Searched refs:numVertexAttributes (Results 1 – 17 of 17) sorted by relevance
23 !glPB->fPrimProc.numVertexAttributes() && in addPathProcessingVarying()
131 int numVertexAttributes() const { return fVertexAttributeCnt; } in numVertexAttributes() function
2081 int numAttribs = fHWProgram->numVertexAttributes() + fHWProgram->numInstanceAttributes(); in setupGeometry()2088 for (int i = 0; i < fHWProgram->numVertexAttributes(); ++i) { in setupGeometry()2099 int attribIdx = fHWProgram->numVertexAttributes(); in setupGeometry()
97 int numAttribs = program->numVertexAttributes() + program->numInstanceAttributes(); in onBindBuffers()137 int attribIdx = program->numVertexAttributes(); in bindInstanceBuffer()156 for (int i = 0; i < program->numVertexAttributes(); ++i) { in bindVertexBuffer()
132 int numVertexAttributes() const { return fVertexAttributeCnt; } in numVertexAttributes() function
90 if (primProc.numVertexAttributes() > this->gpu()->caps()->maxVertexAttributes()) { in draw()
152 int numVertexAttributes() const { return fVertexAttributes.fCount; } in numVertexAttributes() function
155 int numVertexAttributes() const { return fVertexAttributes.fCount; } in numVertexAttributes() function
94 if (programInfo.geomProc().numVertexAttributes() > this->gpu()->caps()->maxVertexAttributes()) { in bindPipeline()
94 int vaCount = primProc.numVertexAttributes(); in setup_vertex_input_state()509 int totalAttributeCnt = primProc.numVertexAttributes() + primProc.numInstanceAttributes(); in Create()
34 SkASSERT(1 == proc.numVertexAttributes()); in onEmitCode()
165 int vertexAttributeCount = primProc.numVertexAttributes();
138 fVertexAttributeCnt = primProc.numVertexAttributes(); in computeCountsAndStrides()
122 fVertexAttributeCnt = geomProc.numVertexAttributes(); in computeCountsAndStrides()
528 unsigned int totalAttributeCnt = programInfo.geomProc().numVertexAttributes() + in create_pipeline_state()
344 if (geomProc.numVertexAttributes() > 0) { in Build()
198 int vertexAttributeCount = geomProc.numVertexAttributes();