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Searched refs:contourCnt (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/
DGrTriangulator.cpp1007 void GrTriangulator::sanitizeContours(VertexList* contours, int contourCnt) const { in sanitizeContours()
1008 for (VertexList* contour = contours; contourCnt > 0; --contourCnt, ++contour) { in sanitizeContours()
1063 void GrTriangulator::buildEdges(VertexList* contours, int contourCnt, VertexList* mesh, in buildEdges() argument
1065 for (VertexList* contour = contours; contourCnt > 0; --contourCnt, ++contour) { in buildEdges()
1371 void GrTriangulator::contoursToMesh(VertexList* contours, int contourCnt, VertexList* mesh, in contoursToMesh() argument
1374 for (int i = 0; i < contourCnt; ++i) { in contoursToMesh()
1383 this->sanitizeContours(contours, contourCnt); in contoursToMesh()
1384 this->buildEdges(contours, contourCnt, mesh, c); in contoursToMesh()
1406 Poly* GrTriangulator::contoursToPolys(VertexList* contours, int contourCnt) const { in contoursToPolys()
1411 this->contoursToMesh(contours, contourCnt, &mesh, c); in contoursToPolys()
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DGrTriangulator.h64 void contoursToMesh(VertexList* contours, int contourCnt, VertexList* mesh,
164 void sanitizeContours(VertexList* contours, int contourCnt) const;
166 void buildEdges(VertexList* contours, int contourCnt, VertexList* mesh,
168 Poly* contoursToPolys(VertexList* contours, int contourCnt) const;
/external/skqp/src/gpu/
DGrTessellator.cpp1275 void sanitize_contours(VertexList* contours, int contourCnt, bool approximate) { in sanitize_contours() argument
1276 for (VertexList* contour = contours; contourCnt > 0; --contourCnt, ++contour) { in sanitize_contours()
1326 void build_edges(VertexList* contours, int contourCnt, VertexList* mesh, Comparator& c, in build_edges() argument
1328 for (VertexList* contour = contours; contourCnt > 0; --contourCnt, ++contour) { in build_edges()
2076 void contours_to_mesh(VertexList* contours, int contourCnt, bool antialias, in contours_to_mesh() argument
2079 for (int i = 0; i < contourCnt; ++i) { in contours_to_mesh()
2088 sanitize_contours(contours, contourCnt, antialias); in contours_to_mesh()
2089 build_edges(contours, contourCnt, mesh, c, alloc); in contours_to_mesh()
2111 Poly* contours_to_polys(VertexList* contours, int contourCnt, SkPath::FillType fillType, in contours_to_polys() argument
2117 contours_to_mesh(contours, contourCnt, antialias, &mesh, c, alloc); in contours_to_polys()
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