1texture.frag 2WARNING: 0:14: varying deprecated in version 130; may be removed in future release 3WARNING: 0:15: varying deprecated in version 130; may be removed in future release 4 5Shader version: 130 60:? Sequence 70:17 Function Definition: main( ( global void) 80:17 Function Parameters: 90:19 Sequence 100:19 Sequence 110:19 move second child to first child ( temp float) 120:19 'blendscale' ( temp float) 130:19 Constant: 140:19 1.789000 150:20 Sequence 160:20 move second child to first child ( temp float) 170:20 'bias' ( temp float) 180:20 Constant: 190:20 2.000000 200:21 Sequence 210:21 move second child to first child ( temp float) 220:21 'lod' ( temp float) 230:21 Constant: 240:21 3.000000 250:22 Sequence 260:22 move second child to first child ( temp float) 270:22 'proj' ( temp float) 280:22 Constant: 290:22 2.000000 300:23 Sequence 310:23 move second child to first child ( temp float) 320:23 'coords1D' ( temp float) 330:23 Constant: 340:23 1.789000 350:24 Sequence 360:24 move second child to first child ( temp 3-component vector of float) 370:24 'coords3D' ( temp 3-component vector of float) 380:24 Constant: 390:24 1.789000 400:24 2.718000 410:24 3.453000 420:25 Sequence 430:25 move second child to first child ( temp 4-component vector of float) 440:25 'coords4D' ( temp 4-component vector of float) 450:25 Constant: 460:25 1.789000 470:25 2.718000 480:25 3.453000 490:25 2.000000 500:26 Sequence 510:26 move second child to first child ( temp 4-component vector of float) 520:26 'color' ( temp 4-component vector of float) 530:26 Constant: 540:26 0.000000 550:26 0.000000 560:26 0.000000 570:26 0.000000 580:28 add second child into first child ( temp 4-component vector of float) 590:28 'color' ( temp 4-component vector of float) 600:28 texture ( global 4-component vector of float) 610:28 'texSampler1D' ( uniform sampler1D) 620:28 'coords1D' ( temp float) 630:29 add second child into first child ( temp 4-component vector of float) 640:29 'color' ( temp 4-component vector of float) 650:29 texture ( global 4-component vector of float) 660:29 'texSampler1D' ( uniform sampler1D) 670:29 'coords1D' ( temp float) 680:29 'bias' ( temp float) 690:30 add second child into first child ( temp 4-component vector of float) 700:30 'color' ( temp 4-component vector of float) 710:30 textureProj ( global 4-component vector of float) 720:30 'texSampler1D' ( uniform sampler1D) 730:30 'coords2D' ( smooth in 2-component vector of float) 740:31 add second child into first child ( temp 4-component vector of float) 750:31 'color' ( temp 4-component vector of float) 760:31 textureProj ( global 4-component vector of float) 770:31 'texSampler1D' ( uniform sampler1D) 780:31 'coords4D' ( temp 4-component vector of float) 790:32 add second child into first child ( temp 4-component vector of float) 800:32 'color' ( temp 4-component vector of float) 810:32 textureProj ( global 4-component vector of float) 820:32 'texSampler1D' ( uniform sampler1D) 830:32 'coords2D' ( smooth in 2-component vector of float) 840:32 'bias' ( temp float) 850:33 add second child into first child ( temp 4-component vector of float) 860:33 'color' ( temp 4-component vector of float) 870:33 textureProj ( global 4-component vector of float) 880:33 'texSampler1D' ( uniform sampler1D) 890:33 'coords4D' ( temp 4-component vector of float) 900:33 'bias' ( temp float) 910:35 add second child into first child ( temp 4-component vector of float) 920:35 'color' ( temp 4-component vector of float) 930:35 texture ( global 4-component vector of float) 940:35 'texSampler2D' ( uniform sampler2D) 950:35 'coords2D' ( smooth in 2-component vector of float) 960:36 add second child into first child ( temp 4-component vector of float) 970:36 'color' ( temp 4-component vector of float) 980:36 texture ( global 4-component vector of float) 990:36 'texSampler2D' ( uniform sampler2D) 1000:36 'coords2D' ( smooth in 2-component vector of float) 1010:36 'bias' ( temp float) 1020:37 add second child into first child ( temp 4-component vector of float) 1030:37 'color' ( temp 4-component vector of float) 1040:37 textureProj ( global 4-component vector of float) 1050:37 'texSampler2D' ( uniform sampler2D) 1060:37 'coords3D' ( temp 3-component vector of float) 1070:38 add second child into first child ( temp 4-component vector of float) 1080:38 'color' ( temp 4-component vector of float) 1090:38 textureProj ( global 4-component vector of float) 1100:38 'texSampler2D' ( uniform sampler2D) 1110:38 'coords4D' ( temp 4-component vector of float) 1120:38 'bias' ( temp float) 1130:40 add second child into first child ( temp 4-component vector of float) 1140:40 'color' ( temp 4-component vector of float) 1150:40 texture ( global 4-component vector of float) 1160:40 'texSampler3D' ( uniform sampler3D) 1170:40 'coords3D' ( temp 3-component vector of float) 1180:41 add second child into first child ( temp 4-component vector of float) 1190:41 'color' ( temp 4-component vector of float) 1200:41 texture ( global 4-component vector of float) 1210:41 'texSampler3D' ( uniform sampler3D) 1220:41 'coords3D' ( temp 3-component vector of float) 1230:41 'bias' ( temp float) 1240:42 add second child into first child ( temp 4-component vector of float) 1250:42 'color' ( temp 4-component vector of float) 1260:42 textureProj ( global 4-component vector of float) 1270:42 'texSampler3D' ( uniform sampler3D) 1280:42 'coords4D' ( temp 4-component vector of float) 1290:43 add second child into first child ( temp 4-component vector of float) 1300:43 'color' ( temp 4-component vector of float) 1310:43 textureProj ( global 4-component vector of float) 1320:43 'texSampler3D' ( uniform sampler3D) 1330:43 'coords4D' ( temp 4-component vector of float) 1340:43 'bias' ( temp float) 1350:45 add second child into first child ( temp 4-component vector of float) 1360:45 'color' ( temp 4-component vector of float) 1370:45 texture ( global 4-component vector of float) 1380:45 'texSamplerCube' ( uniform samplerCube) 1390:45 'coords3D' ( temp 3-component vector of float) 1400:46 add second child into first child ( temp 4-component vector of float) 1410:46 'color' ( temp 4-component vector of float) 1420:46 texture ( global 4-component vector of float) 1430:46 'texSamplerCube' ( uniform samplerCube) 1440:46 'coords3D' ( temp 3-component vector of float) 1450:46 'bias' ( temp float) 1460:48 add second child into first child ( temp 4-component vector of float) 1470:48 'color' ( temp 4-component vector of float) 1480:48 texture ( global 4-component vector of float) 1490:48 'shadowSampler1D' ( uniform sampler1DShadow) 1500:48 'coords3D' ( temp 3-component vector of float) 1510:49 add second child into first child ( temp 4-component vector of float) 1520:49 'color' ( temp 4-component vector of float) 1530:49 texture ( global 4-component vector of float) 1540:49 'shadowSampler1D' ( uniform sampler1DShadow) 1550:49 'coords3D' ( temp 3-component vector of float) 1560:49 'bias' ( temp float) 1570:50 add second child into first child ( temp 4-component vector of float) 1580:50 'color' ( temp 4-component vector of float) 1590:50 texture ( global 4-component vector of float) 1600:50 'shadowSampler2D' ( uniform sampler2DShadow) 1610:50 'coords3D' ( temp 3-component vector of float) 1620:51 add second child into first child ( temp 4-component vector of float) 1630:51 'color' ( temp 4-component vector of float) 1640:51 texture ( global 4-component vector of float) 1650:51 'shadowSampler2D' ( uniform sampler2DShadow) 1660:51 'coords3D' ( temp 3-component vector of float) 1670:51 'bias' ( temp float) 1680:52 add second child into first child ( temp 4-component vector of float) 1690:52 'color' ( temp 4-component vector of float) 1700:52 textureProj ( global 4-component vector of float) 1710:52 'shadowSampler1D' ( uniform sampler1DShadow) 1720:52 'coords4D' ( temp 4-component vector of float) 1730:53 add second child into first child ( temp 4-component vector of float) 1740:53 'color' ( temp 4-component vector of float) 1750:53 textureProj ( global 4-component vector of float) 1760:53 'shadowSampler1D' ( uniform sampler1DShadow) 1770:53 'coords4D' ( temp 4-component vector of float) 1780:53 'bias' ( temp float) 1790:54 add second child into first child ( temp 4-component vector of float) 1800:54 'color' ( temp 4-component vector of float) 1810:54 textureProj ( global 4-component vector of float) 1820:54 'shadowSampler2D' ( uniform sampler2DShadow) 1830:54 'coords4D' ( temp 4-component vector of float) 1840:55 add second child into first child ( temp 4-component vector of float) 1850:55 'color' ( temp 4-component vector of float) 1860:55 textureProj ( global 4-component vector of float) 1870:55 'shadowSampler2D' ( uniform sampler2DShadow) 1880:55 'coords4D' ( temp 4-component vector of float) 1890:55 'bias' ( temp float) 1900:57 Sequence 1910:57 move second child to first child ( temp 2-component vector of int) 1920:57 'iCoords2D' ( temp 2-component vector of int) 1930:57 Constant: 1940:57 0 (const int) 1950:57 5 (const int) 1960:58 Sequence 1970:58 move second child to first child ( temp int) 1980:58 'iLod' ( temp int) 1990:58 Constant: 2000:58 1 (const int) 2010:60 add second child into first child ( temp 4-component vector of float) 2020:60 'color' ( temp 4-component vector of float) 2030:60 textureFetch ( global 4-component vector of float) 2040:60 'texSampler2D' ( uniform sampler2D) 2050:60 'iCoords2D' ( temp 2-component vector of int) 2060:60 'iLod' ( temp int) 2070:62 Sequence 2080:62 move second child to first child ( temp 2-component vector of float) 2090:62 'gradX' ( temp 2-component vector of float) 2100:62 dPdx ( global 2-component vector of float) 2110:62 'coords2D' ( smooth in 2-component vector of float) 2120:63 Sequence 2130:63 move second child to first child ( temp 2-component vector of float) 2140:63 'gradY' ( temp 2-component vector of float) 2150:63 dPdy ( global 2-component vector of float) 2160:63 'coords2D' ( smooth in 2-component vector of float) 2170:66 add second child into first child ( temp 4-component vector of float) 2180:66 'color' ( temp 4-component vector of float) 2190:66 textureGrad ( global 4-component vector of float) 2200:66 'texSampler2D' ( uniform sampler2D) 2210:66 'coords2D' ( smooth in 2-component vector of float) 2220:66 'gradX' ( temp 2-component vector of float) 2230:66 'gradY' ( temp 2-component vector of float) 2240:67 add second child into first child ( temp 4-component vector of float) 2250:67 'color' ( temp 4-component vector of float) 2260:67 textureProjGrad ( global 4-component vector of float) 2270:67 'texSampler2D' ( uniform sampler2D) 2280:67 Construct vec3 ( temp 3-component vector of float) 2290:67 'coords2D' ( smooth in 2-component vector of float) 2300:67 'proj' ( temp float) 2310:67 'gradX' ( temp 2-component vector of float) 2320:67 'gradY' ( temp 2-component vector of float) 2330:68 add second child into first child ( temp 4-component vector of float) 2340:68 'color' ( temp 4-component vector of float) 2350:68 textureGradOffset ( global 4-component vector of float) 2360:68 'texSampler2D' ( uniform sampler2D) 2370:68 'coords2D' ( smooth in 2-component vector of float) 2380:68 'gradX' ( temp 2-component vector of float) 2390:68 'gradY' ( temp 2-component vector of float) 2400:68 Constant: 2410:68 3 (const int) 2420:68 -7 (const int) 2430:69 add second child into first child ( temp 4-component vector of float) 2440:69 'color' ( temp 4-component vector of float) 2450:69 textureProjGradOffset ( global 4-component vector of float) 2460:69 'texSampler2D' ( uniform sampler2D) 2470:69 'coords3D' ( temp 3-component vector of float) 2480:69 'gradX' ( temp 2-component vector of float) 2490:69 'gradY' ( temp 2-component vector of float) 2500:69 Constant: 2510:69 3 (const int) 2520:69 -7 (const int) 2530:70 add second child into first child ( temp 4-component vector of float) 2540:70 'color' ( temp 4-component vector of float) 2550:70 textureGrad ( global float) 2560:70 'shadowSampler2D' ( uniform sampler2DShadow) 2570:70 Construct vec3 ( temp 3-component vector of float) 2580:70 'coords2D' ( smooth in 2-component vector of float) 2590:70 'lod' ( temp float) 2600:70 'gradX' ( temp 2-component vector of float) 2610:70 'gradY' ( temp 2-component vector of float) 2620:72 move second child to first child ( temp 4-component vector of float) 2630:72 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 2640:72 mix ( global 4-component vector of float) 2650:72 'color' ( temp 4-component vector of float) 2660:72 'u' ( uniform 4-component vector of float) 2670:72 component-wise multiply ( temp float) 2680:72 'blend' ( uniform float) 2690:72 'blendscale' ( temp float) 2700:? Linker Objects 2710:? 'texSampler1D' ( uniform sampler1D) 2720:? 'texSampler2D' ( uniform sampler2D) 2730:? 'texSampler3D' ( uniform sampler3D) 2740:? 'texSamplerCube' ( uniform samplerCube) 2750:? 'shadowSampler1D' ( uniform sampler1DShadow) 2760:? 'shadowSampler2D' ( uniform sampler2DShadow) 2770:? 'blend' ( uniform float) 2780:? 'scale' ( uniform 2-component vector of float) 2790:? 'u' ( uniform 4-component vector of float) 2800:? 't' ( smooth in 2-component vector of float) 2810:? 'coords2D' ( smooth in 2-component vector of float) 282 283 284Linked fragment stage: 285 286 287Shader version: 130 2880:? Sequence 2890:17 Function Definition: main( ( global void) 2900:17 Function Parameters: 2910:19 Sequence 2920:19 Sequence 2930:19 move second child to first child ( temp float) 2940:19 'blendscale' ( temp float) 2950:19 Constant: 2960:19 1.789000 2970:20 Sequence 2980:20 move second child to first child ( temp float) 2990:20 'bias' ( temp float) 3000:20 Constant: 3010:20 2.000000 3020:21 Sequence 3030:21 move second child to first child ( temp float) 3040:21 'lod' ( temp float) 3050:21 Constant: 3060:21 3.000000 3070:22 Sequence 3080:22 move second child to first child ( temp float) 3090:22 'proj' ( temp float) 3100:22 Constant: 3110:22 2.000000 3120:23 Sequence 3130:23 move second child to first child ( temp float) 3140:23 'coords1D' ( temp float) 3150:23 Constant: 3160:23 1.789000 3170:24 Sequence 3180:24 move second child to first child ( temp 3-component vector of float) 3190:24 'coords3D' ( temp 3-component vector of float) 3200:24 Constant: 3210:24 1.789000 3220:24 2.718000 3230:24 3.453000 3240:25 Sequence 3250:25 move second child to first child ( temp 4-component vector of float) 3260:25 'coords4D' ( temp 4-component vector of float) 3270:25 Constant: 3280:25 1.789000 3290:25 2.718000 3300:25 3.453000 3310:25 2.000000 3320:26 Sequence 3330:26 move second child to first child ( temp 4-component vector of float) 3340:26 'color' ( temp 4-component vector of float) 3350:26 Constant: 3360:26 0.000000 3370:26 0.000000 3380:26 0.000000 3390:26 0.000000 3400:28 add second child into first child ( temp 4-component vector of float) 3410:28 'color' ( temp 4-component vector of float) 3420:28 texture ( global 4-component vector of float) 3430:28 'texSampler1D' ( uniform sampler1D) 3440:28 'coords1D' ( temp float) 3450:29 add second child into first child ( temp 4-component vector of float) 3460:29 'color' ( temp 4-component vector of float) 3470:29 texture ( global 4-component vector of float) 3480:29 'texSampler1D' ( uniform sampler1D) 3490:29 'coords1D' ( temp float) 3500:29 'bias' ( temp float) 3510:30 add second child into first child ( temp 4-component vector of float) 3520:30 'color' ( temp 4-component vector of float) 3530:30 textureProj ( global 4-component vector of float) 3540:30 'texSampler1D' ( uniform sampler1D) 3550:30 'coords2D' ( smooth in 2-component vector of float) 3560:31 add second child into first child ( temp 4-component vector of float) 3570:31 'color' ( temp 4-component vector of float) 3580:31 textureProj ( global 4-component vector of float) 3590:31 'texSampler1D' ( uniform sampler1D) 3600:31 'coords4D' ( temp 4-component vector of float) 3610:32 add second child into first child ( temp 4-component vector of float) 3620:32 'color' ( temp 4-component vector of float) 3630:32 textureProj ( global 4-component vector of float) 3640:32 'texSampler1D' ( uniform sampler1D) 3650:32 'coords2D' ( smooth in 2-component vector of float) 3660:32 'bias' ( temp float) 3670:33 add second child into first child ( temp 4-component vector of float) 3680:33 'color' ( temp 4-component vector of float) 3690:33 textureProj ( global 4-component vector of float) 3700:33 'texSampler1D' ( uniform sampler1D) 3710:33 'coords4D' ( temp 4-component vector of float) 3720:33 'bias' ( temp float) 3730:35 add second child into first child ( temp 4-component vector of float) 3740:35 'color' ( temp 4-component vector of float) 3750:35 texture ( global 4-component vector of float) 3760:35 'texSampler2D' ( uniform sampler2D) 3770:35 'coords2D' ( smooth in 2-component vector of float) 3780:36 add second child into first child ( temp 4-component vector of float) 3790:36 'color' ( temp 4-component vector of float) 3800:36 texture ( global 4-component vector of float) 3810:36 'texSampler2D' ( uniform sampler2D) 3820:36 'coords2D' ( smooth in 2-component vector of float) 3830:36 'bias' ( temp float) 3840:37 add second child into first child ( temp 4-component vector of float) 3850:37 'color' ( temp 4-component vector of float) 3860:37 textureProj ( global 4-component vector of float) 3870:37 'texSampler2D' ( uniform sampler2D) 3880:37 'coords3D' ( temp 3-component vector of float) 3890:38 add second child into first child ( temp 4-component vector of float) 3900:38 'color' ( temp 4-component vector of float) 3910:38 textureProj ( global 4-component vector of float) 3920:38 'texSampler2D' ( uniform sampler2D) 3930:38 'coords4D' ( temp 4-component vector of float) 3940:38 'bias' ( temp float) 3950:40 add second child into first child ( temp 4-component vector of float) 3960:40 'color' ( temp 4-component vector of float) 3970:40 texture ( global 4-component vector of float) 3980:40 'texSampler3D' ( uniform sampler3D) 3990:40 'coords3D' ( temp 3-component vector of float) 4000:41 add second child into first child ( temp 4-component vector of float) 4010:41 'color' ( temp 4-component vector of float) 4020:41 texture ( global 4-component vector of float) 4030:41 'texSampler3D' ( uniform sampler3D) 4040:41 'coords3D' ( temp 3-component vector of float) 4050:41 'bias' ( temp float) 4060:42 add second child into first child ( temp 4-component vector of float) 4070:42 'color' ( temp 4-component vector of float) 4080:42 textureProj ( global 4-component vector of float) 4090:42 'texSampler3D' ( uniform sampler3D) 4100:42 'coords4D' ( temp 4-component vector of float) 4110:43 add second child into first child ( temp 4-component vector of float) 4120:43 'color' ( temp 4-component vector of float) 4130:43 textureProj ( global 4-component vector of float) 4140:43 'texSampler3D' ( uniform sampler3D) 4150:43 'coords4D' ( temp 4-component vector of float) 4160:43 'bias' ( temp float) 4170:45 add second child into first child ( temp 4-component vector of float) 4180:45 'color' ( temp 4-component vector of float) 4190:45 texture ( global 4-component vector of float) 4200:45 'texSamplerCube' ( uniform samplerCube) 4210:45 'coords3D' ( temp 3-component vector of float) 4220:46 add second child into first child ( temp 4-component vector of float) 4230:46 'color' ( temp 4-component vector of float) 4240:46 texture ( global 4-component vector of float) 4250:46 'texSamplerCube' ( uniform samplerCube) 4260:46 'coords3D' ( temp 3-component vector of float) 4270:46 'bias' ( temp float) 4280:48 add second child into first child ( temp 4-component vector of float) 4290:48 'color' ( temp 4-component vector of float) 4300:48 texture ( global 4-component vector of float) 4310:48 'shadowSampler1D' ( uniform sampler1DShadow) 4320:48 'coords3D' ( temp 3-component vector of float) 4330:49 add second child into first child ( temp 4-component vector of float) 4340:49 'color' ( temp 4-component vector of float) 4350:49 texture ( global 4-component vector of float) 4360:49 'shadowSampler1D' ( uniform sampler1DShadow) 4370:49 'coords3D' ( temp 3-component vector of float) 4380:49 'bias' ( temp float) 4390:50 add second child into first child ( temp 4-component vector of float) 4400:50 'color' ( temp 4-component vector of float) 4410:50 texture ( global 4-component vector of float) 4420:50 'shadowSampler2D' ( uniform sampler2DShadow) 4430:50 'coords3D' ( temp 3-component vector of float) 4440:51 add second child into first child ( temp 4-component vector of float) 4450:51 'color' ( temp 4-component vector of float) 4460:51 texture ( global 4-component vector of float) 4470:51 'shadowSampler2D' ( uniform sampler2DShadow) 4480:51 'coords3D' ( temp 3-component vector of float) 4490:51 'bias' ( temp float) 4500:52 add second child into first child ( temp 4-component vector of float) 4510:52 'color' ( temp 4-component vector of float) 4520:52 textureProj ( global 4-component vector of float) 4530:52 'shadowSampler1D' ( uniform sampler1DShadow) 4540:52 'coords4D' ( temp 4-component vector of float) 4550:53 add second child into first child ( temp 4-component vector of float) 4560:53 'color' ( temp 4-component vector of float) 4570:53 textureProj ( global 4-component vector of float) 4580:53 'shadowSampler1D' ( uniform sampler1DShadow) 4590:53 'coords4D' ( temp 4-component vector of float) 4600:53 'bias' ( temp float) 4610:54 add second child into first child ( temp 4-component vector of float) 4620:54 'color' ( temp 4-component vector of float) 4630:54 textureProj ( global 4-component vector of float) 4640:54 'shadowSampler2D' ( uniform sampler2DShadow) 4650:54 'coords4D' ( temp 4-component vector of float) 4660:55 add second child into first child ( temp 4-component vector of float) 4670:55 'color' ( temp 4-component vector of float) 4680:55 textureProj ( global 4-component vector of float) 4690:55 'shadowSampler2D' ( uniform sampler2DShadow) 4700:55 'coords4D' ( temp 4-component vector of float) 4710:55 'bias' ( temp float) 4720:57 Sequence 4730:57 move second child to first child ( temp 2-component vector of int) 4740:57 'iCoords2D' ( temp 2-component vector of int) 4750:57 Constant: 4760:57 0 (const int) 4770:57 5 (const int) 4780:58 Sequence 4790:58 move second child to first child ( temp int) 4800:58 'iLod' ( temp int) 4810:58 Constant: 4820:58 1 (const int) 4830:60 add second child into first child ( temp 4-component vector of float) 4840:60 'color' ( temp 4-component vector of float) 4850:60 textureFetch ( global 4-component vector of float) 4860:60 'texSampler2D' ( uniform sampler2D) 4870:60 'iCoords2D' ( temp 2-component vector of int) 4880:60 'iLod' ( temp int) 4890:62 Sequence 4900:62 move second child to first child ( temp 2-component vector of float) 4910:62 'gradX' ( temp 2-component vector of float) 4920:62 dPdx ( global 2-component vector of float) 4930:62 'coords2D' ( smooth in 2-component vector of float) 4940:63 Sequence 4950:63 move second child to first child ( temp 2-component vector of float) 4960:63 'gradY' ( temp 2-component vector of float) 4970:63 dPdy ( global 2-component vector of float) 4980:63 'coords2D' ( smooth in 2-component vector of float) 4990:66 add second child into first child ( temp 4-component vector of float) 5000:66 'color' ( temp 4-component vector of float) 5010:66 textureGrad ( global 4-component vector of float) 5020:66 'texSampler2D' ( uniform sampler2D) 5030:66 'coords2D' ( smooth in 2-component vector of float) 5040:66 'gradX' ( temp 2-component vector of float) 5050:66 'gradY' ( temp 2-component vector of float) 5060:67 add second child into first child ( temp 4-component vector of float) 5070:67 'color' ( temp 4-component vector of float) 5080:67 textureProjGrad ( global 4-component vector of float) 5090:67 'texSampler2D' ( uniform sampler2D) 5100:67 Construct vec3 ( temp 3-component vector of float) 5110:67 'coords2D' ( smooth in 2-component vector of float) 5120:67 'proj' ( temp float) 5130:67 'gradX' ( temp 2-component vector of float) 5140:67 'gradY' ( temp 2-component vector of float) 5150:68 add second child into first child ( temp 4-component vector of float) 5160:68 'color' ( temp 4-component vector of float) 5170:68 textureGradOffset ( global 4-component vector of float) 5180:68 'texSampler2D' ( uniform sampler2D) 5190:68 'coords2D' ( smooth in 2-component vector of float) 5200:68 'gradX' ( temp 2-component vector of float) 5210:68 'gradY' ( temp 2-component vector of float) 5220:68 Constant: 5230:68 3 (const int) 5240:68 -7 (const int) 5250:69 add second child into first child ( temp 4-component vector of float) 5260:69 'color' ( temp 4-component vector of float) 5270:69 textureProjGradOffset ( global 4-component vector of float) 5280:69 'texSampler2D' ( uniform sampler2D) 5290:69 'coords3D' ( temp 3-component vector of float) 5300:69 'gradX' ( temp 2-component vector of float) 5310:69 'gradY' ( temp 2-component vector of float) 5320:69 Constant: 5330:69 3 (const int) 5340:69 -7 (const int) 5350:70 add second child into first child ( temp 4-component vector of float) 5360:70 'color' ( temp 4-component vector of float) 5370:70 textureGrad ( global float) 5380:70 'shadowSampler2D' ( uniform sampler2DShadow) 5390:70 Construct vec3 ( temp 3-component vector of float) 5400:70 'coords2D' ( smooth in 2-component vector of float) 5410:70 'lod' ( temp float) 5420:70 'gradX' ( temp 2-component vector of float) 5430:70 'gradY' ( temp 2-component vector of float) 5440:72 move second child to first child ( temp 4-component vector of float) 5450:72 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 5460:72 mix ( global 4-component vector of float) 5470:72 'color' ( temp 4-component vector of float) 5480:72 'u' ( uniform 4-component vector of float) 5490:72 component-wise multiply ( temp float) 5500:72 'blend' ( uniform float) 5510:72 'blendscale' ( temp float) 5520:? Linker Objects 5530:? 'texSampler1D' ( uniform sampler1D) 5540:? 'texSampler2D' ( uniform sampler2D) 5550:? 'texSampler3D' ( uniform sampler3D) 5560:? 'texSamplerCube' ( uniform samplerCube) 5570:? 'shadowSampler1D' ( uniform sampler1DShadow) 5580:? 'shadowSampler2D' ( uniform sampler2DShadow) 5590:? 'blend' ( uniform float) 5600:? 'scale' ( uniform 2-component vector of float) 5610:? 'u' ( uniform 4-component vector of float) 5620:? 't' ( smooth in 2-component vector of float) 5630:? 'coords2D' ( smooth in 2-component vector of float) 564 565