Searched refs:fFloat2_Type (Results 1 – 12 of 12) sorted by relevance
/external/skqp/tests/ |
D | SkSLMemoryLayoutTest.cpp | 19 REPORTER_ASSERT(r, 8 == layout.size(*context.fFloat2_Type)); in DEF_TEST() 36 REPORTER_ASSERT(r, 8 == layout.alignment(*context.fFloat2_Type)); in DEF_TEST() 100 REPORTER_ASSERT(r, 8 == layout.size(*context.fFloat2_Type)); in DEF_TEST() 117 REPORTER_ASSERT(r, 8 == layout.alignment(*context.fFloat2_Type)); in DEF_TEST()
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/external/skqp/src/sksl/ir/ |
D | SkSLIndexExpression.h | 24 case 2: return *context.fFloat2_Type; in index_type()
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D | SkSLSwizzle.h | 31 case 2: return *context.fFloat2_Type; in get_type()
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D | SkSLType.cpp | 58 case 2: return *context.fFloat2_Type; in toCompound()
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/external/skqp/src/sksl/ |
D | SkSLContext.h | 29 , fFloat2_Type(new Type("float2", *fFloat_Type, 2)) in Context() 147 , fGenType_Type(new Type("$genType", { fFloat_Type.get(), fFloat2_Type.get(), in Context() 173 , fVec_Type(new Type("$vec", { fInvalid_Type.get(), fFloat2_Type.get(), 216 const std::unique_ptr<Type> fFloat2_Type; variable
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D | SkSLCPPCodeGenerator.cpp | 165 } else if (type == *fContext.fFloat2_Type || type == *fContext.fHalf2_Type) { in writeRuntimeValue() 510 } else if (var.fType == *fContext.fFloat2_Type) { in addUniform() 1068 } else if (param->fType == *fContext.fFloat2_Type) { in writeGetKey()
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D | SkSLHCodeGenerator.cpp | 50 } else if (type == *context.fFloat2_Type || type == *context.fHalf2_Type) { in ParameterCType()
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D | SkSLGLSLCodeGenerator.cpp | 623 SkASSERT(c.fArguments[1]->fType == *fContext.fFloat2_Type); in writeFunctionCall() 632 if (c.fArguments[1]->fType == *fContext.fFloat2_Type) { in writeFunctionCall()
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D | SkSLMetalCodeGenerator.cpp | 278 SkASSERT(c.fArguments[1]->fType == *fContext.fFloat2_Type); in writeSpecialIntrinsic()
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D | SkSLSPIRVCodeGenerator.cpp | 820 Constructor ctor(-1, *fContext.fFloat2_Type, std::move(args)); in writeSpecialIntrinsic() 847 if (c.fArguments[1]->fType == *fContext.fFloat2_Type) { in writeSpecialIntrinsic() 857 SkASSERT(c.fArguments[1]->fType == *fContext.fFloat2_Type); in writeSpecialIntrinsic()
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D | SkSLIRGenerator.cpp | 652 *fContext.fFloat2_Type)) in getNormalizeSkPositionCode()
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/external/skqp/src/gpu/effects/ |
D | GrSkSLFP.cpp | 97 } else if (type == *fContext.fFloat2_Type) { in uniformType()
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