Searched refs:glsl_level (Results 1 – 9 of 9) sorted by relevance
/external/angle/src/compiler/translator/ |
D | builtin_function_declarations.txt | 24 // "glsl_level" 60 DEFAULT METADATA {"essl_level": "COMMON_BUILTINS", "glsl_level": "COMMON_BUILTINS"} 70 DEFAULT METADATA {"essl_level": "ESSL3_BUILTINS", "glsl_level": "GLSL1_3_BUILTINS"} 80 DEFAULT METADATA {"essl_level": "COMMON_BUILTINS", "glsl_level": "COMMON_BUILTINS"} 87 DEFAULT METADATA {"glsl_level": "GLSL4_BUILTINS"} 89 DEFAULT METADATA {"essl_level": "COMMON_BUILTINS", "glsl_level": "COMMON_BUILTINS"} 91 DEFAULT METADATA {"glsl_level": "GLSL4_BUILTINS"} 96 DEFAULT METADATA {"essl_level": "COMMON_BUILTINS", "glsl_level": "COMMON_BUILTINS"} 98 DEFAULT METADATA {"essl_level": "ESSL3_BUILTINS", "glsl_level": "GLSL1_3_BUILTINS"} 100 DEFAULT METADATA {"glsl_level": "GLSL4_BUILTINS"} [all …]
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D | gen_builtin_symbols.py | 755 def add_entry(self, essl_level, glsl_level, shader_type, name, symbol, essl_extension, argument 759 if glsl_level and glsl_level not in glsl_levels: 760 raise Exception('Unexpected glsl level: ' + str(glsl_level)) 776 if glsl_level: 777 self.objs[name_hash]['glsl_level2'] = glsl_level 783 if glsl_level: 784 self.objs[name_hash]['glsl_level3'] = glsl_level 790 if glsl_level: 791 self.objs[name_hash]['glsl_level4'] = glsl_level 799 if glsl_level: [all …]
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/external/virglrenderer/tests/ |
D | testvirgl.c | 308 uint32_t glsl_level; in testvirgl_get_glsl_level_from_caps() local 311 glsl_level = v1->glsl_level; in testvirgl_get_glsl_level_from_caps() 315 return glsl_level; in testvirgl_get_glsl_level_from_caps()
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D | test_virgl_cmd.c | 507 uint32_t glsl_level = testvirgl_get_glsl_level_from_caps(); in START_TEST() local 508 if (glsl_level < 150) { in START_TEST()
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/external/mesa3d/src/gallium/drivers/virgl/ |
D | virgl_screen.c | 163 return vscreen->caps.caps.v1.glsl_level; in virgl_get_param() 165 return MIN2(vscreen->caps.caps.v1.glsl_level, 140); in virgl_get_param() 283 if (vscreen->caps.caps.v1.glsl_level < 150) in virgl_get_param() 371 if (vscreen->caps.caps.v1.glsl_level < 150) in virgl_get_shader_param() 392 return vscreen->caps.caps.v1.glsl_level >= 130; in virgl_get_shader_param()
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/external/minigbm/external/ |
D | virgl_hw.h | 353 uint32_t glsl_level; member
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/external/mesa3d/src/virtio/virtio-gpu/ |
D | virgl_hw.h | 498 uint32_t glsl_level; member
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/external/virglrenderer/src/ |
D | virgl_hw.h | 530 uint32_t glsl_level; member
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D | vrend_renderer.c | 9833 caps->v1.glsl_level = 120; in vrend_fill_caps_glsl_version() 9836 caps->v1.glsl_level = 310; in vrend_fill_caps_glsl_version() 9838 caps->v1.glsl_level = 130; in vrend_fill_caps_glsl_version() 9842 caps->v1.glsl_level = 130; in vrend_fill_caps_glsl_version() 9845 caps->v1.glsl_level = 140; in vrend_fill_caps_glsl_version() 9847 caps->v1.glsl_level = 150; in vrend_fill_caps_glsl_version() 9849 caps->v1.glsl_level = 10 * gl_ver; in vrend_fill_caps_glsl_version() 9852 if (caps->v1.glsl_level < 400) { in vrend_fill_caps_glsl_version() 9860 caps->v1.glsl_level = 400; in vrend_fill_caps_glsl_version() 9864 caps->v1.glsl_level = 410; in vrend_fill_caps_glsl_version() [all …]
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