Searched refs:mFramebufferID (Results 1 – 2 of 2) sorted by relevance
415 mFramebufferID(id), in FramebufferGL()423 ASSERT(mFramebufferID == 0); in ~FramebufferGL()429 stateManager->deleteFramebuffer(mFramebufferID); in destroy()430 mFramebufferID = 0; in destroy()459 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in invalidate()465 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in invalidate()494 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in invalidateSub()510 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in clear()538 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in clearBufferfv()567 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in clearBufferuiv()[all …]
136 GLuint mFramebufferID; variable