode() 655 GrGLSLVarying st(kFloat2_GrSLType); in onEmitCode() 659 GrGLSLVarying delta(kFloat_GrSLType); in onEmitCode()
|
D | GrBitmapTextGeoProc.cpp | 42 GrGLSLVarying uv(kFloat2_GrSLType); in onEmitCode() 44 GrGLSLVarying texIdx(texIdxType); in onEmitCode()
|
/external/skia/src/gpu/effects/ |
D | GrAtlasedShaderHelpers.h | 22 GrGLSLVarying* uv, in append_index_uv_varyings() 23 GrGLSLVarying* texIdx, in append_index_uv_varyings() 24 GrGLSLVarying* st) { in append_index_uv_varyings() 81 const GrGLSLVarying &texIdx, in append_multitexture_lookup()
|
D | GrDistanceFieldGeoProc.cpp | 70 GrGLSLVarying uv, texIdx, st; in onEmitCode() 345 GrGLSLVarying uv, texIdx, st; in onEmitCode() 634 GrGLSLVarying uv, texIdx, st; in onEmitCode() 639 GrGLSLVarying delta(kFloat_GrSLType); in onEmitCode()
|
/external/skqp/src/gpu/gl/ |
D | GrGLVaryingHandler.h | 23 VaryingHandle addPathProcessingVarying(const char* name, GrGLSLVarying*);
|
D | GrGLVaryingHandler.cpp | 16 GrGLSLVarying* v) { in addPathProcessingVarying()
|
/external/skia/src/gpu/tessellate/ |
D | GrDrawAtlasPathOp.cpp | 62 GrGLSLVarying atlasCoord(kFloat2_GrSLType); in onEmitCode() 65 GrGLSLVarying color(kHalf4_GrSLType); in onEmitCode()
|
/external/skqp/src/gpu/ |
D | GrPathProcessor.cpp | 62 GrGLSLVarying v(varyingType); in emitTransforms()
|