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Searched refs:hasVertexAttributes (Results 1 – 8 of 8) sorted by relevance

/external/skqp/src/gpu/
DGrGpuCommandBuffer.cpp43 SkASSERT(primProc.hasVertexAttributes() == meshes[i].hasVertexData()); in draw()
DGrPrimitiveProcessor.h157 bool hasVertexAttributes() const { return SkToBool(fVertexAttributes.fCount); } in hasVertexAttributes() function
/external/skia/src/gpu/
DGrGeometryProcessor.h160 bool hasVertexAttributes() const { return SkToBool(fVertexAttributes.fCount); } in hasVertexAttributes() function
DGrOpsRenderPass.cpp118 fVertexBufferStatus = (programInfo.geomProc().hasVertexAttributes()) ? in bindPipeline()
/external/skqp/src/gpu/vk/
DGrVkPipeline.cpp85 if (primProc.hasVertexAttributes()) { in setup_vertex_input_state()
119 if (primProc.hasVertexAttributes()) { in setup_vertex_input_state()
/external/skqp/src/gpu/mtl/
DGrMtlPipelineStateBuilder.mm154 if (primProc.hasVertexAttributes()) {
/external/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.cpp245 if (geomProc.hasVertexAttributes()) { in setup_vertex_input_layout()
/external/skia/src/gpu/mtl/
DGrMtlPipelineStateBuilder.mm183 if (geomProc.hasVertexAttributes()) {