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1 /**************************************************************************
2  *
3  * Copyright 2007-2009 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 /**
30  * The setup code is concerned with point/line/triangle setup and
31  * putting commands/data into the bins.
32  */
33 
34 
35 #ifndef LP_SETUP_CONTEXT_H
36 #define LP_SETUP_CONTEXT_H
37 
38 #include "lp_setup.h"
39 #include "lp_rast.h"
40 #include "lp_scene.h"
41 #include "lp_bld_interp.h"	/* for struct lp_shader_input */
42 
43 #include "draw/draw_vbuf.h"
44 #include "util/u_rect.h"
45 #include "util/u_pack_color.h"
46 
47 #define LP_SETUP_NEW_FS          0x01
48 #define LP_SETUP_NEW_CONSTANTS   0x02
49 #define LP_SETUP_NEW_BLEND_COLOR 0x04
50 #define LP_SETUP_NEW_SCISSOR     0x08
51 #define LP_SETUP_NEW_VIEWPORTS   0x10
52 #define LP_SETUP_NEW_SSBOS       0x20
53 
54 struct lp_setup_variant;
55 
56 
57 /** Max number of scenes */
58 /* XXX: make multiple scenes per context work, see lp_setup_rasterize_scene */
59 #define MAX_SCENES 1
60 
61 
62 
63 /**
64  * Point/line/triangle setup context.
65  * Note: "stored" below indicates data which is stored in the bins,
66  * not arbitrary malloc'd memory.
67  *
68  *
69  * Subclass of vbuf_render, plugged directly into the draw module as
70  * the rendering backend.
71  */
72 struct lp_setup_context
73 {
74    struct vbuf_render base;
75 
76    struct pipe_context *pipe;
77    struct vertex_info *vertex_info;
78    uint prim;
79    uint vertex_size;
80    uint nr_vertices;
81    uint sprite_coord_enable, sprite_coord_origin;
82    uint vertex_buffer_size;
83    void *vertex_buffer;
84 
85    /* Final pipeline stage for draw module.  Draw module should
86     * create/install this itself now.
87     */
88    struct draw_stage *vbuf;
89    unsigned num_threads;
90    unsigned scene_idx;
91    struct lp_scene *scenes[MAX_SCENES];  /**< all the scenes */
92    struct lp_scene *scene;               /**< current scene being built */
93 
94    struct lp_fence *last_fence;
95    struct llvmpipe_query *active_queries[LP_MAX_ACTIVE_BINNED_QUERIES];
96    unsigned active_binned_queries;
97 
98    boolean flatshade_first;
99    boolean ccw_is_frontface;
100    boolean scissor_test;
101    boolean point_size_per_vertex;
102    boolean rasterizer_discard;
103    boolean multisample;
104    unsigned cullmode;
105    unsigned bottom_edge_rule;
106    float pixel_offset;
107    float line_width;
108    float point_size;
109    int8_t psize_slot;
110    int8_t viewport_index_slot;
111    int8_t layer_slot;
112    int8_t face_slot;
113 
114    struct pipe_framebuffer_state fb;
115    struct u_rect framebuffer;
116    struct u_rect scissors[PIPE_MAX_VIEWPORTS];
117    struct u_rect draw_regions[PIPE_MAX_VIEWPORTS];   /* intersection of fb & scissor */
118    struct lp_jit_viewport viewports[PIPE_MAX_VIEWPORTS];
119 
120    struct {
121       unsigned flags;
122       union util_color color_val[PIPE_MAX_COLOR_BUFS];
123       uint64_t zsmask;
124       uint64_t zsvalue;               /**< lp_rast_clear_zstencil() cmd */
125    } clear;
126 
127    enum setup_state {
128       SETUP_FLUSHED,    /**< scene is null */
129       SETUP_CLEARED,    /**< scene exists but has only clears */
130       SETUP_ACTIVE      /**< scene exists and has at least one draw/query */
131    } state;
132 
133    struct {
134       const struct lp_rast_state *stored; /**< what's in the scene */
135       struct lp_rast_state current;  /**< currently set state */
136       struct pipe_resource *current_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
137       unsigned current_tex_num;
138    } fs;
139 
140    /** fragment shader constants */
141    struct {
142       struct pipe_constant_buffer current;
143       unsigned stored_size;
144       const void *stored_data;
145    } constants[LP_MAX_TGSI_CONST_BUFFERS];
146 
147    /** fragment shader buffers */
148    struct {
149       struct pipe_shader_buffer current;
150    } ssbos[LP_MAX_TGSI_SHADER_BUFFERS];
151 
152    struct {
153       struct pipe_image_view current;
154    } images[LP_MAX_TGSI_SHADER_IMAGES];
155 
156    struct {
157       struct pipe_blend_color current;
158       uint8_t *stored;
159    } blend_color;
160 
161 
162    struct {
163       const struct lp_setup_variant *variant;
164    } setup;
165 
166    unsigned dirty;   /**< bitmask of LP_SETUP_NEW_x bits */
167 
168    void (*point)( struct lp_setup_context *,
169                   const float (*v0)[4]);
170 
171    void (*line)( struct lp_setup_context *,
172                  const float (*v0)[4],
173                  const float (*v1)[4]);
174 
175    void (*triangle)( struct lp_setup_context *,
176                      const float (*v0)[4],
177                      const float (*v1)[4],
178                      const float (*v2)[4]);
179 };
180 
181 static inline void
scissor_planes_needed(boolean scis_planes[4],const struct u_rect * bbox,const struct u_rect * scissor)182 scissor_planes_needed(boolean scis_planes[4], const struct u_rect *bbox,
183                       const struct u_rect *scissor)
184 {
185    /* left */
186    scis_planes[0] = (bbox->x0 < scissor->x0);
187    /* right */
188    scis_planes[1] = (bbox->x1 > scissor->x1);
189    /* top */
190    scis_planes[2] = (bbox->y0 < scissor->y0);
191    /* bottom */
192    scis_planes[3] = (bbox->y1 > scissor->y1);
193 }
194 
195 
196 void lp_setup_choose_triangle( struct lp_setup_context *setup );
197 void lp_setup_choose_line( struct lp_setup_context *setup );
198 void lp_setup_choose_point( struct lp_setup_context *setup );
199 
200 void lp_setup_init_vbuf(struct lp_setup_context *setup);
201 
202 boolean lp_setup_update_state( struct lp_setup_context *setup,
203                             boolean update_scene);
204 
205 void lp_setup_destroy( struct lp_setup_context *setup );
206 
207 boolean lp_setup_flush_and_restart(struct lp_setup_context *setup);
208 
209 void
210 lp_setup_print_triangle(struct lp_setup_context *setup,
211                         const float (*v0)[4],
212                         const float (*v1)[4],
213                         const float (*v2)[4]);
214 
215 void
216 lp_setup_print_vertex(struct lp_setup_context *setup,
217                       const char *name,
218                       const float (*v)[4]);
219 
220 
221 struct lp_rast_triangle *
222 lp_setup_alloc_triangle(struct lp_scene *scene,
223                         unsigned num_inputs,
224                         unsigned nr_planes,
225                         unsigned *tri_size);
226 
227 boolean
228 lp_setup_bin_triangle(struct lp_setup_context *setup,
229                       struct lp_rast_triangle *tri,
230                       const struct u_rect *bboxorig,
231                       const struct u_rect *bbox,
232                       int nr_planes,
233                       unsigned scissor_index);
234 
235 #endif
236