Searched refs:RRR1_SWIZZLE (Results 1 – 1 of 1) sorted by relevance
/external/virglrenderer/src/ |
D | vrend_formats.c | 32 #define RRR1_SWIZZLE { PIPE_SWIZZLE_RED, PIPE_SWIZZLE_RED, PIPE_SWIZZLE_RED, PIPE_SWIZZLE_ONE } macro 96 { VIRGL_FORMAT_L8_UNORM, GL_R8, GL_RED, GL_UNSIGNED_BYTE, RRR1_SWIZZLE }, 98 { VIRGL_FORMAT_L16_UNORM, GL_R16, GL_RED, GL_UNSIGNED_SHORT, RRR1_SWIZZLE }, 135 { VIRGL_FORMAT_L16_FLOAT, GL_R16F, GL_RED, GL_HALF_FLOAT, RRR1_SWIZZLE }, 139 { VIRGL_FORMAT_L32_FLOAT, GL_R32F, GL_RED, GL_FLOAT, RRR1_SWIZZLE }, 175 { VIRGL_FORMAT_L8_UINT, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, RRR1_SWIZZLE }, 178 { VIRGL_FORMAT_L8_SINT, GL_R8I, GL_RED_INTEGER, GL_BYTE, RRR1_SWIZZLE }, 182 { VIRGL_FORMAT_L16_UINT, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, RRR1_SWIZZLE }, 186 { VIRGL_FORMAT_L16_SINT, GL_R16I, GL_RED_INTEGER, GL_SHORT, RRR1_SWIZZLE }, 190 { VIRGL_FORMAT_L32_UINT, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, RRR1_SWIZZLE }, [all …]
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