Searched refs:cl_packet_length (Results 1 – 17 of 17) sorted by relevance
/external/mesa3d/src/broadcom/vulkan/ |
D | v3dv_cl.h | 143 #define cl_packet_length(packet) V3DX(packet ## _length) macro 144 #define cl_aligned_packet_length(packet, alignment) ALIGN(cl_packet_length(packet), alignment) 171 cl_advance(&cl_out, cl_packet_length(packet)); \ 184 uint8_t packed[cl_packet_length(packet)]; \ 186 for (int _i = 0; _i < cl_packet_length(packet); _i++) \ 188 cl_advance(&cl_out, cl_packet_length(packet)); \ 225 cl_packet_length(packet))); \
|
D | v3dv_cmd_buffer.c | 341 v3dv_cl_ensure_space_with_branch(&job->bcl, cl_packet_length(FLUSH)); in v3dv_job_emit_binning_flush() 628 cl_packet_length(RETURN_FROM_SUB_LIST)); in cmd_buffer_end_render_pass_secondary() 1181 v3dv_cl_ensure_space_with_branch(&job->bcl, cl_packet_length(CLIP_WINDOW)); in emit_clip_window() 2010 cl_packet_length(SUPERTILE_COORDINATES)); in cmd_buffer_emit_render_pass_rcl() 2581 STATIC_ASSERT(cl_packet_length(RETURN_FROM_SUB_LIST) == 1); in cmd_buffer_execute_inside_pass() 2619 cl_packet_length(BRANCH_TO_SUB_LIST)); in cmd_buffer_execute_inside_pass() 3356 cl_packet_length(CLIPPER_XY_SCALING) + in emit_viewport() 3357 cl_packet_length(CLIPPER_Z_SCALE_AND_OFFSET) + in emit_viewport() 3358 cl_packet_length(CLIPPER_Z_MIN_MAX_CLIPPING_PLANES) + in emit_viewport() 3359 cl_packet_length(VIEWPORT_OFFSET); in emit_viewport() [all …]
|
D | v3dv_private.h | 484 uint8_t texture_shader_state[2][cl_packet_length(TEXTURE_SHADER_STATE)]; 511 uint8_t texture_shader_state[cl_packet_length(TEXTURE_SHADER_STATE)]; 1512 uint8_t sampler_state[cl_packet_length(SAMPLER_STATE)]; 1638 uint8_t cfg[V3D_MAX_DRAW_BUFFERS][cl_packet_length(BLEND_CFG)]; 1655 uint8_t cfg_bits[cl_packet_length(CFG_BITS)]; 1656 uint8_t shader_state_record[cl_packet_length(GL_SHADER_STATE_RECORD)]; 1657 uint8_t vcm_cache_size[cl_packet_length(VCM_CACHE_SIZE)]; 1658 uint8_t vertex_attrs[cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD) * 1660 uint8_t stencil_cfg[2][cl_packet_length(STENCIL_CFG)];
|
D | v3dv_cl.c | 104 if (v3dv_cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) in v3dv_cl_ensure_space_with_branch()
|
D | v3dv_pipeline.c | 2299 assert(sizeof(pipeline->cfg_bits) == cl_packet_length(CFG_BITS)); in pack_cfg_bits() 2442 assert(sizeof(pipeline->stencil_cfg) == 2 * cl_packet_length(STENCIL_CFG)); in pack_stencil_cfg() 2555 cl_packet_length(GL_SHADER_STATE_RECORD)); in pack_shader_state_record() 2702 cl_packet_length(VCM_CACHE_SIZE)); in pack_vcm_cache_size() 2810 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD); in pack_shader_state_attribute_record()
|
D | v3dv_descriptor_set.c | 848 cl_packet_length(SAMPLER_STATE)); in descriptor_set_create()
|
D | v3dv_queue.c | 762 cl_packet_length(SUPERTILE_COORDINATES)); in emit_noop_render()
|
D | v3dv_meta_clear.c | 1424 cl_packet_length(SUPERTILE_COORDINATES)); in emit_tlb_clear_job()
|
D | v3dv_meta_copy.c | 270 cl_packet_length(SUPERTILE_COORDINATES)); in emit_rcl_prologue()
|
/external/mesa3d/src/gallium/drivers/v3d/ |
D | v3dx_job.c | 36 cl_packet_length(PRIMITIVE_COUNTS_FEEDBACK) + in v3dX() 38 cl_packet_length(TRANSFORM_FEEDBACK_SPECS) + in v3dX() 40 cl_packet_length(FLUSH)); in v3dX()
|
D | v3d_cl.h | 199 #define cl_packet_length(packet) V3DX(packet ## _length) macro 234 cl_advance(&cl_out, cl_packet_length(packet)); \ 247 uint8_t packed[cl_packet_length(packet)]; \ 249 for (int _i = 0; _i < cl_packet_length(packet); _i++) \ 251 cl_advance(&cl_out, cl_packet_length(packet)); \ 273 cl_packet_length(packet))); \
|
D | v3dx_state.c | 104 cl_packet_length(DEPTH_OFFSET)); in v3d_create_rasterizer_state() 215 cl_packet_length(STENCIL_CFG)); in v3d_create_depth_stencil_alpha_state() 237 cl_packet_length(STENCIL_CFG)); in v3d_create_depth_stencil_alpha_state() 349 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD); in v3d_vertex_state_create() 742 int sampler_size = align(cl_packet_length(SAMPLER_STATE), sampler_align); in v3d_create_sampler_state() 910 cl_packet_length(TEXTURE_SHADER_STATE), "sampler"); in v3dX() 914 cl_packet_length(TEXTURE_SHADER_STATE)); in v3dX() 1312 u_upload_alloc(v3d->uploader, 0, cl_packet_length(TEXTURE_SHADER_STATE), in v3d_create_image_view_texture_shader_state()
|
D | v3d_cl.c | 63 if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) in v3d_cl_ensure_space_with_branch()
|
D | v3dx_emit.c | 146 cl_packet_length(TEXTURE_SHADER_STATE), in emit_one_texture() 244 uint8_t packed[cl_packet_length(TEXTURE_SHADER_STATE)]; in emit_one_texture() 546 cl_packet_length(DEPTH_OFFSET)); in v3dX() 550 cl_packet_length(DEPTH_OFFSET)); in v3dX()
|
D | v3dx_draw.c | 675 cl_packet_length(GL_SHADER_STATE_RECORD); in v3d_emit_gl_shader_state() 679 cl_packet_length(GEOMETRY_SHADER_STATE_RECORD) + in v3d_emit_gl_shader_state() 680 cl_packet_length(TESSELLATION_GEOMETRY_COMMON_PARAMS) + in v3d_emit_gl_shader_state() 681 2 * cl_packet_length(TESSELLATION_GEOMETRY_SHADER_PARAMS); in v3d_emit_gl_shader_state() 689 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD), in v3d_emit_gl_shader_state() 884 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD); in v3d_emit_gl_shader_state()
|
D | v3dx_rcl.c | 638 cl_packet_length(SUPERTILE_COORDINATES)); in v3dX()
|
/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_cl.h | 222 #define cl_packet_length(packet) V3D21_ ## packet ## _length macro 260 cl_packet_length(packet))); \ 261 cl_advance(&cl_out, cl_packet_length(packet)); \
|