/external/deqp-deps/glslang/Test/ |
D | spv.texture.frag | 15 in vec2 coords2D; 30 color += textureProj(texSampler1D, coords2D); 32 color += textureProj(texSampler1D, coords2D, bias); 35 color += texture (texSampler2D, coords2D); 36 color += texture (texSampler2D, coords2D, bias); 62 vec2 gradX = dFdx(coords2D); 63 vec2 gradY = dFdy(coords2D); 66 color += textureGrad(texSampler2D, coords2D, gradX, gradY); 67 color += textureProjGrad(texSampler2D, vec3(coords2D, proj), gradX, gradY); 68 color += textureGradOffset(texSampler2D, coords2D, gradX, gradY, offset); [all …]
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D | texture.frag | 15 varying vec2 coords2D; 30 color += texture1DProj(texSampler1D, coords2D); 32 color += texture1DProj(texSampler1D, coords2D, bias); 35 color += texture2D (texSampler2D, coords2D); 36 color += texture2D (texSampler2D, coords2D, bias); 62 vec2 gradX = dFdx(coords2D); 63 vec2 gradY = dFdy(coords2D); 66 color += textureGrad(texSampler2D, coords2D, gradX, gradY); 67 color += textureProjGrad(texSampler2D, vec3(coords2D, proj), gradX, gradY); 68 color += textureGradOffset(texSampler2D, coords2D, gradX, gradY, offset); [all …]
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D | spv.1.4.texture.frag | 8 in vec2 coords2D; 19 color += texture( texSampler2D, coords2D); 20 color += texture(itexSampler2D, coords2D); 21 color += texture(utexSampler2D, coords2D);
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D | spv.pp.line.frag | 9 in vec2 coords2D; 21 color += texture (texSampler2D, coords2D); 22 color += texture (texSampler2D, coords2D, bias);
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D | spv.texture.vert | 10 in vec2 coords2D; 21 color += textureProjLod(texSampler1D, coords2D, lod); 24 color += textureLod (texSampler2D, coords2D, lod);
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/external/angle/third_party/vulkan-deps/glslang/src/Test/ |
D | spv.texture.frag | 15 in vec2 coords2D; 30 color += textureProj(texSampler1D, coords2D); 32 color += textureProj(texSampler1D, coords2D, bias); 35 color += texture (texSampler2D, coords2D); 36 color += texture (texSampler2D, coords2D, bias); 62 vec2 gradX = dFdx(coords2D); 63 vec2 gradY = dFdy(coords2D); 66 color += textureGrad(texSampler2D, coords2D, gradX, gradY); 67 color += textureProjGrad(texSampler2D, vec3(coords2D, proj), gradX, gradY); 68 color += textureGradOffset(texSampler2D, coords2D, gradX, gradY, offset); [all …]
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D | texture.frag | 15 varying vec2 coords2D; 30 color += texture1DProj(texSampler1D, coords2D); 32 color += texture1DProj(texSampler1D, coords2D, bias); 35 color += texture2D (texSampler2D, coords2D); 36 color += texture2D (texSampler2D, coords2D, bias); 62 vec2 gradX = dFdx(coords2D); 63 vec2 gradY = dFdy(coords2D); 66 color += textureGrad(texSampler2D, coords2D, gradX, gradY); 67 color += textureProjGrad(texSampler2D, vec3(coords2D, proj), gradX, gradY); 68 color += textureGradOffset(texSampler2D, coords2D, gradX, gradY, offset); [all …]
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D | spv.1.4.texture.frag | 8 in vec2 coords2D; 19 color += texture( texSampler2D, coords2D); 20 color += texture(itexSampler2D, coords2D); 21 color += texture(utexSampler2D, coords2D);
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D | spv.pp.line.frag | 9 in vec2 coords2D; 21 color += texture (texSampler2D, coords2D); 22 color += texture (texSampler2D, coords2D, bias);
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D | spv.texture.vert | 10 in vec2 coords2D; 21 color += textureProjLod(texSampler1D, coords2D, lod); 24 color += textureLod (texSampler2D, coords2D, lod);
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/external/deqp-deps/glslang/Test/baseResults/ |
D | spv.pp.line.frag.out | 31 in vec2 coords2D; 43 color += texture (texSampler2D, coords2D); 44 color += texture (texSampler2D, coords2D, bias); 56 Name 41 "coords2D" 64 Decorate 41(coords2D) Location 2 88 41(coords2D): 40(ptr) Variable Input 126 42: 39(fvec2) Load 41(coords2D) 133 47: 39(fvec2) Load 41(coords2D)
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D | spv.1.4.texture.frag.out | 15 Name 19 "coords2D" 24 Decorate 19(coords2D) Location 1 48 19(coords2D): 18(ptr) Variable Input 74 20: 17(fvec2) Load 19(coords2D) 80 30: 17(fvec2) Load 19(coords2D) 87 42: 17(fvec2) Load 19(coords2D)
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D | spv.texture.frag.out | 27 Name 47 "coords2D" 44 Decorate 47(coords2D) Location 4 83 47(coords2D): 46(ptr) Variable Input 160 48: 45(fvec2) Load 47(coords2D) 174 60: 45(fvec2) Load 47(coords2D) 190 78: 45(fvec2) Load 47(coords2D) 196 83: 45(fvec2) Load 47(coords2D) 342 237: 45(fvec2) Load 47(coords2D) 345 240: 45(fvec2) Load 47(coords2D) 349 243: 45(fvec2) Load 47(coords2D) [all …]
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D | texture.frag.out | 73 0:30 'coords2D' ( smooth in 2-component vector of float) 83 0:32 'coords2D' ( smooth in 2-component vector of float) 95 0:35 'coords2D' ( smooth in 2-component vector of float) 100 0:36 'coords2D' ( smooth in 2-component vector of float) 211 0:62 'coords2D' ( smooth in 2-component vector of float) 216 0:63 'coords2D' ( smooth in 2-component vector of float) 221 0:66 'coords2D' ( smooth in 2-component vector of float) 229 0:67 'coords2D' ( smooth in 2-component vector of float) 237 0:68 'coords2D' ( smooth in 2-component vector of float) 258 0:70 'coords2D' ( smooth in 2-component vector of float) [all …]
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D | spv.texture.vert.out | 19 Name 39 "coords2D" 28 Decorate 39(coords2D) Location 0 63 39(coords2D): 38(ptr) Variable Input 106 40: 37(fvec2) Load 39(coords2D) 122 58: 37(fvec2) Load 39(coords2D)
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/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/ |
D | spv.pp.line.frag.out | 31 in vec2 coords2D; 43 color += texture (texSampler2D, coords2D); 44 color += texture (texSampler2D, coords2D, bias); 56 Name 41 "coords2D" 64 Decorate 41(coords2D) Location 2 88 41(coords2D): 40(ptr) Variable Input 126 42: 39(fvec2) Load 41(coords2D) 133 47: 39(fvec2) Load 41(coords2D)
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D | spv.1.4.texture.frag.out | 15 Name 19 "coords2D" 24 Decorate 19(coords2D) Location 1 48 19(coords2D): 18(ptr) Variable Input 74 20: 17(fvec2) Load 19(coords2D) 80 30: 17(fvec2) Load 19(coords2D) 87 42: 17(fvec2) Load 19(coords2D)
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D | spv.texture.frag.out | 27 Name 47 "coords2D" 44 Decorate 47(coords2D) Location 4 83 47(coords2D): 46(ptr) Variable Input 160 48: 45(fvec2) Load 47(coords2D) 174 60: 45(fvec2) Load 47(coords2D) 190 78: 45(fvec2) Load 47(coords2D) 196 83: 45(fvec2) Load 47(coords2D) 342 237: 45(fvec2) Load 47(coords2D) 345 240: 45(fvec2) Load 47(coords2D) 349 243: 45(fvec2) Load 47(coords2D) [all …]
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D | texture.frag.out | 73 0:30 'coords2D' ( smooth in 2-component vector of float) 83 0:32 'coords2D' ( smooth in 2-component vector of float) 95 0:35 'coords2D' ( smooth in 2-component vector of float) 100 0:36 'coords2D' ( smooth in 2-component vector of float) 211 0:62 'coords2D' ( smooth in 2-component vector of float) 216 0:63 'coords2D' ( smooth in 2-component vector of float) 221 0:66 'coords2D' ( smooth in 2-component vector of float) 229 0:67 'coords2D' ( smooth in 2-component vector of float) 237 0:68 'coords2D' ( smooth in 2-component vector of float) 258 0:70 'coords2D' ( smooth in 2-component vector of float) [all …]
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D | spv.texture.vert.out | 19 Name 39 "coords2D" 28 Decorate 39(coords2D) Location 0 63 39(coords2D): 38(ptr) Variable Input 106 40: 37(fvec2) Load 39(coords2D) 122 58: 37(fvec2) Load 39(coords2D)
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLFragmentShaderBuilder.cpp | 88 SkString coords2D; in ensureCoords2D() local 89 coords2D.printf("%s_ensure2D", coords.c_str()); in ensureCoords2D() 90 this->codeAppendf("\tfloat2 %s = %s.xy / %s.z;", coords2D.c_str(), coords.c_str(), in ensureCoords2D() 92 return coords2D; in ensureCoords2D()
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/external/skqp/src/gpu/effects/ |
D | GrBicubicEffect.cpp | 47 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local 72 fragBuilder->codeAppendf("float2 coord = %s - %s * float2(0.5);", coords2D.c_str(), imgInc); in emitCode()
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D | GrMatrixConvolutionEffect.cpp | 66 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local 68 … fragBuilder->codeAppendf("float2 coord = %s - %s * %s;", coords2D.c_str(), kernelOffset, imgInc); in emitCode() 106 coords2D, in emitCode()
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D | GrGaussianConvolutionFragmentProcessor.cpp | 59 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local 66 … fragBuilder->codeAppendf("float2 coord = %s - %d.0 * %s;", coords2D.c_str(), ce.radius(), imgInc); in emitCode()
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D | GrTextureDomain.cpp | 318 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in onCreateGLSLInstance() local 325 coords2D, in onCreateGLSLInstance()
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