Searched refs:fShaderModes (Results 1 – 2 of 2) sorted by relevance
/external/skia/src/gpu/effects/ |
D | GrTextureEffect.cpp | 23 ShaderMode fShaderModes[2] = {ShaderMode::kNone, ShaderMode::kNone}; member 135 fShaderModes[0] = x.fShaderMode; in Sampling() 136 fShaderModes[1] = y.fShaderMode; in Sampling() 149 if (ShaderModeIsClampToBorder(fShaderModes[0]) || ShaderModeIsClampToBorder(fShaderModes[1])) { in hasBorderAlpha() 316 if (te.fShaderModes[0] == ShaderMode::kNone && in emitCode() 317 te.fShaderModes[1] == ShaderMode::kNone) { in emitCode() 343 const auto& m = te.fShaderModes; in emitCode() 535 subsetCoord(te.fShaderModes[0], "x", "x", "z", extraRepeatCoordX, repeatCoordWeightX); in emitCode() 536 subsetCoord(te.fShaderModes[1], "y", "y", "w", extraRepeatCoordY, repeatCoordWeightY); in emitCode() 725 auto m0 = static_cast<uint32_t>(fShaderModes[0]); in onGetGLSLProcessorKey() [all …]
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D | GrTextureEffect.h | 162 ShaderMode fShaderModes[2]; variable 177 return ShaderModeIsClampToBorder(fShaderModes[0]) || in hasClampToBorderShaderMode() 178 ShaderModeIsClampToBorder(fShaderModes[1]); in hasClampToBorderShaderMode()
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