Searched refs:allow_spilling (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/intel/compiler/ |
D | brw_fs_reg_allocate.cpp | 459 bool assign_regs(bool allow_spilling, bool spill_all); 466 void build_interference_graph(bool allow_spilling); 756 fs_reg_alloc::build_interference_graph(bool allow_spilling) in build_interference_graph() argument 762 if (devinfo->gen >= 7 && devinfo->gen < 9 && allow_spilling) { in build_interference_graph() 777 if (devinfo->gen >= 9 && allow_spilling) { in build_interference_graph() 1284 fs_reg_alloc::assign_regs(bool allow_spilling, bool spill_all) in assign_regs() argument 1302 if (!allow_spilling) in assign_regs() 1355 fs_visitor::assign_regs(bool allow_spilling, bool spill_all) in assign_regs() argument 1358 bool success = alloc.assign_regs(allow_spilling, spill_all); in assign_regs() 1359 if (!success && allow_spilling) { in assign_regs()
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D | brw_fs.h | 124 bool run_fs(bool allow_spilling, bool do_rep_send); 129 bool run_cs(bool allow_spilling); 131 void allocate_registers(bool allow_spilling); 147 bool assign_regs(bool allow_spilling, bool spill_all);
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D | brw_fs.cpp | 7958 fs_visitor::allocate_registers(bool allow_spilling) in allocate_registers() argument 7974 bool spill_all = allow_spilling && (INTEL_DEBUG & DEBUG_SPILL_FS); in allocate_registers() 8007 bool can_spill = allow_spilling && in allocate_registers() 8346 fs_visitor::run_fs(bool allow_spilling, bool do_rep_send) in run_fs() argument 8423 allocate_registers(allow_spilling); in run_fs() 8433 fs_visitor::run_cs(bool allow_spilling) in run_cs() argument 8466 allocate_registers(allow_spilling); in run_cs() 8784 int shader_time_index32, bool allow_spilling, in brw_compile_fs() argument 8826 if (!v8->run_fs(allow_spilling, false /* do_rep_send */)) { in brw_compile_fs() 8839 allow_spilling = false; in brw_compile_fs() [all …]
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D | brw_compiler.h | 1511 bool allow_spilling,
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