/external/skia/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.h | 35 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; variable 58 const char* samplerVariable(SamplerHandle handle) const { in samplerVariable() 62 GrSwizzle samplerSwizzle(SamplerHandle handle) const { in samplerSwizzle() 66 const char* inputSamplerVariable(SamplerHandle handle) const { in inputSamplerVariable() 70 GrSwizzle inputSamplerSwizzle(SamplerHandle handle) const { in inputSamplerSwizzle() 156 SamplerHandle emitSampler(const GrBackendFormat&, GrSamplerState, const GrSwizzle&, 158 SamplerHandle emitInputSampler(const GrSwizzle& swizzle, const char* name);
|
D | GrGLSLUniformHandler.h | 44 GR_DEFINE_RESOURCE_HANDLE_CLASS(SamplerHandle); 108 virtual const char * samplerVariable(SamplerHandle) const = 0; 109 virtual GrSwizzle samplerSwizzle(SamplerHandle) const = 0; 111 virtual const char* inputSamplerVariable(SamplerHandle) const { in inputSamplerVariable() argument 115 virtual GrSwizzle inputSamplerSwizzle(SamplerHandle) const { in inputSamplerSwizzle() argument 120 virtual SamplerHandle addSampler(const GrBackendFormat&, GrSamplerState, const GrSwizzle&, 123 virtual SamplerHandle addInputSampler(const GrSwizzle& swizzle, const char* name) { in addInputSampler()
|
D | GrGLSLXferProcessor.h | 26 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; variable 38 const SamplerHandle dstTextureSamplerHandle, in EmitArgs() 62 const SamplerHandle fDstTextureSamplerHandle;
|
D | GrGLSLShaderBuilder.h | 37 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; variable 43 void appendTextureLookup(SkString* out, SamplerHandle, const char* coordName) const; 46 void appendTextureLookup(SamplerHandle, 55 SamplerHandle, 60 void appendInputLoad(SamplerHandle);
|
D | GrGLSLGeometryProcessor.h | 32 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; variable 78 const SamplerHandle* texSamplers, in EmitArgs() 100 const SamplerHandle* fTexSamplers;
|
D | GrGLSLProgramBuilder.cpp | 102 SkAutoSTArray<4, SamplerHandle> texSamplers(geomProc.numTextureSamplers()); in emitAndInstallPrimProc() 184 SamplerHandle handle = this->emitSampler(format, samplerState, swizzle, name.c_str()); in emitFragProc() 232 SamplerHandle dstTextureSamplerHandle; in emitAndInstallXferProc() 278 GrGLSLProgramBuilder::SamplerHandle GrGLSLProgramBuilder::emitSampler( in emitSampler() 286 GrGLSLProgramBuilder::SamplerHandle GrGLSLProgramBuilder::emitInputSampler(const GrSwizzle& swizzle, in emitInputSampler()
|
D | GrGLSLShaderBuilder.cpp | 104 SamplerHandle samplerHandle, in appendTextureLookup() 111 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle, in appendTextureLookup() 122 SamplerHandle samplerHandle, in appendTextureLookupAndBlend() 145 void GrGLSLShaderBuilder::appendInputLoad(SamplerHandle samplerHandle) { in appendInputLoad()
|
/external/skia/src/gpu/vk/ |
D | GrVkUniformHandler.h | 116 SamplerHandle addSampler(const GrBackendFormat&, 122 SamplerHandle addInputSampler(const GrSwizzle& swizzle, const char* name) override; 125 const char* samplerVariable(SamplerHandle handle) const override { in samplerVariable() 128 GrSwizzle samplerSwizzle(SamplerHandle handle) const override { in samplerSwizzle() 131 uint32_t samplerVisibility(SamplerHandle handle) const { in samplerVisibility() 139 const char* inputSamplerVariable(SamplerHandle handle) const override { in inputSamplerVariable() 146 GrSwizzle inputSamplerSwizzle(SamplerHandle handle) const override { in inputSamplerSwizzle()
|
D | GrVkUniformHandler.cpp | 269 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addSampler( in addSampler() 304 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler() 307 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addInputSampler(const GrSwizzle& swizzle, in addInputSampler() 324 return GrGLSLUniformHandler::SamplerHandle(0); in addInputSampler()
|
/external/skqp/src/gpu/glsl/ |
D | GrGLSLXferProcessor.h | 26 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; variable 37 const SamplerHandle dstTextureSamplerHandle, in EmitArgs() 57 const SamplerHandle fDstTextureSamplerHandle;
|
D | GrGLSLProgramBuilder.h | 30 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; variable 48 const GrShaderVar& samplerVariable(SamplerHandle handle) const { in samplerVariable() 52 GrSwizzle samplerSwizzle(SamplerHandle handle) const { in samplerSwizzle() 153 SamplerHandle emitSampler(const GrTexture*, const GrSamplerState&, const char* name);
|
D | GrGLSLUniformHandler.h | 38 GR_DEFINE_RESOURCE_HANDLE_CLASS(SamplerHandle); 99 virtual const GrShaderVar& samplerVariable(SamplerHandle) const = 0; 100 virtual GrSwizzle samplerSwizzle(SamplerHandle) const = 0; 102 virtual SamplerHandle addSampler(const GrTexture*, const GrSamplerState&, const char* name,
|
D | GrGLSLPrimitiveProcessor.h | 31 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; variable 77 const SamplerHandle* texSamplers, in EmitArgs() 101 const SamplerHandle* fTexSamplers;
|
D | GrGLSLShaderBuilder.h | 28 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; variable 36 SamplerHandle, 41 void appendTextureLookup(SamplerHandle, 52 SamplerHandle,
|
D | GrGLSLFragmentProcessor.h | 32 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; variable 75 BuilderInputProvider<SamplerHandle, &GrFragmentProcessor::numTextureSamplers>;
|
D | GrGLSLProgramBuilder.cpp | 104 SkAutoSTMalloc<4, SamplerHandle> texSamplers(proc.numTextureSamplers()); in emitAndInstallPrimProc() 186 SkSTArray<4, SamplerHandle> texSamplers; in emitAndInstallFragProc() 245 SamplerHandle dstTextureSamplerHandle; in emitAndInstallXferProc() 275 GrGLSLProgramBuilder::SamplerHandle GrGLSLProgramBuilder::emitSampler(const GrTexture* texture, in emitSampler()
|
D | GrGLSLShaderBuilder.cpp | 71 SamplerHandle samplerHandle, in appendTextureLookup() 79 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle, in appendTextureLookup() 90 SamplerHandle samplerHandle, in appendTextureLookupAndModulate()
|
/external/skqp/src/gpu/mtl/ |
D | GrMtlUniformHandler.h | 62 SamplerHandle addSampler(const GrTexture*, 68 const GrShaderVar& samplerVariable(SamplerHandle handle) const override { in samplerVariable() 71 GrSwizzle samplerSwizzle(SamplerHandle handle) const override { in samplerSwizzle() 74 uint32_t samplerVisibility(SamplerHandle handle) const { in samplerVisibility()
|
/external/skqp/src/gpu/vk/ |
D | GrVkUniformHandler.h | 73 SamplerHandle addSampler(const GrTexture* texture, 79 const GrShaderVar& samplerVariable(SamplerHandle handle) const override { in samplerVariable() 82 GrSwizzle samplerSwizzle(SamplerHandle handle) const override { in samplerSwizzle() 85 uint32_t samplerVisibility(SamplerHandle handle) const { in samplerVisibility()
|
/external/skia/src/gpu/mtl/ |
D | GrMtlUniformHandler.h | 72 SamplerHandle addSampler(const GrBackendFormat&, 79 const char* samplerVariable(SamplerHandle handle) const override { in samplerVariable() 82 GrSwizzle samplerSwizzle(SamplerHandle handle) const override { in samplerSwizzle() 85 uint32_t samplerVisibility(SamplerHandle handle) const { in samplerVisibility()
|
/external/skqp/src/gpu/gl/ |
D | GrGLUniformHandler.h | 42 SamplerHandle addSampler(const GrTexture*, const GrSamplerState&, const char* name, 45 const GrShaderVar& samplerVariable(SamplerHandle handle) const override { in samplerVariable() 49 GrSwizzle samplerSwizzle(SamplerHandle handle) const override { in samplerSwizzle()
|
/external/skia/src/gpu/ |
D | GrSPIRVUniformHandler.h | 52 SamplerHandle addSampler(const GrBackendFormat&, GrSamplerState, const GrSwizzle&, 54 const char* samplerVariable(SamplerHandle handle) const override; 55 GrSwizzle samplerSwizzle(SamplerHandle handle) const override;
|
D | GrSPIRVUniformHandler.cpp | 244 GrGLSLUniformHandler::SamplerHandle GrSPIRVUniformHandler::addSampler(const GrBackendFormat&, in addSampler() 284 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler() 288 GrGLSLUniformHandler::SamplerHandle handle) const { in samplerVariable() 292 GrSwizzle GrSPIRVUniformHandler::samplerSwizzle(GrGLSLUniformHandler::SamplerHandle handle) const { in samplerSwizzle()
|
/external/skia/src/gpu/gl/ |
D | GrGLUniformHandler.h | 55 SamplerHandle addSampler(const GrBackendFormat&, GrSamplerState, const GrSwizzle&, 58 const char* samplerVariable(SamplerHandle handle) const override { in samplerVariable() 62 GrSwizzle samplerSwizzle(SamplerHandle handle) const override { in samplerSwizzle()
|
/external/skia/src/gpu/effects/ |
D | GrTextureEffect.h | 117 void setSamplerHandle(GrGLSLShaderBuilder::SamplerHandle handle) { in setSamplerHandle() 126 GrGLSLShaderBuilder::SamplerHandle fSamplerHandle;
|