/external/skqp/src/gpu/glsl/ |
D | GrGLSLUniformHandler.h | 70 return this->internalAddUniformArray(visibility, type, precision, name, mangle, arrayCount, 81 return this->internalAddUniformArray(visibility, type, kDefault_GrSLPrecision, name, mangle, 105 virtual UniformHandle internalAddUniformArray(uint32_t visibility,
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D | GrGLSLProgramBuilder.cpp | 356 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, in addRTWidthUniform() 365 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, in addRTHeightUniform()
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/external/skia/src/gpu/glsl/ |
D | GrGLSLUniformHandler.h | 69 return this->internalAddUniformArray(owner, visibility, type, name, mangle, arrayCount, 128 virtual UniformHandle internalAddUniformArray(const GrFragmentProcessor* owner,
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D | GrGLSLProgramBuilder.cpp | 349 uniformHandler->internalAddUniformArray(nullptr, kFragment_GrShaderFlag, kHalf_GrSLType, in addRTHeightUniform()
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/external/skqp/src/gpu/gl/ |
D | GrGLUniformHandler.h | 34 UniformHandle internalAddUniformArray(uint32_t visibility,
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D | GrGLUniformHandler.cpp | 27 GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( in internalAddUniformArray() function in GrGLUniformHandler
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/external/skia/src/gpu/ |
D | GrSPIRVUniformHandler.h | 57 UniformHandle internalAddUniformArray(const GrFragmentProcessor* owner,
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D | GrSPIRVUniformHandler.cpp | 211 GrGLSLUniformHandler::UniformHandle GrSPIRVUniformHandler::internalAddUniformArray( in internalAddUniformArray() function in GrSPIRVUniformHandler
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/external/skqp/src/gpu/mtl/ |
D | GrMtlUniformHandler.h | 54 UniformHandle internalAddUniformArray(uint32_t visibility,
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D | GrMtlUniformHandler.mm | 195 GrGLSLUniformHandler::UniformHandle GrMtlUniformHandler::internalAddUniformArray( function
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/external/skia/src/gpu/gl/ |
D | GrGLUniformHandler.h | 47 UniformHandle internalAddUniformArray(const GrFragmentProcessor* owner,
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D | GrGLUniformHandler.cpp | 27 GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( in internalAddUniformArray() function in GrGLUniformHandler
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/external/skqp/src/gpu/vk/ |
D | GrVkUniformHandler.h | 65 UniformHandle internalAddUniformArray(uint32_t visibility,
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D | GrVkUniformHandler.cpp | 203 GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray( in internalAddUniformArray() function in GrVkUniformHandler
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/external/skia/src/gpu/mtl/ |
D | GrMtlUniformHandler.h | 64 UniformHandle internalAddUniformArray(const GrFragmentProcessor* owner,
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D | GrMtlUniformHandler.mm | 211 GrGLSLUniformHandler::UniformHandle GrMtlUniformHandler::internalAddUniformArray( function
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/external/skia/src/gpu/vk/ |
D | GrVkUniformHandler.h | 108 UniformHandle internalAddUniformArray(const GrFragmentProcessor* owner,
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D | GrVkUniformHandler.cpp | 226 GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray( in internalAddUniformArray() function in GrVkUniformHandler
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