• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
2 "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
3
4<html xmlns="http://www.w3.org/1999/xhtml">
5
6<!--
7  A lot of people read this document template.  Please keep it clean:
8
9   - keep the document xhtml-compliant, as many people use validating editors
10   - check your edits for typos, spelling errors, and questionable grammar
11   - prefer css styles to formatting tags like <font>, <tt>, etc.
12   - keep it human-readable and human-editable in a plain text editor:
13     - strive to keep lines wrapped at 80 columns, unless a link prevents it
14     - use plenty of whitespace
15     - try to pretty-format (wrt nesting and indenting) any hairy html
16   - check your inline javascript for errors using the javascript console
17
18  Your readers will be very appreciative.
19-->
20
21<head>
22  <title>Android Build System</title>
23
24  <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
25
26  <link href="../android.css" type="text/css" rel="stylesheet" />
27
28<!-- commenting out so the xhtml validator doesn't whine about < and &&;
29     the browser should still find the script tag. -->
30<script language="JavaScript1.2" type="text/javascript">
31<!--
32function highlight(name) {
33  if (document.getElementsByTagName) {
34    tags              = [ 'span', 'div', 'tr', 'td' ];
35    for (i in tags) {
36      elements        = document.getElementsByTagName(tags[i]);
37      if (elements) {
38        for (j = 0; j < elements.length; j++) {
39          elementName = elements[j].getAttribute("class");
40          if (elementName == name) {
41            elements[j].style.backgroundColor = "#C0F0C0";
42          } else if (elementName && elementName.indexOf("rev") == 0) {
43            elements[j].style.backgroundColor = "#FFFFFF";
44          }
45        }
46      }
47    }
48  }
49}
50//-->
51  </script>
52  <!-- this style sheet is for the style of the toc -->
53  <link href="toc.css" type="text/css" rel="stylesheet" />
54
55  <style type="text/css">
56    .warning {
57        border: 1px solid red;
58        padding: 8px;
59        color: red;
60    }
61    pre.prettyprint {
62        margin-top: 0;
63    }
64    li {
65        margin-top: 8px;
66    }
67  </style>
68</head>
69
70<body onload="prettyPrint()">
71
72<h1><a name="My_Project_" />Android Build System</h1>
73
74<!-- Status is one of: Draft, Current, Needs Update, Obsolete -->
75<p style="text-align:center">
76  <strong>Status:</strong> <em>Draft </em> &nbsp;
77  <small>(as of May 18, 2006)</small>
78</p>
79
80<p><b>Contents</b></p>
81<!-- this div expands out to a list of contents based on the H2 and H3 headings.
82Believe it! -->
83 <div id="nav"  class="nav-2-levels"></div>
84
85<h2>Objective</h2>
86<p>The primary goals of reworking the build system are (1) to make dependencies
87work more reliably, so that when files need to rebuilt, they are, and (2) to
88improve performance of the build system so that unnecessary modules are not
89rebuilt, and so doing a top-level build when little or nothing needs to be done
90for a build takes as little time as possible.</p>
91
92<h2>Principles and Use Cases and Policy</h2>
93<p>Given the above objective, these are the overall principles and use cases
94that we will support.  This is not an exhaustive list.</p>
95<h3>Multiple Targets</h3>
96<p>It needs to be possible to build the Android platform for multiple targets.
97This means:</p>
98<ul>
99    <li>The build system will support building tools for the host platform,
100    both ones that are used in the build process itself, and developer tools
101    like the simulator.</li>
102    <li>The build system will need to be able to build tools on Linux
103    (definitely Goobuntu and maybe Grhat), MacOS, and to some degree on
104    Windows.</li>
105    <li>The build system will need to be able to build the OS on Linux, and in
106    the short-term, MacOS.  Note that this is a conscious decision to stop
107    building the OS on Windows.  We are going to rely on the emulator there
108    and not attempt to use the simulator.  This is a requirement change now
109    that the emulator story is looking brighter.</li>
110</ul>
111<h3>Non-Recursive Make</h3>
112<p>To achieve the objectives, the build system will be rewritten to use make
113non-recursively.  For more background on this, read <a href="http://aegis.sourceforge.net/auug97.pdf">Recursive Make Considered Harmful</a>.  For those that don't
114want PDF, here is the
115<a href="http://72.14.203.104/search?q=cache:HwuX7YF2uBIJ:aegis.sourceforge.net/auug97.pdf&hl=en&gl=us&ct=clnk&cd=2&client=firefox">Google translated version</a>.
116<h3>Rapid Compile-Test Cycles</h3>
117<p>When developing a component, for example a C++ shared library, it must be
118possible to easily rebuild just that component, and not have to wait more than a
119couple seconds for dependency checks, and not have to wait for unneeded
120components to be built.</p>
121<h3>Both Environment and Config File Based Settings</h3>
122<p>To set the target, and other options, some people on the team like to have a
123configuration file in a directory so they do not have an environment setup
124script to run, and others want an environment setup script to run so they can
125run builds in different terminals on the same tree, or switch back and forth
126in one terminal.  We will support both.</p>
127<h3>Object File Directory / make clean</h3>
128<p>Object files and other intermediate files will be generated into a directory
129that is separate from the source tree.  The goal is to have make clean be
130"rm -rf <obj>" in the tree root directory.  The primary goals of
131this are to simplify searching the source tree, and to make "make clean" more
132reliable.</p>
133
134<h3>SDK</h3>
135<p>The SDK will be a tarball that will allow non-OS-developers to write apps.
136The apps will actually be built by first building the SDK, and then building
137the apps against that SDK.  This will hopefully (1) make writing apps easier
138for us, because we won't have to rebuild the OS as much, and we can use the
139standard java-app development tools, and (2) allow us to dog-food the SDK, to
140help ensure its quality.  Cedric has suggested (and I agree) that apps built
141from the SDK should be built with ant.  Stay tuned for more details as we
142figure out exactly how this will work.</p>
143
144<h3>Dependecies</h3>
145<p>Dependencies should all be automatic.  Unless there is a custom tool involved
146(e.g. the webkit has several), the dependencies for shared and static libraries,
147.c, .cpp, .h, .java, java libraries, etc., should all work without intervention
148in the Android.mk file.</p>
149
150<h3>Wildcard source files</h3>
151<p>Wildcarding source file will be discouraged.  It may be useful in some
152scenarios.  The default <code>$(wildcard *)</code> will not work due to the
153current directory being set to the root of the build tree.<p>
154
155<h3>Multiple targets in one directory</h3>
156<p>It will be possible to generate more than one target from a given
157subdirectory.  For example, libutils generates a shared library for the target
158and a static library for the host.</p>
159
160<h3>Makefile fragments for modules</h3>
161<p><b>Android.mk</b> is the standard name for the makefile fragments that
162control the building of a given module.  Only the top directory should
163have a file named "Makefile".</p>
164
165<h3>Use shared libraries</h3>
166<p>Currently, the simulator is not built to use shared libraries.  This should
167be fixed, and now is a good time to do it.  This implies getting shared
168libraries to work on Mac OS.</p>
169
170
171<h2>Nice to Have</h2>
172
173<p>These things would be nice to have, and this is a good place to record them,
174however these are not promises.</p>
175
176<h3>Simultaneous Builds</h3>
177<p>The hope is to be able to do two builds for different combos in the same
178tree at the same time, but this is a stretch goal, not a requirement.
179Doing two builds in the same tree, not at the same time must work.  (update:
180it's looking like we'll get the two builds at the same time working)</p>
181
182<h3>Deleting headers (or other dependecies)</h3>
183<p>Problems can arise if you delete a header file that is referenced in
184".d" files.  The easy way to deal with this is "make clean".  There
185should be a better way to handle it. (from fadden)</p>
186<p>One way of solving this is introducing a dependency on the directory.  The
187problem is that this can create extra dependecies and slow down the build.
188It's a tradeoff.</p>
189
190<h3>Multiple builds</h3>
191<p>General way to perform builds across the set of known platforms.  This
192would make it easy to perform multiple platform builds when testing a
193change, and allow a wide-scale "make clean".  Right now the buildspec.mk
194or environment variables need to be updated before each build. (from fadden)</p>
195
196<h3>Aftermarket Locales and Carrier</h3>
197<p>We will eventually need to add support for creating locales and carrier
198customizations to the SDK, but that will not be addressed right now.</p>
199
200
201<h2><a id="usage"/>Usage</h2>
202<p>You've read (or scrolled past) all of the motivations for this build system,
203and you want to know how to use it.  This is the place.</p>
204
205<h3>Your first build</h3>
206<p>The <a href="../building.html">Building</a> document describes how do do
207builds.</p>
208
209<h3>build/envsetup.sh functions</h3>
210If you source the file build/envsetup.sh into your bash environment,
211<code>. build/envsetup.sh</code>you'll get a few helpful shell functions:
212
213<ul>
214<li><b>printconfig</b> - Prints the current configuration as set by the
215lunch and choosecombo commands.</li>
216<li><b>m</b> - Runs <code>make</code> from the top of the tree.  This is
217useful because you can run make from within subdirectories.  If you have the
218<code>TOP</code> environment variable set, it uses that.  If you don't, it looks
219up the tree from the current directory, trying to find the top of the tree.</li>
220<li><b>croot</b> - <code>cd</code> to the top of the tree.</li>
221<li><b>sgrep</b> - grep for the regex you provide in all .c, .cpp, .h, .java,
222and .xml files below the current directory.</li>
223</ul>
224
225<h3>Build flavors/types</h3>
226<p>
227When building for a particular product, it's often useful to have minor
228variations on what is ultimately the final release build.  These are the
229currently-defined "flavors" or "types" (we need to settle on a real name
230for these).
231</p>
232
233<table border=1>
234<tr>
235    <td>
236        <code>eng<code>
237    </td>
238    <td>
239        This is the default flavor. A plain "<code>make</code>" is the
240        same as "<code>make eng</code>".  <code>droid</code> is an alias
241        for <code>eng</code>.
242        <ul>
243        <li>Installs modules tagged with: <code>eng</code>, <code>debug</code>,
244            <code>user</code>, and/or <code>development</code>.
245        <li>Installs non-APK modules that have no tags specified.
246        <li>Installs APKs according to the product definition files, in
247            addition to tagged APKs.
248        <li><code>ro.secure=0</code>
249        <li><code>ro.debuggable=1</code>
250        <li><code>ro.kernel.android.checkjni=1</code>
251        <li><code>adb</code> is enabled by default.
252    </td>
253</tr>
254<tr>
255    <td>
256        <code>user<code>
257    </td>
258    <td>
259        "<code>make user</code>"
260        <p>
261        This is the flavor intended to be the final release bits.
262        <ul>
263        <li>Installs modules tagged with <code>user</code>.
264        <li>Installs non-APK modules that have no tags specified.
265        <li>Installs APKs according to the product definition files; tags
266            are ignored for APK modules.
267        <li><code>ro.adb.secure=1</code>
268        <li><code>ro.secure=1</code>
269        <li><code>ro.debuggable=0</code>
270        <li><code>adb</code> is disabled by default.
271    </td>
272</tr>
273<tr>
274    <td>
275        <code>userdebug<code>
276    </td>
277    <td>
278        "<code>make userdebug</code>"
279        <p>
280        The same as <code>user</code>, except:
281        <ul>
282        <li>Also installs modules tagged with <code>debug</code>.
283        <li><code>ro.debuggable=1</code>
284        <li><code>adb</code> is enabled by default.
285    </td>
286</tr>
287</table>
288
289<p>
290If you build one flavor and then want to build another, you should run
291"<code>make installclean</code>" between the two makes to guarantee that
292you don't pick up files installed by the previous flavor.  "<code>make
293clean</code>" will also suffice, but it takes a lot longer.
294</p>
295
296
297<h3>More pseudotargets</h3>
298<p>Sometimes you want to just build one thing.  The following pseudotargets are
299there for your convenience:</p>
300
301<ul>
302<li><b>droid</b> - <code>make droid</code> is the normal build.  This target
303is here because the default target has to have a name.</li>
304<li><b>all</b> - <code>make all</code> builds everything <code>make
305droid</code> does, plus everything whose <code>LOCAL_MODULE_TAGS</code> do not
306include the "droid" tag.  The build server runs this to make sure
307that everything that is in the tree and has an Android.mk builds.</li>
308<li><b>clean-$(LOCAL_MODULE)</b> and <b>clean-$(LOCAL_PACKAGE_NAME)</b> -
309Let you selectively clean one target.  For example, you can type
310<code>make clean-libutils</code> and it will delete libutils.so and all of the
311intermediate files, or you can type <code>make clean-Home</code> and it will
312clean just the Home app.</li>
313<li><b>clean</b> - <code>make clean</code> deletes all of the output and
314intermediate files for this configuration.  This is the same as <code>rm -rf
315out/&lt;configuration&gt;/</code></li>
316<li><b>clobber</b> - <code>make clobber</code> deletes all of the output
317and intermediate files for all configurations.  This is the same as
318<code>rm -rf out/</code>.</li>
319<li><b>dataclean</b> - <code>make dataclean</code> deletes contents of the data
320directory inside the current combo directory.  This is especially useful on the
321simulator and emulator, where the persistent data remains present between
322builds.</li>
323<li><b>LOCAL_MODULE</b> - Anything you specify as a <code>LOCAL_MODULE</code>
324in an Android.mk is made into a pseudotarget.  For example, <code>make
325runtime</code> might be shorthand for <code>make
326out/linux-x86-debug/system/bin/runtime</code> (which would work), and
327<code>make libkjs</code> might be shorthand for <code>make
328out/linux-x86-debug/system/lib/libkjs.so</code> (which would also work).</li>
329<li><b>targets</b> - <code>make targets</code> will print a list of all of
330the LOCAL_MODULE names you can make.</li>
331</ul>
332
333<h3><a name="templates"/>How to add another component to the build - Android.mk templates</h3>
334<p>You have a new library, a new app, or a new executable.  For each of the
335common types of modules, there is a corresponding file in the templates
336directory.  It will usually be enough to copy one of these, and fill in your
337own values.  Some of the more esoteric values are not included in the
338templates, but are instead just documented here, as is the documentation
339on using custom tools to generate files.</p>
340<p>Mostly, you can just look for the TODO comments in the templates and do
341what it says.  Please remember to delete the TODO comments when you're done
342to keep the files clean.  The templates have minimal documentation in them,
343because they're going to be copied, and when that gets stale, the copies just
344won't get updated.  So read on...</p>
345
346<h4>Apps</h4>
347<p>Use the <code>templates/apps</code> file.</p>
348<p>This template is pretty self-explanitory.  See the variables below for more
349details.</p>
350
351<h4>Java Libraries</h4>
352<p>Use the <code>templates/java_library</code> file.</p>
353<p>The interesting thing here is the value of LOCAL_MODULE, which becomes
354the name of the jar file.  (Actually right now, we're not making jar files yet,
355just directories of .class files,  but the directory is named according to
356what you put in LOCAL_MODULE).  This name will be what goes in the
357LOCAL_JAVA_LIBRARIES variable in modules that depend on your java library.</p>
358
359<h4>C/C++ Executables</h4>
360<p>Use the <code>templates/executable</code> file, or the
361<code>templates/executable_host</code> file.</p>
362<p>This template has a couple extra options that you usually don't need.
363Please delete the ones you don't need, and remove the TODO comments.  It makes
364the rest of them easier to read, and you can always refer back to the templates
365if you need them again later.</p>
366<p>By default, on the target these are built into /system/bin, and on the
367host, they're built into <combo>/host/bin.  These can be overridden by setting
368<code>LOCAL_MODULE_PATH</code> or <code>LOCAL_MODULE_RELATIVE_PATH</code>.  See
369<a href="#moving-targets">Putting targets elsewhere</a>
370for more.</p>
371
372<h4>Shared Libraries</h4>
373<p>Use the <code>templates/shared_library</code> file, or the
374<code>templates/shared_library_host</code> file.</p>
375<p>Remember that on the target, we use shared libraries, and on the host,
376we use static libraries, since executable size isn't as big an issue, and it
377simplifies distribution in the SDK.</p>
378
379<h4>Static Libraries</h4>
380<p>Use the <code>templates/static_library</code> file, or the
381<code>templates/static_library_host</code> file.</p>
382<p>Remember that on the target, we use shared libraries, and on the host,
383we use static libraries, since executable size isn't as big an issue, and it
384simplifies distribution in the SDK.</p>
385
386<h4><a name="custom-tools"/>Using Custom Tools</h4>
387<p>If you have a tool that generates source files for you, it's possible
388to have the build system get the dependencies correct for it.  Here are
389a couple of examples.  <code>$@</code> is the make built-in variable for
390"the current target." The <font color=red>red</font> parts are the parts you'll
391need to change.</p>
392
393<p>You need to put this after you have declared <code>LOCAL_PATH</code> and
394<code>LOCAL_MODULE</code>, because the <code>$(local-generated-sources-dir)</code>
395and <code>$(local-host-generated-sources-dir)</code> macros use these variables
396to determine where to put the files.
397
398<h5>Example 1</h5>
399<p>Here, there is one generated file, called
400chartables.c, which doesn't depend on anything.  And is built by the tool
401built to $(HOST_OUT_EXECUTABLES)/dftables.  Note on the second to last line
402that a dependency is created on the tool.</p>
403<pre>
404intermediates:= $(local-generated-sources-dir)
405GEN := $(intermediates)/<font color=red>chartables.c</font>
406$(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>$(HOST_OUT_EXECUTABLES)/dftables $@</font>
407$(GEN): <font color=red>$(HOST_OUT_EXECUTABLES)/dftables</font>
408	$(transform-generated-source)
409LOCAL_GENERATED_SOURCES += $(GEN)
410</pre>
411
412<h5>Example 2</h5>
413<p>Here as a hypothetical example, we use use cat as if it were to transform
414a file.  Pretend that it does something useful.  Note how we use a
415target-specific variable called PRIVATE_INPUT_FILE to store the name of the
416input file.</p>
417<pre>
418intermediates:= $(local-generated-sources-dir)
419GEN := $(intermediates)/<font color=red>file.c</font>
420$(GEN): PRIVATE_INPUT_FILE := $(LOCAL_PATH)/<font color=red>input.file</font>
421$(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>cat $(PRIVATE_INPUT_FILE) &gt; $@</font>
422$(GEN): <font color=red>$(LOCAL_PATH)/input.file</font>
423	$(transform-generated-source)
424LOCAL_GENERATED_SOURCES += $(GEN)
425</pre>
426
427<h5>Example 3</h5>
428<p>If you have several files that are all similar in
429name, and use the same tool, you can combine them.  (here the *.lut.h files are
430the generated ones, and the *.cpp files are the input files)</p>
431<pre>
432intermediates:= $(local-generated-sources-dir)
433GEN := $(addprefix $(intermediates)<font color=red>/kjs/, \
434            array_object.lut.h \
435            bool_object.lut.h \</font>
436        )
437$(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>perl libs/WebKitLib/WebKit/JavaScriptCore/kjs/create_hash_table $< -i > $@</font>
438$(GEN): $(intermediates)/<font color=red>%.lut.h</font> : $(LOCAL_PATH)/<font color=red>%.cpp</font>
439	$(transform-generated-source)
440LOCAL_GENERATED_SOURCES += $(GEN)
441</pre>
442
443<h3><a name="unbundled-build"/>Unbundled build</h3>
444<p>Unbundled build has several meanings by the context.
445Let me explain the meaning by the flags related to "unbundled build"</p>
446<h4>TARGET_BUILD_UNBUNDLED</h4>
447<p>The source tree might not have the full platform sources. It is always set if
448<code>TARGET_BUILD_APPS</code> or <code>TARGET_BUILD_UNBUNDLED_IMAGE</code> is set.</p>
449<h4>TARGET_BUILD_USE_PREBUILT_SDKS</h4>
450<p>It is an internal flag. If it is set, prebuilt SDKs are used, even if a module's
451<code>LOCAL_SDK_VERSION</code> is <code>current</code> (including <code>system_current</code>,
452<code>core_current</code>, and so on). If it is unset, build current SDKs,
453and use them as usual.</p>
454<h4>DISABLE_PREOPT</h4>
455<p>It is an internal flag as well. If it is set, dexpreopt is disabled.
456It is always set if <code>TARGET_BUILD_APPS</code> or <code>TARGET_BUILD_UNBUNDLED_IMAGE</code> is set,
457because dexpreopt tightly depends on the platform.</p>
458<h4>TARGET_BUILD_APPS</h4>
459<p>Build the apps that can be distributed outside the platform, so it turns on
460<code>TARGET_BUILD_UNBUNDLED</code> and <code>DISABLE_PREOPT</code>.
461Also, it turns on <code>TARGET_BUILD_USE_PREBUILT_SDKS</code>, unless
462<code>UNBUNDLED_BUILD_SDKS_FROM_SOURCE</code> is set.</p>
463<h4>TARGET_BUILD_UNBUNDLED_IMAGE</h4>
464<p>It is similar to <code>TARGET_BUILD_APPS</code>, but its target is an unbundled partition
465(such as the vendor partition). Accordingly, it sets <code>TARGET_BUILD_UNBUNDLED</code> and <code>DISABLE_PREOPT</code>.
466We can call the partition unbundled, because the partition can be distributed outside the platform.
467And also, it turns on <code>TARGET_BUILD_USE_PREBUILT_SDKS</code>, unless
468<code>UNBUNDLED_BUILD_SDKS_FROM_SOURCE</code> is set.</p>
469
470<h3><a name="platform-specific"/>Platform specific conditionals</h3>
471<p>Sometimes you need to set flags specifically for different platforms.  Here
472is a list of which values the different build-system defined variables will be
473set to and some examples.</p>
474<table cellspacing=25>
475<tr>
476    <td valign=top align=center>
477        <b>HOST_OS</b><br/>
478        linux<br/>
479        darwin
480    </td>
481    <td valign=top align=center>
482        <b>HOST_ARCH</b><br/>
483        x86<br/>
484        x86_64
485    </td>
486    <td valign=top align=center>
487        <b>HOST_BUILD_TYPE</b><br/>
488        release<br/>
489        debug
490    </td>
491</tr>
492<tr>
493    <td valign=top align=center>
494        <b>TARGET_ARCH</b><br/>
495        arm<br/>
496        arm64<br/>
497        x86<br/>
498        x86_64
499    </td>
500    <td valign=top align=center>
501        <b>TARGET_BUILD_TYPE</b><br/>
502        release<br/>
503        debug
504    </td>
505</tr>
506</table>
507
508<p>There are also special variables to use instead of conditionals. Many of the
509normal variables (LOCAL_SRC_FILES, LOCAL_CFLAGS, etc) can be conditionally added
510to with _{arch} _{32|64}, and for the host, _{os}.</p>
511
512<h4>Some Examples</h4>
513<pre>ifeq ($(TARGET_BUILD_TYPE),release)
514LOCAL_CFLAGS += -DNDEBUG=1
515endif
516
517LOCAL_CFLAGS_arm += -DTARGET_IS_ARM
518
519LOCAL_CFLAGS_64 += -DBIG_POINTER
520
521# from libutils
522# Use the futex based mutex and condition variable
523# implementation from android-arm because it's shared mem safe
524LOCAL_SRC_FILES_linux += futex_synchro.c
525LOCAL_LDLIBS_linux += -lrt -ldl
526
527</pre>
528
529
530<h3><a name="moving-modules"/>Putting modules elsewhere</h3>
531<p>If you have modules that normally go somewhere, and you need to have them
532build somewhere else, read this.</p>
533<p>If you have modules that need to go in a subdirectory of their normal
534location, for example HAL modules that need to go in /system/lib/hw or
535/vendor/lib/hw, set LOCAL_MODULE_RELATIVE_PATH in your Android.mk, for
536example:</p>
537<pre>
538LOCAL_MODULE_RELATIVE_PATH := hw
539</pre>
540<p>If you have modules that need to go in an entirely different location, for
541example the root filesystem instead of in /system, add these lines to your
542Android.mk:</p>
543<pre>
544LOCAL_MODULE_PATH := $(TARGET_ROOT_OUT)
545LOCAL_UNSTRIPPED_PATH := $(TARGET_ROOT_OUT_UNSTRIPPED)
546</pre>
547<p>For executables and libraries, you need to specify a
548<code>LOCAL_UNSTRIPPED_PATH</code> location if you specified a
549<code>LOCAL_MODULE_PATH</code>, because on target builds, we keep
550the unstripped executables so GDB can find the symbols.
551<code>LOCAL_UNSTRIPPED_PATH</code> is not necessary if you only specified
552<code>LOCAL_MODULE_RELATIVE_PATH</code>.</p>
553<p>Look in <code>core/envsetup.mk</code> for all of the variables defining
554places to build things.</p>
555
556
557<h3>Android.mk variables</h3>
558<p>These are the variables that you'll commonly see in Android.mk files, listed
559alphabetically.</p>
560<p>But first, a note on variable naming:
561<ul>
562    <li><b>LOCAL_</b> - These variables are set per-module.  They are cleared
563    by the <code>include $(CLEAR_VARS)</code> line, so you can rely on them
564    being empty after including that file.  Most of the variables you'll use
565    in most modules are LOCAL_ variables.</li>
566    <li><b>PRIVATE_</b> - These variables are make-target-specific variables.  That
567    means they're only usable within the commands for that module.  It also
568    means that they're unlikely to change behind your back from modules that
569    are included after yours.  This
570    <a href="http://www.gnu.org/software/make/manual/make.html#Target_002dspecific">link to the make documentation</a>
571    describes more about target-specific variables.  Please note that there
572    are a couple of these laying around the tree that aren't prefixed with
573    PRIVATE_.  It is safe, and they will be fixed as they are discovered.
574    Sorry for the confusion.</li>
575    <li><b>INTERNAL_</b> - These variables are critical to functioning of
576    the build system, so you shouldn't create variables named like this, and
577    you probably shouldn't be messing with these variables in your makefiles.
578    </li>
579    <li><b>HOST_</b> and <b>TARGET_</b> - These contain the directories
580    and definitions that are specific to either the host or the target builds.
581    Do not set variables that start with HOST_ or TARGET_ in your makefiles.
582    </li>
583    <li><b>HOST_CROSS_</b> - These contain the directories and definitions that
584    are specific to cross-building host binaries. The common case is building
585    windows host tools on linux. Do not set variables that start with
586    HOST_CROSS_ in your makefiles.
587    </li>
588    <li><b>BUILD_</b> and <b>CLEAR_VARS</b> - These contain the names of
589    well-defined template makefiles to include.  Some examples are CLEAR_VARS
590    and BUILD_HOST_PACKAGE.</li>
591    <li>Any other name is fair-game for you to use in your Android.mk.  However,
592    remember that this is a non-recursive build system, so it is possible that
593    your variable will be changed by another Android.mk included later, and be
594    different when the commands for your rule / module are executed.</li>
595</ul>
596</p>
597
598<h4>LOCAL_ANNOTATION_PROCESSORS</h4>
599<p>Set this to a list of modules built with <code>BUILD_HOST_JAVA_LIBRARY</code>
600to have their jars passed to javac with -processorpath for use as annotation
601processors.</p>
602
603<h4>LOCAL_ANNOTATION_PROCESSOR_CLASSES</h4>
604<p>Set this to a list of classes to be passed to javac as -processor arguments.
605This list is would be unnecessary, as javac will autodetect annotation processor
606classes, except that the Grok tool that is used on the Android source code
607does not autodetect them and requires listing them manually.</p>
608
609<h4>LOCAL_ASSET_FILES</h4>
610<p>In Android.mk files that <code>include $(BUILD_PACKAGE)</code> set this
611to the set of files you want built into your app.  Usually:</p>
612<p><code>LOCAL_ASSET_FILES += $(call find-subdir-assets)</code></p>
613<p>This will probably change when we switch to ant for the apps' build
614system.</p>
615
616<h4>LOCAL_CC</h4>
617<p>If you want to use a different C compiler for this module, set LOCAL_CC
618to the path to the compiler.  If LOCAL_CC is blank, the appropriate default
619compiler is used.</p>
620
621<h4>LOCAL_CXX</h4>
622<p>If you want to use a different C++ compiler for this module, set LOCAL_CXX
623to the path to the compiler.  If LOCAL_CXX is blank, the appropriate default
624compiler is used.</p>
625
626<h4>LOCAL_CFLAGS</h4>
627<p>If you have additional flags to pass into the C or C++ compiler, add
628them here.  For example:</p>
629<p><code>LOCAL_CFLAGS += -DLIBUTILS_NATIVE=1</code></p>
630
631<h4>LOCAL_CPPFLAGS</h4>
632<p>If you have additional flags to pass into <i>only</i> the C++ compiler, add
633them here.  For example:</p>
634<p><code>LOCAL_CPPFLAGS += -ffriend-injection</code></p>
635<code>LOCAL_CPPFLAGS</code> is guaranteed to be after <code>LOCAL_CFLAGS</code>
636on the compile line, so you can use it to override flags listed in
637<code>LOCAL_CFLAGS</code>.
638
639<h4>LOCAL_CPP_EXTENSION</h4>
640<p>If your C++ files end in something other than "<code>.cpp</code>",
641you can specify the custom extension here.  For example:</p>
642<p><code>LOCAL_CPP_EXTENSION := .cc</code></p>
643Note that all C++ files for a given module must have the same
644extension; it is not currently possible to mix different extensions.
645
646<h4>LOCAL_NO_DEFAULT_COMPILER_FLAGS</h4>
647<p>Normally, the compile line for C and C++ files includes global include
648paths and global cflags.  If <code>LOCAL_NO_DEFAULT_COMPILER_FLAGS</code>
649is non-empty, none of the default includes or flags will be used when compiling
650C and C++ files in this module.
651<code>LOCAL_C_INCLUDES</code>, <code>LOCAL_CFLAGS</code>, and
652<code>LOCAL_CPPFLAGS</code> will still be used in this case, as will
653any <code>DEBUG_CFLAGS</code> that are defined for the module.
654
655<h4>LOCAL_COPY_HEADERS</h4>
656<p class=warning>This will be going away.</p>
657<p>The set of files to copy to the install include tree.  You must also
658supply <code>LOCAL_COPY_HEADERS_TO</code>.</p>
659<p>This is going away because copying headers messes up the error messages, and
660may lead to people editing those headers instead of the correct ones.  It also
661makes it easier to do bad layering in the system, which we want to avoid.  We
662also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any
663headers.</p>
664
665<h4>LOCAL_COPY_HEADERS_TO</h4>
666<p class=warning>This will be going away.</p>
667<p>The directory within "include" to copy the headers listed in
668<code>LOCAL_COPY_HEADERS</code> to.</p>
669<p>This is going away because copying headers messes up the error messages, and
670may lead to people editing those headers instead of the correct ones.  It also
671makes it easier to do bad layering in the system, which we want to avoid.  We
672also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any
673headers.</p>
674
675<h4>LOCAL_C_INCLUDES</h4>
676<p>Additional directories to instruct the C/C++ compilers to look for header
677files in.  These paths are rooted at the top of the tree.  Use
678<code>LOCAL_PATH</code> if you have subdirectories of your own that you
679want in the include paths.  For example:</p>
680<p><code>
681LOCAL_C_INCLUDES += extlibs/zlib-1.2.3<br/>
682LOCAL_C_INCLUDES += $(LOCAL_PATH)/src
683</code></p>
684<p>You should not add subdirectories of include to
685<code>LOCAL_C_INCLUDES</code>, instead you should reference those files
686in the <code>#include</code> statement with their subdirectories.  For
687example:</p>
688<p><code>#include &lt;utils/KeyedVector.h&gt;</code><br/>
689not <code><s>#include &lt;KeyedVector.h&gt;</s></code></p>
690<p>There are some components that are doing this wrong, and should be cleaned
691up.</p>
692
693<h4>LOCAL_MODULE_TAGS</h4>
694<p>Set <code>LOCAL_MODULE_TAGS</code> to any number of whitespace-separated
695tags.  If the tag list is empty or contains <code>droid</code>, the module
696will get installed as part of a <code>make droid</code>.  Otherwise, it will
697only get installed by running <code>make &lt;your-module&gt;</code>
698or with the <code>make all</code> pseudotarget.</p>
699
700<h4>LOCAL_REQUIRED_MODULES</h4>
701<p>Set <code>LOCAL_REQUIRED_MODULES</code> to any number of whitespace-separated
702module names, like "libblah" or "Email".  If this module is installed, all
703of the modules that it requires will be installed as well.  This can be
704used to, e.g., ensure that necessary shared libraries or providers are
705installed when a given app is installed.
706
707<h4>LOCAL_FORCE_STATIC_EXECUTABLE</h4>
708<p>If your executable should be linked statically, set
709<code>LOCAL_FORCE_STATIC_EXECUTABLE:=true</code>.  There is a very short
710list of libraries that we have in static form (currently only libc).</p>
711
712<h4>LOCAL_GENERATED_SOURCES</h4>
713<p>Files that you add to <code>LOCAL_GENERATED_SOURCES</code> will be
714automatically generated and then linked in when your module is built.
715See the <a href="#custom-tools">Custom Tools</a> template makefile for an
716example.</p>
717
718<h4>LOCAL_JAVACFLAGS</h4>
719<p>If you have additional flags to pass into the javac compiler, add
720them here.  For example:</p>
721<p><code>LOCAL_JAVACFLAGS += -Xlint:deprecation</code></p>
722
723<h4>LOCAL_ERROR_PRONE_FLAGS</h4>
724<p>If you have additional flags to pass into the error prone compiler, add
725them here.  For example:</p>
726<p><code>LOCAL_ERROR_PRONE_FLAGS += -Xep:ClassCanBeStatic:ERROR</code></p>
727
728<h4>LOCAL_JAVA_LIBRARIES</h4>
729<p>When linking Java apps and libraries, <code>LOCAL_JAVA_LIBRARIES</code>
730specifies which sets of java classes to include.  Currently there are
731two of these: <code>core</code> and <code>framework</code>.
732In most cases, it will look like this:</p>
733<p><code>LOCAL_JAVA_LIBRARIES := core framework</code></p>
734<p>Note that setting <code>LOCAL_JAVA_LIBRARIES</code> is not necessary
735(and is not allowed) when building an APK with
736"<code>include $(BUILD_PACKAGE)</code>".  The appropriate libraries
737will be included automatically.</p>
738
739<h4>LOCAL_LDFLAGS</h4>
740<p>You can pass additional flags to the linker by setting
741<code>LOCAL_LDFLAGS</code>.  Keep in mind that the order of parameters is
742very important to ld, so test whatever you do on all platforms.</p>
743
744<h4>LOCAL_LDLIBS</h4>
745<p><code>LOCAL_LDLIBS</code> allows you to specify additional libraries
746that are not part of the build for your executable or library.  Specify
747the libraries you want in -lxxx format; they're passed directly to the
748link line.  However, keep in mind that there will be no dependency generated
749for these libraries.  It's most useful in simulator builds where you want
750to use a library preinstalled on the host.  The linker (ld) is a particularly
751fussy beast, so it's sometimes necessary to pass other flags here if you're
752doing something sneaky. Some examples:</p>
753<p><code>LOCAL_LDLIBS += -lcurses -lpthread<br/>
754LOCAL_LDLIBS += -Wl,-z,origin
755</code></p>
756
757<h4>LOCAL_NO_MANIFEST</h4>
758<p>If your package doesn't have a manifest (AndroidManifest.xml), then
759set <code>LOCAL_NO_MANIFEST:=true</code>.  The common resources package
760does this.</p>
761
762<h4>LOCAL_PACKAGE_NAME</h4>
763<p><code>LOCAL_PACKAGE_NAME</code> is the name of an app.  For example,
764Dialer, Contacts, etc.  This will probably change or go away when we switch
765to an ant-based build system for the apps.</p>
766
767<h4>LOCAL_PATCH_MODULE (experimental option)</h4>
768<p>As of January 2018, you almost certainly don't need this option, so please
769ask and only use it if you understand what you're doing. This feature is
770experimental and may go away in future.</p>
771<p>
772When compiling language level 9+ .java code in packages that are part of a
773a system module, <code>LOCAL_PATCH_MODULE</code> names the module that your
774sources and dependencies should be patched into. The Android runtime currently
775(Jan 2018) doesn't implement the JEP 261 module system so this option is only
776supported at compile time. It should only be needed to compile tests in packages
777that exist in libcore and which are inconvenient to move elsewhere.
778</p>
779
780<h4>LOCAL_PATH</h4>
781<p>The directory your Android.mk file is in. You can set it by putting the
782following as the first line in your Android.mk:</p>
783<p><code>LOCAL_PATH := $(my-dir)</code></p>
784<p>The <code>my-dir</code> macro uses the
785<code><a href="http://www.gnu.org/software/make/manual/make.html#MAKEFILE_005fLIST-Variable">MAKEFILE_LIST</a></code>
786variable, so you must call it before you include any other makefiles.  Also,
787consider that any subdirectories you inlcude might reset LOCAL_PATH, so do your
788own stuff before you include them.  This also means that if you try to write
789several <code>include</code> lines that reference <code>LOCAL_PATH</code>,
790it won't work, because those included makefiles might reset LOCAL_PATH.
791
792<h4>LOCAL_POST_PROCESS_COMMAND</h4>
793<p>For host executables, you can specify a command to run on the module
794after it's been linked.  You might have to go through some contortions
795to get variables right because of early or late variable evaluation:</p>
796<p><code>module := $(HOST_OUT_EXECUTABLES)/$(LOCAL_MODULE)<br/>
797LOCAL_POST_PROCESS_COMMAND := /Developer/Tools/Rez -d __DARWIN__ -t APPL\<br/>
798&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-d __WXMAC__ -o $(module) Carbon.r
799</code></p>
800
801<h4>LOCAL_PREBUILT_EXECUTABLES</h4>
802<p>When including $(BUILD_MULTI_PREBUILT) or $(BUILD_HOST_PREBUILT), set these
803to executables that you want copied.  They're located automatically into the
804right bin directory.</p>
805
806<h4>LOCAL_PREBUILT_LIBS</h4>
807<p>When including $(BUILD_MULTI_PREBUILT) or $(BUILD_HOST_PREBUILT), set these
808to libraries that you want copied.  They're located automatically into the
809right lib directory.</p>
810
811<h4>LOCAL_SHARED_LIBRARIES</h4>
812<p>These are the libraries you directly link against.  You don't need to
813pass transitively included libraries.  Specify the name without the suffix:</p>
814<p><code>LOCAL_SHARED_LIBRARIES := \<br/>
815	&nbsp;&nbsp;&nbsp;&nbsp;libutils \<br/>
816	&nbsp;&nbsp;&nbsp;&nbsp;libui \<br/>
817	&nbsp;&nbsp;&nbsp;&nbsp;libaudio \<br/>
818	&nbsp;&nbsp;&nbsp;&nbsp;libexpat \<br/>
819	&nbsp;&nbsp;&nbsp;&nbsp;libsgl
820</code></p>
821
822<h4>LOCAL_SRC_FILES</h4>
823<p>The build system looks at <code>LOCAL_SRC_FILES</code> to know what source
824files to compile -- .cpp .c .y .l .java.  For lex and yacc files, it knows
825how to correctly do the intermediate .h and .c/.cpp files automatically.  If
826the files are in a subdirectory of the one containing the Android.mk, prefix
827them with the directory name:</p>
828<p><code>LOCAL_SRC_FILES := \<br/>
829	&nbsp;&nbsp;&nbsp;&nbsp;file1.cpp \<br/>
830	&nbsp;&nbsp;&nbsp;&nbsp;dir/file2.cpp
831</code></p>
832
833<h4>LOCAL_STATIC_LIBRARIES</h4>
834<p>These are the static libraries that you want to include in your module.
835Mostly, we use shared libraries, but there are a couple of places, like
836host executables where we use static libraries instead.
837<p><code>LOCAL_STATIC_LIBRARIES := \<br/>
838	&nbsp;&nbsp;&nbsp;&nbsp;libutils \<br/>
839	&nbsp;&nbsp;&nbsp;&nbsp;libtinyxml
840</code></p>
841
842<h4>LOCAL_MODULE</h4>
843<p><code>LOCAL_MODULE</code> is the name of what's supposed to be generated
844from your Android.mk.  For exmample, for libkjs, the <code>LOCAL_MODULE</code>
845is "libkjs" (the build system adds the appropriate suffix -- .so .dylib .dll).
846For app modules, use <code>LOCAL_PACKAGE_NAME</code> instead of
847<code>LOCAL_MODULE</code>.  We're planning on switching to ant for the apps,
848so this might become moot.</p>
849
850<h4>LOCAL_MODULE_PATH</h4>
851<p>Instructs the build system to put the module somewhere other than what's
852normal for its type.  If you override this, make sure you also set
853<code>LOCAL_UNSTRIPPED_PATH</code> if it's an executable or a shared library
854so the unstripped binary has somewhere to go.  An error will occur if you forget
855to.</p>
856<p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p>
857
858<h4>LOCAL_MODULE_RELATIVE_PATH</h4>
859<p>Instructs the build system to put the module in a subdirectory under the
860directory that is normal for its type.  If you set this you do not need to
861set <code>LOCAL_UNSTRIPPED_PATH</code>, the unstripped binaries will also use
862the relative path.</p>
863<p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p>
864
865<h4>LOCAL_MODULE_HOST_OS</h4>
866<p>This specifies which OSes are supported by this host module. It is not used
867for target builds. The accepted values here are combinations of
868<code>linux</code>, <code>darwin</code>, and <code>windows</code>. By default,
869linux and darwin(MacOS) are considered to be supported. If a module should
870build under windows, you must specify windows, and any others to be supported.
871Some examples:</p>
872<p><code>LOCAL_MODULE_HOST_OS := linux<br/>
873LOCAL_MODULE_HOST_OS := darwin linux windows</code></p>
874
875<h4>LOCAL_UNSTRIPPED_PATH</h4>
876<p>Instructs the build system to put the unstripped version of the module
877somewhere other than what's normal for its type.  Usually, you override this
878because you overrode <code>LOCAL_MODULE_PATH</code> for an executable or a
879shared library.  If you overrode <code>LOCAL_MODULE_PATH</code>, but not
880<code>LOCAL_UNSTRIPPED_PATH</code>, an error will occur.</p>
881<p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p>
882
883<h4>LOCAL_WHOLE_STATIC_LIBRARIES</h4>
884<p>These are the static libraries that you want to include in your module without allowing
885the linker to remove dead code from them. This is mostly useful if you want to add a static library
886to a shared library and have the static library's content exposed from the shared library.
887<p><code>LOCAL_WHOLE_STATIC_LIBRARIES := \<br/>
888	&nbsp;&nbsp;&nbsp;&nbsp;libsqlite3_android<br/>
889</code></p>
890
891<h4>LOCAL_YACCFLAGS</h4>
892<p>Any flags to pass to invocations of yacc for your module.  A known limitation
893here is that the flags will be the same for all invocations of YACC for your
894module.  This can be fixed.  If you ever need it to be, just ask.</p>
895<p><code>LOCAL_YACCFLAGS := -p kjsyy</code></p>
896
897
898
899<h2>Implementation Details</h2>
900
901<p>You should never have to touch anything in the config directory unless
902you're adding a new platform, new tools, or adding new features to the
903build system.  In general, please consult with the build system owner(s)
904(<a href="mailto:android-build-team">android-build-team</a>) before you go
905mucking around in here.  That said, here are some notes on what's going on
906under the hood.</p>
907
908<h3>Environment Setup / buildspec.mk Versioning</h3>
909<p>In order to make easier for people when the build system changes, when
910it is necessary to make changes to buildspec.mk or to rerun the environment
911setup scripts, they contain a version number in the variable
912BUILD_ENV_SEQUENCE_NUMBER.  If this variable does not match what the build
913system expects, it fails printing an error message explaining what happened.
914If you make a change that requires an update, you need to update two places
915so this message will be printed.
916<ul>
917    <li>In core/envsetup.mk, increment the
918        CORRECT_BUILD_ENV_SEQUENCE_NUMBER definition.</li>
919    <li>In buildspec.mk.default, update the BUILD_ENV_SEQUENCE_DUMBER
920        definition to match the one in core/envsetup.mk</li>
921</ul>
922The scripts automatically get the value from the build system, so they will
923trigger the warning as well.
924</p>
925
926<h3>Additional makefile variables</h3>
927<p>You probably shouldn't use these variables.  Please consult
928<a href="mailto:android-build-team">android-build-team</a> before using them.
929These are mostly there for workarounds for other issues, or things that aren't
930completely done right.</p>
931
932<h4>LOCAL_ADDITIONAL_DEPENDENCIES</h4>
933<p>If your module needs to depend on anything else that
934isn't actually built in to it, you can add those make targets to
935<code>LOCAL_ADDITIONAL_DEPENDENCIES</code>.  Usually this is a workaround
936for some other dependency that isn't created automatically.</p>
937
938<h4>LOCAL_BUILT_MODULE</h4>
939<p class=warning>This should not be used, since multiple binaries are now
940created from a single module defintiion.</p>
941<p>When a module is built, the module is created in an intermediate
942directory then copied to its final location.  LOCAL_BUILT_MODULE is
943the full path to the intermediate file.  See LOCAL_INSTALLED_MODULE
944for the path to the final installed location of the module.</p>
945
946<h4>LOCAL_IS_HOST_MODULE</h4>
947<p>Set by the host_xxx.mk includes to tell base_rules.mk and the other
948includes that we're building for the host.</p>
949
950<h4>LOCAL_INSTALLED_MODULE</h4>
951<p class=warning>This should not be used, since multiple binaries are now
952created from a single module defintiion.</p>
953<p>The fully qualified path name of the final location of the module.
954See LOCAL_BUILT_MODULE for the location of the intermediate file that
955the make rules should actually be constructing.</p>
956
957<h4>LOCAL_MODULE_CLASS</h4>
958<p>Which kind of module this is.  This variable is used to construct other
959variable names used to locate the modules.  See base_rules.mk and
960envsetup.mk.</p>
961
962<h4>LOCAL_MODULE_SUFFIX</h4>
963<p>The suffix that will be appended to <code>LOCAL_MODULE</code> to form
964<code>LOCAL_MODULE_NAME</code>.  For example, .so, .a, .dylib.</p>
965
966<h4>LOCAL_STRIP_MODULE</h4>
967<p>If set to true (the default), the binary will be stripped and a debug
968link will be set up so that GDB will still work. If set to no_debuglink,
969the binary will be stripped, but no debug link will be added. If set to
970keep_symbols, it will strip the debug information, but keep the symbol table.
971Any other value will prevent stripping.</p>
972
973<h4>LOCAL_SYSTEM_SHARED_LIBRARIES</h4>
974<p>Used while building the base libraries: libc, libm, libdl.  Usually
975it should be set to "none," as it is in $(CLEAR_VARS).  When building
976these libraries, it's set to the ones they link against.  For example,
977libc, libstdc++ and libdl don't link against anything, and libm links against
978libc.  Normally, when the value is none, these libraries are automatically
979linked in to executables and libraries, so you don't need to specify them
980manually.</p>
981
982
983</body>
984</html>
985