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Searched refs:byte_pos_x (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/imgui/
Dimgui_memory_editor.h290 float byte_pos_x = s.PosHexStart + s.HexCellWidth * n; member
292 byte_pos_x += (float)(n / OptMidColsCount) * s.SpacingBetweenMidCols;
293 ImGui::SameLine(byte_pos_x);