Searched refs:work_count (Results 1 – 14 of 14) sorted by relevance
71 unsigned work_count; member87 unsigned work_count; member
280 .work_count = shader->work_count, in panfrost_get_blend_for_context()
313 shader->work_count = program->work_register_count; in panfrost_compile_blend_shader()
838 assert(b->work_count <= 4); in panfrost_load_surface()
164 unsigned work_count = mir_work_heuristic(ctx); in midgard_promote_uniforms() local165 unsigned promoted_count = 24 - work_count; in midgard_promote_uniforms()
15 signed work_count; member
397 int work_count = ctx->is_blend ? 8 : in allocate_registers() local417 l->class_size[REG_CLASS_WORK] = 16 * work_count; in allocate_registers()
515 midg_stats.work_count = MAX2(reg, midg_stats.work_count); in update_dest()1730 midg_stats.work_count++; in disassemble_midgard()
28 uint32_t work_count; member
269 p_atomic_inc(&fence->work_count); in nouveau_fence_work()270 if (fence->work_count > 64) in nouveau_fence_work()
674 stats.work_count = -128; in pandecode_shader_disassemble()688 (stats.work_count <= 4) ? 4 : in pandecode_shader_disassemble()689 (stats.work_count <= 8) ? 2 : in pandecode_shader_disassemble()698 stats.work_count, nr_threads); in pandecode_shader_disassemble()950 .work_count = 1, in pandecode_vertex_tiler_postfix_pre()
498 unsigned work_count : 5; member
274 - pan/midgard: Compute work_count via writes
525 - panfrost: Fold work_count packing for blend shaders