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Searched refs:GrGLSLVarying (Results 1 – 25 of 54) sorted by relevance

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/external/skqp/src/gpu/ccpr/
DGrCCCubicShader.h29 void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code,
41 GrGLSLVarying fKLM_fEdge;
42 GrGLSLVarying fGradMatrix;
43 GrGLSLVarying fCornerCoverage;
DGrCCConicShader.h28 void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code,
40 GrGLSLVarying fKLM_fWind;
41 GrGLSLVarying fGrad_fCorner;
DGrCCQuadraticShader.h28 void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code,
41 GrGLSLVarying fCoord_fGrad;
42 GrGLSLVarying fEdge_fWind_fCorner;
DGrCCCoverageProcessor.h130 void emitVaryings(GrGLSLVaryingHandler* varyingHandler, GrGLSLVarying::Scope scope, in emitVaryings()
133 SkASSERT(GrGLSLVarying::Scope::kVertToGeo != scope); in emitVaryings()
184 virtual void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code,
194 const char* OutName(const GrGLSLVarying& varying) const { in OutName()
195 using Scope = GrGLSLVarying::Scope; in OutName()
DGrCCCoverageProcessor.cpp21 void onEmitVaryings(GrGLSLVaryingHandler* varyingHandler, GrGLSLVarying::Scope scope, in onEmitVaryings()
44 GrGLSLVarying fCoverages;
DGrCCPathProcessor.cpp157 GrGLSLVarying texcoord(kFloat3_GrSLType); in onEmitCode()
158 GrGLSLVarying color(kHalf4_GrSLType); in onEmitCode()
DGrCCConicShader.cpp50 GrGLSLVarying::Scope scope, SkString* code, in onEmitVaryings()
DGrCCQuadraticShader.cpp41 GrGLSLVarying::Scope scope, SkString* code, in onEmitVaryings()
DGrCCCubicShader.cpp92 GrGLSLVarying::Scope scope, SkString* code, in onEmitVaryings()
/external/skia/src/gpu/glsl/
DGrGLSLVarying.h35 class GrGLSLVarying {
43 GrGLSLVarying() = default;
44 GrGLSLVarying(GrSLType type, Scope scope = Scope::kVertToFrag)
54 *this = GrGLSLVarying();
119 void addVarying(const char* name, GrGLSLVarying* varying,
DGrGLSLGeometryProcessor.cpp85 GrGLSLVarying baseLocalCoord; in collectTransforms()
91 baseLocalCoord = GrGLSLVarying(localCoordsVar.getType()); in collectTransforms()
138 GrGLSLVarying v(kFloat2_GrSLType); in collectTransforms()
141 v = GrGLSLVarying(kFloat3_GrSLType); in collectTransforms()
DGrGLSLVarying.cpp17 GrGLSLVarying v(input.gpuType()); in addPassThroughAttribute()
40 void GrGLSLVaryingHandler::addVarying(const char* name, GrGLSLVarying* varying, in addVarying()
DGrGLSLFragmentShaderBuilder.h17 class GrGLSLVarying; variable
/external/skqp/src/gpu/glsl/
DGrGLSLVarying.h35 class GrGLSLVarying {
43 GrGLSLVarying() = default;
44 GrGLSLVarying(GrSLType type, Scope scope = Scope::kVertToFrag)
54 *this = GrGLSLVarying();
119 void addVarying(const char* name, GrGLSLVarying* varying,
DGrGLSLVarying.cpp17 GrGLSLVarying v(input.gpuType()); in addPassThroughAttribute()
41 void GrGLSLVaryingHandler::addVarying(const char* name, GrGLSLVarying* varying, in addVarying()
DGrGLSLFragmentShaderBuilder.h16 class GrGLSLVarying; variable
/external/skqp/src/gpu/effects/
DGrAtlasedShaderHelpers.h20 GrGLSLVarying *uv, in append_index_uv_varyings()
21 GrGLSLVarying *texIdx, in append_index_uv_varyings()
22 GrGLSLVarying *st) { in append_index_uv_varyings()
58 const GrGLSLVarying &texIdx, in append_multitexture_lookup()
DGrDistanceFieldGeoProc.cpp70 GrGLSLVarying uv(kFloat2_GrSLType); in onEmitCode()
72 GrGLSLVarying texIdx(texIdxType); in onEmitCode()
73 GrGLSLVarying st(kFloat2_GrSLType); in onEmitCode()
347 GrGLSLVarying uv(kFloat2_GrSLType); in onEmitCode()
349 GrGLSLVarying texIdx(texIdxType); in onEmitCode()
350 GrGLSLVarying st(kFloat2_GrSLType); in onEmitCode()
652 GrGLSLVarying uv(kFloat2_GrSLType); in onEmitCode()
654 GrGLSLVarying texIdx(texIdxType); in onEmitCode()
655 GrGLSLVarying st(kFloat2_GrSLType); in onEmitCode()
659 GrGLSLVarying delta(kFloat_GrSLType); in onEmitCode()
DGrBitmapTextGeoProc.cpp42 GrGLSLVarying uv(kFloat2_GrSLType); in onEmitCode()
44 GrGLSLVarying texIdx(texIdxType); in onEmitCode()
/external/skia/src/gpu/effects/
DGrAtlasedShaderHelpers.h22 GrGLSLVarying* uv, in append_index_uv_varyings()
23 GrGLSLVarying* texIdx, in append_index_uv_varyings()
24 GrGLSLVarying* st) { in append_index_uv_varyings()
81 const GrGLSLVarying &texIdx, in append_multitexture_lookup()
DGrDistanceFieldGeoProc.cpp70 GrGLSLVarying uv, texIdx, st; in onEmitCode()
345 GrGLSLVarying uv, texIdx, st; in onEmitCode()
634 GrGLSLVarying uv, texIdx, st; in onEmitCode()
639 GrGLSLVarying delta(kFloat_GrSLType); in onEmitCode()
/external/skqp/src/gpu/gl/
DGrGLVaryingHandler.h23 VaryingHandle addPathProcessingVarying(const char* name, GrGLSLVarying*);
DGrGLVaryingHandler.cpp16 GrGLSLVarying* v) { in addPathProcessingVarying()
/external/skia/src/gpu/tessellate/
DGrDrawAtlasPathOp.cpp62 GrGLSLVarying atlasCoord(kFloat2_GrSLType); in onEmitCode()
65 GrGLSLVarying color(kHalf4_GrSLType); in onEmitCode()
/external/skqp/src/gpu/
DGrPathProcessor.cpp62 GrGLSLVarying v(varyingType); in emitTransforms()

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