Searched refs:draw_shader (Results 1 – 9 of 9) sorted by relevance
/external/mesa3d/src/gallium/drivers/softpipe/ |
D | sp_state_shader.c | 88 var->draw_shader = draw_create_fragment_shader(softpipe->draw, in create_fs_variant() 90 if (!var->draw_shader) { in create_fs_variant() 182 state->draw_shader = draw_create_fragment_shader(softpipe->draw, in softpipe_create_fs_state() 184 if (!state->draw_shader) { in softpipe_create_fs_state() 214 state->draw_shader); in softpipe_bind_fs_state() 239 draw_delete_fragment_shader(softpipe->draw, var->draw_shader); in softpipe_delete_fs_state() 245 draw_delete_fragment_shader(softpipe->draw, state->draw_shader); in softpipe_delete_fs_state()
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D | sp_state.h | 81 struct draw_fragment_shader *draw_shader; 107 struct draw_fragment_shader *draw_shader; member
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D | sp_state_derived.c | 371 softpipe->fs_variant->draw_shader); in update_fragment_shader()
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/external/skia/gm/ |
D | runtimeintrinsics.cpp | 58 static SkBitmap draw_shader(SkCanvas* canvas, sk_sp<SkShader> shader) { in draw_shader() function 130 draw_shader(canvas, builder.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false)); in plot() 352 draw_shader(canvas, builder.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false)); in plot_matrix_comp_mult() 390 draw_shader(canvas, builder.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false)); in plot_matrix_inverse() 477 draw_shader(canvas, in plot_bvec()
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/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_pipe_fs.c | 65 fs->draw_shader = draw_create_fragment_shader(svga->swtnl.draw, templ); in svga_create_fs_state() 98 draw_delete_fragment_shader(svga->swtnl.draw, fs->draw_shader); in svga_delete_fs_state()
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D | svga_shader.h | 299 struct draw_fragment_shader *draw_shader; member 313 struct draw_vertex_shader *draw_shader; member 327 struct draw_geometry_shader *draw_shader; member
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D | svga_pipe_gs.c | 57 gs->draw_shader = draw_create_geometry_shader(svga->swtnl.draw, templ); in svga_create_gs_state() 106 draw_delete_geometry_shader(svga->swtnl.draw, gs->draw_shader); in svga_delete_gs_state()
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D | svga_pipe_vs.c | 124 vs->draw_shader = draw_create_vertex_shader(svga->swtnl.draw, &tmp2); in svga_create_vs_state() 189 draw_delete_vertex_shader(svga->swtnl.draw, vs->draw_shader); in svga_delete_vs_state()
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D | svga_swtnl_state.c | 109 svga->curr.vs->draw_shader); in update_swtnl_draw() 113 svga->curr.fs->draw_shader); in update_swtnl_draw()
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