Searched refs:fUseLocalMatrix (Results 1 – 1 of 1) sorted by relevance
169 ComposeShaderBitmapGM(bool use_lm) : fUseLocalMatrix(use_lm) {} in ComposeShaderBitmapGM()185 return SkStringPrintf("composeshader_bitmap%s", fUseLocalMatrix ? "_lm" : ""); in onShortName()203 if (fUseLocalMatrix) { in onDraw()236 const bool fUseLocalMatrix; member in ComposeShaderBitmapGM