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Searched refs:internalAddUniformArray (Results 1 – 18 of 18) sorted by relevance

/external/skqp/src/gpu/glsl/
DGrGLSLUniformHandler.h70 return this->internalAddUniformArray(visibility, type, precision, name, mangle, arrayCount,
81 return this->internalAddUniformArray(visibility, type, kDefault_GrSLPrecision, name, mangle,
105 virtual UniformHandle internalAddUniformArray(uint32_t visibility,
DGrGLSLProgramBuilder.cpp356 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, in addRTWidthUniform()
365 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, in addRTHeightUniform()
/external/skia/src/gpu/glsl/
DGrGLSLUniformHandler.h69 return this->internalAddUniformArray(owner, visibility, type, name, mangle, arrayCount,
128 virtual UniformHandle internalAddUniformArray(const GrFragmentProcessor* owner,
DGrGLSLProgramBuilder.cpp349 uniformHandler->internalAddUniformArray(nullptr, kFragment_GrShaderFlag, kHalf_GrSLType, in addRTHeightUniform()
/external/skqp/src/gpu/gl/
DGrGLUniformHandler.h34 UniformHandle internalAddUniformArray(uint32_t visibility,
DGrGLUniformHandler.cpp27 GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( in internalAddUniformArray() function in GrGLUniformHandler
/external/skia/src/gpu/
DGrSPIRVUniformHandler.h57 UniformHandle internalAddUniformArray(const GrFragmentProcessor* owner,
DGrSPIRVUniformHandler.cpp211 GrGLSLUniformHandler::UniformHandle GrSPIRVUniformHandler::internalAddUniformArray( in internalAddUniformArray() function in GrSPIRVUniformHandler
/external/skqp/src/gpu/mtl/
DGrMtlUniformHandler.h54 UniformHandle internalAddUniformArray(uint32_t visibility,
DGrMtlUniformHandler.mm195 GrGLSLUniformHandler::UniformHandle GrMtlUniformHandler::internalAddUniformArray( function
/external/skia/src/gpu/gl/
DGrGLUniformHandler.h47 UniformHandle internalAddUniformArray(const GrFragmentProcessor* owner,
DGrGLUniformHandler.cpp27 GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( in internalAddUniformArray() function in GrGLUniformHandler
/external/skqp/src/gpu/vk/
DGrVkUniformHandler.h65 UniformHandle internalAddUniformArray(uint32_t visibility,
DGrVkUniformHandler.cpp203 GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray( in internalAddUniformArray() function in GrVkUniformHandler
/external/skia/src/gpu/mtl/
DGrMtlUniformHandler.h64 UniformHandle internalAddUniformArray(const GrFragmentProcessor* owner,
DGrMtlUniformHandler.mm211 GrGLSLUniformHandler::UniformHandle GrMtlUniformHandler::internalAddUniformArray( function
/external/skia/src/gpu/vk/
DGrVkUniformHandler.h108 UniformHandle internalAddUniformArray(const GrFragmentProcessor* owner,
DGrVkUniformHandler.cpp226 GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray( in internalAddUniformArray() function in GrVkUniformHandler