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Searched refs:coords2D (Results 1 – 25 of 32) sorted by relevance

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/external/deqp-deps/glslang/Test/
Dspv.texture.frag15 in vec2 coords2D;
30 color += textureProj(texSampler1D, coords2D);
32 color += textureProj(texSampler1D, coords2D, bias);
35 color += texture (texSampler2D, coords2D);
36 color += texture (texSampler2D, coords2D, bias);
62 vec2 gradX = dFdx(coords2D);
63 vec2 gradY = dFdy(coords2D);
66 color += textureGrad(texSampler2D, coords2D, gradX, gradY);
67 color += textureProjGrad(texSampler2D, vec3(coords2D, proj), gradX, gradY);
68 color += textureGradOffset(texSampler2D, coords2D, gradX, gradY, offset);
[all …]
Dtexture.frag15 varying vec2 coords2D;
30 color += texture1DProj(texSampler1D, coords2D);
32 color += texture1DProj(texSampler1D, coords2D, bias);
35 color += texture2D (texSampler2D, coords2D);
36 color += texture2D (texSampler2D, coords2D, bias);
62 vec2 gradX = dFdx(coords2D);
63 vec2 gradY = dFdy(coords2D);
66 color += textureGrad(texSampler2D, coords2D, gradX, gradY);
67 color += textureProjGrad(texSampler2D, vec3(coords2D, proj), gradX, gradY);
68 color += textureGradOffset(texSampler2D, coords2D, gradX, gradY, offset);
[all …]
Dspv.1.4.texture.frag8 in vec2 coords2D;
19 color += texture( texSampler2D, coords2D);
20 color += texture(itexSampler2D, coords2D);
21 color += texture(utexSampler2D, coords2D);
Dspv.pp.line.frag9 in vec2 coords2D;
21 color += texture (texSampler2D, coords2D);
22 color += texture (texSampler2D, coords2D, bias);
Dspv.texture.vert10 in vec2 coords2D;
21 color += textureProjLod(texSampler1D, coords2D, lod);
24 color += textureLod (texSampler2D, coords2D, lod);
/external/angle/third_party/vulkan-deps/glslang/src/Test/
Dspv.texture.frag15 in vec2 coords2D;
30 color += textureProj(texSampler1D, coords2D);
32 color += textureProj(texSampler1D, coords2D, bias);
35 color += texture (texSampler2D, coords2D);
36 color += texture (texSampler2D, coords2D, bias);
62 vec2 gradX = dFdx(coords2D);
63 vec2 gradY = dFdy(coords2D);
66 color += textureGrad(texSampler2D, coords2D, gradX, gradY);
67 color += textureProjGrad(texSampler2D, vec3(coords2D, proj), gradX, gradY);
68 color += textureGradOffset(texSampler2D, coords2D, gradX, gradY, offset);
[all …]
Dtexture.frag15 varying vec2 coords2D;
30 color += texture1DProj(texSampler1D, coords2D);
32 color += texture1DProj(texSampler1D, coords2D, bias);
35 color += texture2D (texSampler2D, coords2D);
36 color += texture2D (texSampler2D, coords2D, bias);
62 vec2 gradX = dFdx(coords2D);
63 vec2 gradY = dFdy(coords2D);
66 color += textureGrad(texSampler2D, coords2D, gradX, gradY);
67 color += textureProjGrad(texSampler2D, vec3(coords2D, proj), gradX, gradY);
68 color += textureGradOffset(texSampler2D, coords2D, gradX, gradY, offset);
[all …]
Dspv.1.4.texture.frag8 in vec2 coords2D;
19 color += texture( texSampler2D, coords2D);
20 color += texture(itexSampler2D, coords2D);
21 color += texture(utexSampler2D, coords2D);
Dspv.pp.line.frag9 in vec2 coords2D;
21 color += texture (texSampler2D, coords2D);
22 color += texture (texSampler2D, coords2D, bias);
Dspv.texture.vert10 in vec2 coords2D;
21 color += textureProjLod(texSampler1D, coords2D, lod);
24 color += textureLod (texSampler2D, coords2D, lod);
/external/deqp-deps/glslang/Test/baseResults/
Dspv.pp.line.frag.out31 in vec2 coords2D;
43 color += texture (texSampler2D, coords2D);
44 color += texture (texSampler2D, coords2D, bias);
56 Name 41 "coords2D"
64 Decorate 41(coords2D) Location 2
88 41(coords2D): 40(ptr) Variable Input
126 42: 39(fvec2) Load 41(coords2D)
133 47: 39(fvec2) Load 41(coords2D)
Dspv.1.4.texture.frag.out15 Name 19 "coords2D"
24 Decorate 19(coords2D) Location 1
48 19(coords2D): 18(ptr) Variable Input
74 20: 17(fvec2) Load 19(coords2D)
80 30: 17(fvec2) Load 19(coords2D)
87 42: 17(fvec2) Load 19(coords2D)
Dspv.texture.frag.out27 Name 47 "coords2D"
44 Decorate 47(coords2D) Location 4
83 47(coords2D): 46(ptr) Variable Input
160 48: 45(fvec2) Load 47(coords2D)
174 60: 45(fvec2) Load 47(coords2D)
190 78: 45(fvec2) Load 47(coords2D)
196 83: 45(fvec2) Load 47(coords2D)
342 237: 45(fvec2) Load 47(coords2D)
345 240: 45(fvec2) Load 47(coords2D)
349 243: 45(fvec2) Load 47(coords2D)
[all …]
Dtexture.frag.out73 0:30 'coords2D' ( smooth in 2-component vector of float)
83 0:32 'coords2D' ( smooth in 2-component vector of float)
95 0:35 'coords2D' ( smooth in 2-component vector of float)
100 0:36 'coords2D' ( smooth in 2-component vector of float)
211 0:62 'coords2D' ( smooth in 2-component vector of float)
216 0:63 'coords2D' ( smooth in 2-component vector of float)
221 0:66 'coords2D' ( smooth in 2-component vector of float)
229 0:67 'coords2D' ( smooth in 2-component vector of float)
237 0:68 'coords2D' ( smooth in 2-component vector of float)
258 0:70 'coords2D' ( smooth in 2-component vector of float)
[all …]
Dspv.texture.vert.out19 Name 39 "coords2D"
28 Decorate 39(coords2D) Location 0
63 39(coords2D): 38(ptr) Variable Input
106 40: 37(fvec2) Load 39(coords2D)
122 58: 37(fvec2) Load 39(coords2D)
/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/
Dspv.pp.line.frag.out31 in vec2 coords2D;
43 color += texture (texSampler2D, coords2D);
44 color += texture (texSampler2D, coords2D, bias);
56 Name 41 "coords2D"
64 Decorate 41(coords2D) Location 2
88 41(coords2D): 40(ptr) Variable Input
126 42: 39(fvec2) Load 41(coords2D)
133 47: 39(fvec2) Load 41(coords2D)
Dspv.1.4.texture.frag.out15 Name 19 "coords2D"
24 Decorate 19(coords2D) Location 1
48 19(coords2D): 18(ptr) Variable Input
74 20: 17(fvec2) Load 19(coords2D)
80 30: 17(fvec2) Load 19(coords2D)
87 42: 17(fvec2) Load 19(coords2D)
Dspv.texture.frag.out27 Name 47 "coords2D"
44 Decorate 47(coords2D) Location 4
83 47(coords2D): 46(ptr) Variable Input
160 48: 45(fvec2) Load 47(coords2D)
174 60: 45(fvec2) Load 47(coords2D)
190 78: 45(fvec2) Load 47(coords2D)
196 83: 45(fvec2) Load 47(coords2D)
342 237: 45(fvec2) Load 47(coords2D)
345 240: 45(fvec2) Load 47(coords2D)
349 243: 45(fvec2) Load 47(coords2D)
[all …]
Dtexture.frag.out73 0:30 'coords2D' ( smooth in 2-component vector of float)
83 0:32 'coords2D' ( smooth in 2-component vector of float)
95 0:35 'coords2D' ( smooth in 2-component vector of float)
100 0:36 'coords2D' ( smooth in 2-component vector of float)
211 0:62 'coords2D' ( smooth in 2-component vector of float)
216 0:63 'coords2D' ( smooth in 2-component vector of float)
221 0:66 'coords2D' ( smooth in 2-component vector of float)
229 0:67 'coords2D' ( smooth in 2-component vector of float)
237 0:68 'coords2D' ( smooth in 2-component vector of float)
258 0:70 'coords2D' ( smooth in 2-component vector of float)
[all …]
Dspv.texture.vert.out19 Name 39 "coords2D"
28 Decorate 39(coords2D) Location 0
63 39(coords2D): 38(ptr) Variable Input
106 40: 37(fvec2) Load 39(coords2D)
122 58: 37(fvec2) Load 39(coords2D)
/external/skqp/src/gpu/glsl/
DGrGLSLFragmentShaderBuilder.cpp88 SkString coords2D; in ensureCoords2D() local
89 coords2D.printf("%s_ensure2D", coords.c_str()); in ensureCoords2D()
90 this->codeAppendf("\tfloat2 %s = %s.xy / %s.z;", coords2D.c_str(), coords.c_str(), in ensureCoords2D()
92 return coords2D; in ensureCoords2D()
/external/skqp/src/gpu/effects/
DGrBicubicEffect.cpp47 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local
72 fragBuilder->codeAppendf("float2 coord = %s - %s * float2(0.5);", coords2D.c_str(), imgInc); in emitCode()
DGrMatrixConvolutionEffect.cpp66 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local
68 … fragBuilder->codeAppendf("float2 coord = %s - %s * %s;", coords2D.c_str(), kernelOffset, imgInc); in emitCode()
106 coords2D, in emitCode()
DGrGaussianConvolutionFragmentProcessor.cpp59 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local
66 … fragBuilder->codeAppendf("float2 coord = %s - %d.0 * %s;", coords2D.c_str(), ce.radius(), imgInc); in emitCode()
DGrTextureDomain.cpp318 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in onCreateGLSLInstance() local
325 coords2D, in onCreateGLSLInstance()

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