Searched refs:numClipDistances (Results 1 – 8 of 8) sorted by relevance
1002 const int numClipDistances; member1017 , numClipDistances (numClipDistances_) in CaseDefinition()1026 …DE_ASSERT(caseDef.numClipDistances + caseDef.numCullDistances <= MAX_COMBINED_CLIP_AND_CULL_DISTAN… in initPrograms()1033 if (caseDef.numClipDistances > 0) in initPrograms()1034 str << " float gl_ClipDistance[" << caseDef.numClipDistances << "];\n"; in initPrograms()1059 if (caseDef.numClipDistances > 0) in initPrograms()1060 src << " for (int i = 0; i < " << caseDef.numClipDistances << "; ++i)\n" in initPrograms()1068 for (int i = 0; i < caseDef.numClipDistances; ++i) in initPrograms()1107 if (caseDef.numClipDistances > 0) in initPrograms()1108 src << " for (int i = 0; i < " << caseDef.numClipDistances << "; ++i)\n" in initPrograms()[all …]
62 unsigned int numClipDistances : 4; // [0 - 8] member
81 state.numClipDistances = vertexShader->getNumOutputClipDistances(); in update()
69 unsigned int numClipDistances; member
89 state.numClipDistances = vertexShader->getNumOutputClipDistances(); in update()
163 for(unsigned int i = 0; i < state.numClipDistances; i++) in rasterize()
502 for(unsigned int i = 0; i < state.numClipDistances; i++) in generate()
237 for(uint32_t i = 0; i < state.numClipDistances; i++) in quad()