/external/swiftshader/src/Device/ |
D | PixelProcessor.hpp | 44 VkStencilOp depthFailOp; member 53 depthFailOp = rhs.depthFailOp; in operator =()
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/external/deqp/modules/gles3/functional/ |
D | es3fDepthStencilTests.cpp | 79 deUint32 depthFailOp; member 89 , depthFailOp (0) in StencilParams() 125 << " depth fail = " << glu::getStencilOpStr(params.depthFailOp) << "\n" in operator <<() 358 cmd.params.stencil[rr::FACETYPE_FRONT].depthFailOp = GL_KEEP; in generateStencilVisualizeCommands() 374 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState() 446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render() 767 …params.stencil[ndx].depthFailOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(s… in randomDepthStencilState() 876 params.stencil[visible].depthFailOp = functionCases[ndx].dFail; in init() 884 params.stencil[notVisible].depthFailOp = GL_REPLACE; in init() 947 params.stencil[visible].depthFailOp = stencilOps[dFail].op; in init() [all …]
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D | es3fRandomFragmentOpTests.cpp | 83 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState() 174 …wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassO… in setGLState()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthStencilTests.cpp | 79 deUint32 depthFailOp; member 89 , depthFailOp (0) in StencilParams() 125 << " depth fail = " << glu::getStencilOpStr(params.depthFailOp) << "\n" in operator <<() 358 cmd.params.stencil[rr::FACETYPE_FRONT].depthFailOp = GL_KEEP; in generateStencilVisualizeCommands() 374 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState() 446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render() 767 …params.stencil[ndx].depthFailOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(s… in randomDepthStencilState() 876 params.stencil[visible].depthFailOp = functionCases[ndx].dFail; in init() 884 params.stencil[notVisible].depthFailOp = GL_REPLACE; in init() 947 params.stencil[visible].depthFailOp = stencilOps[dFail].op; in init() [all …]
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D | es2fRandomFragmentOpTests.cpp | 83 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState() 174 …wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassO… in setGLState()
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/external/deqp/modules/glshared/ |
D | glsInteractionTestUtil.hpp | 64 deUint32 depthFailOp; member 74 , depthFailOp (0) in StencilState()
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D | glsInteractionTestUtil.cpp | 178 …state.stencil[ndx].depthFailOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(st… in computeRandomRenderState()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineExtendedDynamicStateTests.cpp | 262 vk::VkStencilOp depthFailOp; member 652 dst.depthFailOp = src.depthFailOp; in copy() 1076 …OpEXT(cmdBuffer, params.faceMask, params.failOp, params.passOp, params.depthFailOp, params.compare… in setDynamicStates() 2765 dynamicStencilConfig.depthFailOp = vk::VK_STENCIL_OP_MAX_ENUM; in createExtendedDynamicStateTests() 2774 activeOp = &dynamicStencilConfig.depthFailOp; in createExtendedDynamicStateTests() 2781 inactiveOps[0] = &dynamicStencilConfig.depthFailOp; in createExtendedDynamicStateTests() 2789 inactiveOps[1] = &dynamicStencilConfig.depthFailOp; in createExtendedDynamicStateTests() 2799 DE_ASSERT(dynamicStencilConfig.depthFailOp != vk::VK_STENCIL_OP_MAX_ENUM); in createExtendedDynamicStateTests() 2807 staticStencilConfig.depthFailOp = op.incompatibleOp; in createExtendedDynamicStateTests()
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D | vktPipelineStencilTests.cpp | 771 refStencilFront.dpFail = mapVkStencilOp(m_stencilOpStateFront.depthFailOp); in verifyImage() 777 refStencilBack.dpFail = mapVkStencilOp(m_stencilOpStateBack.depthFailOp); in verifyImage()
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/external/deqp/external/vulkancts/framework/vulkan/ |
D | vkTypeUtil.inl | 219 …akeStencilOpState (VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp, VkCompareOp co… argument 224 res.depthFailOp = depthFailOp;
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/external/skqp/src/gpu/vk/ |
D | GrVkPipeline.cpp | 240 stencilInfo->front.depthFailOp = stencilInfo->front.failOp; in setup_depth_stencil_state() 253 stencilInfo->back.depthFailOp = stencilInfo->front.failOp; in setup_depth_stencil_state()
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/external/deqp-deps/amber/src/vulkan/ |
D | graphics_pipeline.cc | 486 depthstencil_info.front.depthFailOp = in GetVkPipelineDepthStencilInfo() 496 depthstencil_info.back.depthFailOp = in GetVkPipelineDepthStencilInfo()
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/external/mesa3d/src/intel/vulkan/ |
D | anv_cmd_buffer.c | 774 VkStencilOp depthFailOp, in anv_CmdSetStencilOpEXT() argument 782 cmd_buffer->state.gfx.dynamic.stencil_op.front.depth_fail_op = depthFailOp; in anv_CmdSetStencilOpEXT() 789 cmd_buffer->state.gfx.dynamic.stencil_op.back.depth_fail_op = depthFailOp; in anv_CmdSetStencilOpEXT()
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D | genX_pipeline.c | 910 face->depthFailOp = VK_STENCIL_OP_KEEP; in sanitize_stencil_face() 913 face->depthFailOp != VK_STENCIL_OP_KEEP || in sanitize_stencil_face() 1082 .StencilPassDepthFailOp = genX(vk_to_gen_stencil_op)[info.front.depthFailOp], 1086 .BackfaceStencilPassDepthFailOp = genX(vk_to_gen_stencil_op)[info.back.depthFailOp],
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/external/deqp-deps/amber/docs/ |
D | vk_script.md | 332 * `front.depthFailOp <VkStencilOp>` 335 * `back.depthFailOp <VkStencilOp>`
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/external/mesa3d/src/gallium/drivers/zink/ |
D | zink_state.c | 321 ret.depthFailOp = stencil_op(src->zfail_op); in stencil_op_state()
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/external/deqp/external/vulkancts/modules/vulkan/synchronization/ |
D | vktSynchronizationInternallySynchronizedObjectsTests.cpp | 911 m_depthStencilStateParams.front.depthFailOp = VK_STENCIL_OP_KEEP; in addPipelineInfo() 918 m_depthStencilStateParams.back.depthFailOp = VK_STENCIL_OP_KEEP; in addPipelineInfo()
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/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_resolve_fs.c | 614 .depthFailOp = stencil_op, in create_depth_stencil_resolve_pipeline() 620 .depthFailOp = stencil_op, in create_depth_stencil_resolve_pipeline()
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D | radv_meta_blit.c | 936 .depthFailOp = VK_STENCIL_OP_REPLACE, in build_pipeline() 945 .depthFailOp = VK_STENCIL_OP_REPLACE, in build_pipeline()
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/external/swiftshader/src/Pipeline/ |
D | PixelRoutine.cpp | 716 …if(state.frontStencil.passOp == VK_STENCIL_OP_KEEP && state.frontStencil.depthFailOp == VK_STENCIL… in writeStencil() 718 …if(state.backStencil.passOp == VK_STENCIL_OP_KEEP && state.backStencil.depthFailOp == VK_STENCIL_O… in writeStencil() 782 if(ops.depthFailOp != ops.passOp) in stencilOperation() 784 stencilOperation(zFail, bufferValue, ops.depthFailOp, isBack); in stencilOperation() 787 if(ops.failOp != ops.passOp || ops.failOp != ops.depthFailOp) in stencilOperation() 792 if(ops.failOp != ops.passOp || ops.failOp != ops.depthFailOp) in stencilOperation() 794 if(state.depthTestActive && ops.depthFailOp != ops.passOp) // zMask valid and values not the same in stencilOperation()
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/external/deqp/external/vulkancts/modules/vulkan/draw/ |
D | vktDrawCreateInfoUtil.hpp | 420 vk::VkStencilOp depthFailOp = vk::VK_STENCIL_OP_REPLACE,
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/external/deqp-deps/amber/src/dawn/ |
D | engine_dawn.cc | 1123 stencil_front.depthFailOp = ::dawn::StencilOperation::Keep; in CreateRenderPipelineDescriptor() 1137 stencil_front.depthFailOp = in CreateRenderPipelineDescriptor() 1143 stencil_back.depthFailOp = in CreateRenderPipelineDescriptor()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_cache_utils.cpp | 246 stateOut->depthFailOp = static_cast<VkStencilOp>(packedState.ops.depthFail); in UnpackStencilState() 2400 VkStencilOp depthFailOp) in setStencilFrontOps() argument 2404 SetBitField(mDepthStencilStateInfo.front.ops.depthFail, depthFailOp); in setStencilFrontOps() 2409 VkStencilOp depthFailOp) in setStencilBackOps() argument 2413 SetBitField(mDepthStencilStateInfo.back.ops.depthFail, depthFailOp); in setStencilBackOps()
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D | vk_cache_utils.h | 655 void setStencilFrontOps(VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp); 656 void setStencilBackOps(VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp);
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/external/skia/src/gpu/vk/ |
D | GrVkPipeline.cpp | 232 opState->depthFailOp = opState->failOp; in setup_stencil_op_state()
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