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/external/skia/tests/sksl/workarounds/
DRewriteMatrixVectorMultiply.glsl4 mat4 m44 = mat4(123.0);
6 return ((m44[0] * v4.x + m44[1] * v4.y) + m44[2] * v4.z) + m44[3] * v4.w;
DRewriteMatrixVectorMultiply.asm.frag10 OpName %m44 "m44"
16 OpDecorate %m44 RelaxedPrecision
75 %m44 = OpVariable %_ptr_Function_mat4v4float Function
82 OpStore %m44 %21
84 %35 = OpAccessChain %_ptr_Function_v4float %m44 %int_0
89 %41 = OpAccessChain %_ptr_Function_v4float %m44 %int_1
95 %48 = OpAccessChain %_ptr_Function_v4float %m44 %int_2
101 %55 = OpAccessChain %_ptr_Function_v4float %m44 %int_3
DRewriteMatrixVectorMultiplyStandaloneSettings.glsl4 mat4 m44 = mat4(123.0);
6 return m44 * v4;
/external/skia/resources/sksl/shared/
DMatricesNonsquare.sksl13 float4x4 m44 = m24 * m42; m44 *= m44;
28 half4x4 m44 = m24 * m42; m44 *= m44;
/external/angle/third_party/vulkan-deps/glslang/src/Test/
Dspv.matrix2.frag30 mat4 m44 = mat4(un34);
32 m44 += m34 * um43;
34 FragColor += (-m44) * v;
36 FragColor *= matrixCompMult(m44, m44);
Dmatrix2.frag30 mat4 m44 = mat4(un34);
32 m44 += m34 * um43;
34 FragColor += (-m44) * v;
36 FragColor *= matrixCompMult(m44, m44);
Dhlsl.mul-truncate.frag6 float4x4 m44;
24 float4 r10 = mul(v3, m44); // float4 = float3 * float4x4; // clamp mat to float3x4;
28 float4 r20 = mul(m44, v3); // float4 = float4x4 * float3; // clamp mat to float4x3;
/external/deqp-deps/glslang/Test/
Dspv.matrix2.frag30 mat4 m44 = mat4(un34);
32 m44 += m34 * um43;
34 FragColor += (-m44) * v;
36 FragColor *= matrixCompMult(m44, m44);
Dmatrix2.frag30 mat4 m44 = mat4(un34);
32 m44 += m34 * um43;
34 FragColor += (-m44) * v;
36 FragColor *= matrixCompMult(m44, m44);
Dhlsl.mul-truncate.frag6 float4x4 m44;
24 float4 r10 = mul(v3, m44); // float4 = float3 * float4x4; // clamp mat to float3x4;
28 float4 r20 = mul(m44, v3); // float4 = float4x4 * float3; // clamp mat to float4x3;
/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DIMath.js170 this.$matrix.m44 = matrix.m44;
195 this.$matrix.m44 = matrix[15];
209 this.$matrix.m41, this.$matrix.m42, this.$matrix.m43, this.$matrix.m44
248 J3DIMatrix4.setUniformArray[15] = this.$matrix.m44;
276 this.$matrix.m44 = 1;
342 this.$matrix.m44 /= det;
475 mat.$matrix.m44 = 1;
488 mat.$matrix.m44 = 1;
501 mat.$matrix.m44 = 1;
518 mat.$matrix.m44 = 1;
[all …]
/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/
Dspv.matrix2.frag.out18 Name 63 "m44"
98 63(m44): 62(ptr) Variable Function
157 Store 63(m44) 83
161 90: 61 Load 63(m44)
175 Store 63(m44) 103
176 104: 61 Load 63(m44)
191 118: 61 Load 63(m44)
192 119: 61 Load 63(m44)
Dhlsl.mul-truncate.frag.out22 …td140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major …
27 …td140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major …
36 …td140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major …
40 …td140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major …
48 0:24 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of …
49 …td140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major …
53 …td140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major …
61 …td140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major …
66 …td140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major …
74 …td140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major …
[all …]
/external/deqp-deps/glslang/Test/baseResults/
Dspv.matrix2.frag.out18 Name 63 "m44"
98 63(m44): 62(ptr) Variable Function
157 Store 63(m44) 83
161 90: 61 Load 63(m44)
175 Store 63(m44) 103
176 104: 61 Load 63(m44)
191 118: 61 Load 63(m44)
192 119: 61 Load 63(m44)
Dhlsl.mul-truncate.frag.out22 …td140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major …
27 …td140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major …
36 …td140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major …
40 …td140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major …
48 0:24 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of …
49 …td140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major …
53 …td140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major …
61 …td140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major …
66 …td140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major …
74 …td140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major …
[all …]
/external/skia/tests/sksl/shared/
DMatricesNonsquare.glsl16 mat4 m44 = m24 * m42;
17 m44 *= m44;
DMatricesNonsquare.metal37 float4x4 m44 = m24 * m42;
38 m44 *= m44;
DMatricesNonsquare.asm.frag21 OpName %m44 "m44"
87 OpDecorate %m44 RelaxedPrecision
165 %m44 = OpVariable %_ptr_Function_mat4v4float Function
215 OpStore %m44 %98
216 %99 = OpLoad %mat4v4float %m44
217 %100 = OpLoad %mat4v4float %m44
219 OpStore %m44 %101
/external/eigen/test/
Devaluators.cpp189 Matrix<float, 4, 4> m44, res44; m44.setRandom(4,4); in test_evaluators() local
199 VERIFY_IS_APPROX_EVALUATOR2(res14, prod(m14,m44), m14*m44); in test_evaluators()
205 VERIFY_IS_APPROX_EVALUATOR2(res41, prod(m44,m41), m44*m41); in test_evaluators()
208 VERIFY_IS_APPROX_EVALUATOR2(res44, prod(m44,m44), m44*m44); in test_evaluators()
211 VERIFY_IS_APPROX_EVALUATOR2(res4X, prod(m44,m4X), m44*m4X); in test_evaluators()
217 VERIFY_IS_APPROX_EVALUATOR2(resX4, prod(mX4,m44), mX4*m44); in test_evaluators()
Dproduct_extra.cpp325 Matrix4d m44 = Matrix4d::Ones() * Matrix4d::Ones(); in bug_1308() local
326 VERIFY_IS_APPROX(m44,Matrix4d::Constant(4)); in bug_1308()
327 VERIFY_IS_APPROX(m44.noalias()=ones44*Matrix4d::Ones(), Matrix4d::Constant(4)); in bug_1308()
328 VERIFY_IS_APPROX(m44.noalias()=ones44.transpose()*Matrix4d::Ones(), Matrix4d::Constant(4)); in bug_1308()
329 VERIFY_IS_APPROX(m44.noalias()=Matrix4d::Ones()*ones44, Matrix4d::Constant(4)); in bug_1308()
330 VERIFY_IS_APPROX(m44.noalias()=Matrix4d::Ones()*ones44.transpose(), Matrix4d::Constant(4)); in bug_1308()
345 m44.setOnes(); in bug_1308()
347 VERIFY_IS_APPROX(r44.noalias() += m44.row(0).transpose() * RowVector4d::Ones(), ones44); in bug_1308()
349 VERIFY_IS_APPROX(r44.noalias() += m44.col(0) * RowVector4d::Ones(), ones44); in bug_1308()
351 VERIFY_IS_APPROX(r44.noalias() += Vector4d::Ones() * m44.row(0), ones44); in bug_1308()
[all …]
/external/skia/resources/sksl/workarounds/
DRewriteMatrixVectorMultiply.sksl4 half4x4 m44 = half4x4(123);
6 return m44 * v4;
/external/skia/src/core/
DSkYUVMath.cpp327 SkM44 m44, im44; in SkColorMatrix_DumpYUVMatrixTables() local
328 colormatrix_to_matrix44(m, &m44); in SkColorMatrix_DumpYUVMatrixTables()
332 matrix44_to_colormatrix(m44, im); in SkColorMatrix_DumpYUVMatrixTables()
335 SkAssertResult(m44.invert(&im44)); in SkColorMatrix_DumpYUVMatrixTables()
/external/swiftshader/src/Renderer/
DMatrix.hpp36 float m41, float m42, float m43, float m44);
44 static Matrix diag(float m11, float m22, float m33, float m44);
87 float m41, float m42, float m43, float m44);
164 float m41, float m42, float m43, float m44) in Matrix() argument
171 M(4, 1) = m41; M(4, 2) = m42; M(4, 3) = m43; M(4, 4) = m44; in Matrix()
/external/llvm/test/MC/Sparc/
Dsparc-relocations.s32 ! CHECK: or %g1, %m44(sym), %g3 ! encoding: [0x86,0x10,0b011000AA,A]
33 … ! CHECK-NEXT: ! fixup A - offset: 0, value: %m44(sym), kind: fixup_sparc_m44
34 or %g1, %m44(sym), %g3
/external/llvm-project/llvm/test/MC/Sparc/
Dsparc-relocations.s33 ! CHECK: or %g1, %m44(sym), %g3 ! encoding: [0x86,0x10,0b011000AA,A]
34 … ! CHECK-NEXT: ! fixup A - offset: 0, value: %m44(sym), kind: fixup_sparc_m44
35 or %g1, %m44(sym), %g3

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