Searched refs:current_tex (Results 1 – 4 of 4) sorted by relevance
129 struct pipe_resource *current_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS]; member
908 pipe_resource_reference(&setup->fs.current_tex[i], res); in lp_setup_set_fragment_sampler_views()1023 pipe_resource_reference(&setup->fs.current_tex[i], NULL); in lp_setup_set_fragment_sampler_views()1296 for (i = 0; i < ARRAY_SIZE(setup->fs.current_tex); i++) { in try_update_scene_state()1297 if (setup->fs.current_tex[i]) { in try_update_scene_state()1299 setup->fs.current_tex[i], in try_update_scene_state()1413 for (i = 0; i < ARRAY_SIZE(setup->fs.current_tex); i++) { in lp_setup_destroy()1414 pipe_resource_reference(&setup->fs.current_tex[i], NULL); in lp_setup_destroy()
136 struct pipe_resource *current_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS]; member
898 pipe_resource_reference(&csctx->cs.current_tex[i], res); in lp_csctx_set_sampler_views()1011 pipe_resource_reference(&csctx->cs.current_tex[i], NULL); in lp_csctx_set_sampler_views()1414 for (i = 0; i < ARRAY_SIZE(csctx->cs.current_tex); i++) { in lp_csctx_destroy()1415 pipe_resource_reference(&csctx->cs.current_tex[i], NULL); in lp_csctx_destroy()