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1 /*
2  * Copyright (C) 2009 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.example.android.apis.graphics;
18 
19 import android.app.Activity;
20 import android.app.ActivityManager;
21 import android.content.Context;
22 import android.content.pm.ConfigurationInfo;
23 import android.opengl.GLSurfaceView;
24 import android.os.Bundle;
25 
26 /**
27  * This sample shows how to check for OpenGL ES 2.0 support at runtime, and then
28  * use either OpenGL ES 1.0 or OpenGL ES 2.0, as appropriate.
29  */
30 public class GLES20Activity extends Activity {
31     @Override
onCreate(Bundle savedInstanceState)32     protected void onCreate(Bundle savedInstanceState) {
33         super.onCreate(savedInstanceState);
34         mGLSurfaceView = new GLSurfaceView(this);
35         if (detectOpenGLES20()) {
36             // Tell the surface view we want to create an OpenGL ES 2.0-compatible
37             // context, and set an OpenGL ES 2.0-compatible renderer.
38             mGLSurfaceView.setEGLContextClientVersion(2);
39             mGLSurfaceView.setRenderer(new GLES20TriangleRenderer(this));
40         } else {
41             // Set an OpenGL ES 1.x-compatible renderer. In a real application
42             // this renderer might approximate the same output as the 2.0 renderer.
43             mGLSurfaceView.setRenderer(new TriangleRenderer(this));
44         }
45         setContentView(mGLSurfaceView);
46     }
47 
detectOpenGLES20()48     private boolean detectOpenGLES20() {
49         ActivityManager am =
50             (ActivityManager) getSystemService(Context.ACTIVITY_SERVICE);
51         ConfigurationInfo info = am.getDeviceConfigurationInfo();
52         return (info.reqGlEsVersion >= 0x20000);
53     }
54 
55     @Override
onResume()56     protected void onResume() {
57         // Ideally a game should implement onResume() and onPause()
58         // to take appropriate action when the activity looses focus
59         super.onResume();
60         mGLSurfaceView.onResume();
61     }
62 
63     @Override
onPause()64     protected void onPause() {
65         // Ideally a game should implement onResume() and onPause()
66         // to take appropriate action when the activity looses focus
67         super.onPause();
68         mGLSurfaceView.onPause();
69     }
70 
71     private GLSurfaceView mGLSurfaceView;
72 }
73