/external/skia/src/gpu/tessellate/ |
D | GrStrokeTessellateShader.h | 127 fAttribs.emplace_back("pts01Attr", kFloat4_GrVertexAttribType, kFloat4_GrSLType); in GrStrokeTessellateShader() 128 fAttribs.emplace_back("pts23Attr", kFloat4_GrVertexAttribType, kFloat4_GrSLType); in GrStrokeTessellateShader() 135 fAttribs.emplace_back("pts01Attr", kFloat4_GrVertexAttribType, kFloat4_GrSLType); in GrStrokeTessellateShader() 136 fAttribs.emplace_back("pts23Attr", kFloat4_GrVertexAttribType, kFloat4_GrSLType); in GrStrokeTessellateShader() 158 ? kFloat4_GrVertexAttribType in GrStrokeTessellateShader()
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D | GrFillPathShader.h | 90 {"input_points_0_1", kFloat4_GrVertexAttribType, kFloat4_GrSLType}, in GrFillCubicHullShader() 91 {"input_points_2_3", kFloat4_GrVertexAttribType, kFloat4_GrSLType}}; in GrFillCubicHullShader()
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D | GrStencilPathShader.h | 184 {"inputPoints_0_1", kFloat4_GrVertexAttribType, kFloat4_GrSLType}, in GrMiddleOutCubicShader() 185 {"inputPoints_2_3", kFloat4_GrVertexAttribType, kFloat4_GrSLType}}; in GrMiddleOutCubicShader()
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D | GrDrawAtlasPathOp.cpp | 23 {"color", kFloat4_GrVertexAttribType, kHalf4_GrSLType}, 24 {"viewmatrix_scaleskew", kFloat4_GrVertexAttribType, kFloat4_GrSLType},
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/external/skqp/src/gpu/ccpr/ |
D | GrCCPathProcessor.h | 102 {"devbounds", kFloat4_GrVertexAttribType, kFloat4_GrSLType}, 103 {"devbounds45", kFloat4_GrVertexAttribType, kFloat4_GrSLType}, 107 static constexpr Attribute kEdgeNormsAttrib = {"edge_norms", kFloat4_GrVertexAttribType,
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D | GrCCCoverageProcessor_GSImpl.cpp | 64 SkASSERT(kFloat4_GrVertexAttribType == proc.fVertexAttribute.cpuType()); in emitGeometryShader() 382 {"x_or_y_values", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in initGS() 384 2 * GrVertexAttribTypeSize(kFloat4_GrVertexAttribType)); in initGS() 386 GrVertexAttribTypeSize(kFloat4_GrVertexAttribType)); in initGS()
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D | GrCCCoverageProcessor_VSImpl.cpp | 269 SkASSERT(kFloat4_GrVertexAttribType == in onEmitCode() 503 GrVertexAttribTypeSize(kFloat4_GrVertexAttribType)); in initVS() 505 GrVertexAttribTypeSize(kFloat4_GrVertexAttribType)); in initVS() 506 xyAttribType = kFloat4_GrVertexAttribType; in initVS()
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D | GrCCStroker.cpp | 85 {"endpts", kFloat4_GrVertexAttribType, kFloat4_GrSLType}, 175 {"X", kFloat4_GrVertexAttribType, kFloat4_GrSLType}, 176 {"Y", kFloat4_GrVertexAttribType, kFloat4_GrSLType},
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/external/skqp/src/gpu/ops/ |
D | GrAAFillRRectOp.cpp | 275 {"radii_selector", kFloat4_GrVertexAttribType, kFloat4_GrSLType}, 276 {"corner_and_radius_outsets", kFloat4_GrVertexAttribType, kFloat4_GrSLType}, 277 {"aa_bloat_and_coverage", kFloat4_GrVertexAttribType, kFloat4_GrSLType}}; 280 {"skew", kFloat4_GrVertexAttribType, kFloat4_GrSLType}, 282 {"radii_x", kFloat4_GrVertexAttribType, kFloat4_GrSLType}, 283 {"radii_y", kFloat4_GrVertexAttribType, kFloat4_GrSLType}, 285 {"local_rect", kFloat4_GrVertexAttribType, kFloat4_GrSLType}}; // Conditional.
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D | GrQuadPerEdgeAA.cpp | 703 fPosition = {"positionWithCoverage", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in initializeAttrs() 729 fDomain = {"domain", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in initializeAttrs()
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D | GrOvalOpFactory.cpp | 72 fInCircleEdge = {"inCircleEdge", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in CircleGeometryProcessor() 87 {"inRoundCapCenters", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in CircleGeometryProcessor() 264 fInCircleEdge = {"inCircleEdge", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in ButtCapDashedCircleGeometryProcessor() 265 fInDashParams = {"inDashParams", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in ButtCapDashedCircleGeometryProcessor() 512 fInEllipseRadii = {"inEllipseRadii", kFloat4_GrVertexAttribType, kHalf4_GrSLType}; in EllipseGeometryProcessor()
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D | GrLatticeOp.cpp | 108 fInTextureDomain = {"textureDomain", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in LatticeGP()
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/external/skia/src/gpu/ops/ |
D | GrFillRRectOp.cpp | 301 fInstanceAttribs.emplace_back("skew", kFloat4_GrVertexAttribType, kFloat4_GrSLType); in Processor() 303 fInstanceAttribs.emplace_back("radii_x", kFloat4_GrVertexAttribType, kFloat4_GrSLType); in Processor() 304 fInstanceAttribs.emplace_back("radii_y", kFloat4_GrVertexAttribType, kFloat4_GrSLType); in Processor() 309 "local_rect", kFloat4_GrVertexAttribType, kFloat4_GrSLType); in Processor() 315 {"radii_selector", kFloat4_GrVertexAttribType, kFloat4_GrSLType}, 316 {"corner_and_radius_outsets", kFloat4_GrVertexAttribType, kFloat4_GrSLType}, 318 {"aa_bloat_and_coverage", kFloat4_GrVertexAttribType, kFloat4_GrSLType}};
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D | GrQuadPerEdgeAA.cpp | 506 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType); in vertexSize() 520 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType); in vertexSize() 528 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType); in vertexSize() 532 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType); in vertexSize() 582 b->addBits(1, (kFloat4_GrVertexAttribType == fColor.cpuType()), "colorType"); in getGLSLProcessorKey() 793 fPosition = {"positionWithCoverage", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in initializeAttrs() 809 fGeomSubset = {"geomSubset", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in initializeAttrs() 824 fTexSubset = {"texSubset", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in initializeAttrs()
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D | GrOvalOpFactory.cpp | 94 fInCircleEdge = {"inCircleEdge", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in CircleGeometryProcessor() 109 {"inRoundCapCenters", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in CircleGeometryProcessor() 301 fInCircleEdge = {"inCircleEdge", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in ButtCapDashedCircleGeometryProcessor() 302 fInDashParams = {"inDashParams", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in ButtCapDashedCircleGeometryProcessor() 574 fInEllipseRadii = {"inEllipseRadii", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in EllipseGeometryProcessor()
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/external/skia/src/gpu/effects/ |
D | GrBezierEffect.h | 107 {"inConicCoeffs", kFloat4_GrVertexAttribType, kHalf4_GrSLType} 175 {"inHairQuadEdge", kFloat4_GrVertexAttribType, kHalf4_GrSLType}
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/external/skqp/src/gpu/effects/ |
D | GrBezierEffect.h | 123 {"inConicCoeffs", kFloat4_GrVertexAttribType, kHalf4_GrSLType} 208 {"inHairQuadEdge", kFloat4_GrVertexAttribType, kHalf4_GrSLType}
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/external/skia/src/gpu/ |
D | GrGeometryProcessor.h | 226 wideColor ? kFloat4_GrVertexAttribType : kUByte4_norm_GrVertexAttribType, in MakeColorAttribute() 324 case kFloat4_GrVertexAttribType: in GrVertexAttribTypeSize()
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/external/skqp/src/gpu/gl/ |
D | GrGLVertexArray.cpp | 28 case kFloat4_GrVertexAttribType: in attrib_layout()
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/external/skia/src/gpu/gl/ |
D | GrGLVertexArray.cpp | 29 case kFloat4_GrVertexAttribType: in attrib_layout()
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/external/skqp/src/gpu/ |
D | GrPrimitiveProcessor.h | 309 case kFloat4_GrVertexAttribType: in GrVertexAttribTypeSize()
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/external/skqp/bench/ |
D | VertexColorSpaceBench.cpp | 49 fInColor = {"inColor", kFloat4_GrVertexAttribType, kHalf4_GrSLType}; in GP()
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/external/skia/bench/ |
D | VertexColorSpaceBench.cpp | 112 fInColor = {"inColor", kFloat4_GrVertexAttribType, kHalf4_GrSLType}; in GP()
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/external/skqp/src/gpu/mtl/ |
D | GrMtlPipelineStateBuilder.mm | 97 case kFloat4_GrVertexAttribType:
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/external/skqp/src/gpu/vk/ |
D | GrVkPipeline.cpp | 25 case kFloat4_GrVertexAttribType: in attrib_type_to_vkformat()
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