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1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 #ifndef _GL2_ENCODER_H_
17 #define _GL2_ENCODER_H_
18 
19 #include <vector>
20 
21 #include "gl2_enc.h"
22 #include "GLClientState.h"
23 #include "GLSharedGroup.h"
24 
25 #include <string>
26 #include <vector>
27 
28 class GL2Encoder : public gl2_encoder_context_t {
29 public:
30     GL2Encoder(IOStream *stream, ChecksumCalculator* protocol);
31     virtual ~GL2Encoder();
setDrawCallFlushInterval(uint32_t interval)32     void setDrawCallFlushInterval(uint32_t interval) {
33         m_drawCallFlushInterval = interval;
34     }
setHasAsyncUnmapBuffer(int version)35     void setHasAsyncUnmapBuffer(int version) {
36         m_hasAsyncUnmapBuffer = version;
37     }
setHasSyncBufferData(bool value)38     void setHasSyncBufferData(bool value) {
39         m_hasSyncBufferData = value;
40     }
setNoHostError(bool noHostError)41     void setNoHostError(bool noHostError) {
42         m_noHostError = noHostError;
43     }
setClientState(GLClientState * state)44     void setClientState(GLClientState *state) {
45         m_state = state;
46     }
setVersion(int major,int minor,int deviceMajor,int deviceMinor)47     void setVersion(int major, int minor,
48                     int deviceMajor, int deviceMinor) {
49         m_currMajorVersion = major;
50         m_currMinorVersion = minor;
51         m_deviceMajorVersion = deviceMajor;
52         m_deviceMinorVersion = deviceMinor;
53     }
setClientStateMakeCurrent(GLClientState * state,int majorVersion,int minorVersion,int deviceMajorVersion,int deviceMinorVersion)54     void setClientStateMakeCurrent(GLClientState *state,
55                                    int majorVersion,
56                                    int minorVersion,
57                                    int deviceMajorVersion,
58                                    int deviceMinorVersion) {
59         m_state = state;
60         m_state->fromMakeCurrent();
61         m_currMajorVersion = majorVersion;
62         m_currMinorVersion = minorVersion;
63         m_deviceMajorVersion = deviceMajorVersion;
64         m_deviceMinorVersion = deviceMinorVersion;
65     }
setSharedGroup(GLSharedGroupPtr shared)66     void setSharedGroup(GLSharedGroupPtr shared) {
67         m_shared = shared;
68         if (m_state && m_shared) {
69             m_state->setTextureData(m_shared->getTextureData());
70             m_state->setRenderbufferInfo(m_shared->getRenderbufferInfo());
71             m_state->setSamplerInfo(m_shared->getSamplerInfo());
72         }
73     }
majorVersion()74     int majorVersion() const { return m_currMajorVersion; }
minorVersion()75     int minorVersion() const { return m_currMinorVersion; }
setExtensions(const char * exts,const std::vector<std::string> & extArray)76     void setExtensions(const char* exts,
77                        const std::vector<std::string>& extArray) {
78         m_currExtensions = std::string(exts);
79         m_currExtensionsArray = extArray;
80         m_state->setExtensions(m_currExtensions);
81     }
hasExtension(const char * ext)82     bool hasExtension(const char* ext) const {
83         return m_currExtensions.find(ext) != std::string::npos;
84     }
state()85     const GLClientState *state() { return m_state; }
shared()86     const GLSharedGroupPtr shared() { return m_shared; }
flush()87     void flush() { m_stream->flush(); }
88 
setInitialized()89     void setInitialized(){ m_initialized = true; };
isInitialized()90     bool isInitialized(){ return m_initialized; };
91 
setError(GLenum error)92     virtual void setError(GLenum error){ m_error = error; };
getError()93     virtual GLenum getError() { return m_error; };
94 
getErrorPtr()95     __attribute__((always_inline)) GLenum* getErrorPtr() { return &m_error; }
hasError()96     __attribute__((always_inline)) bool hasError() const { return m_error != GL_NO_ERROR; }
97 
98     void override2DTextureTarget(GLenum target);
99     void restore2DTextureTarget(GLenum target);
100     void associateEGLImage(GLenum target, GLeglImageOES eglImage, int width, int height);
101 
102     // Convenience functions for buffers
103     GLuint boundBuffer(GLenum target) const;
104     BufferData* getBufferData(GLenum target) const;
105     BufferData* getBufferDataById(GLuint buffer) const;
106     bool isBufferMapped(GLuint buffer) const;
107     bool isBufferTargetMapped(GLenum target) const;
108 
109 private:
110 
111     int m_currMajorVersion;
112     int m_currMinorVersion;
113     int m_deviceMajorVersion;
114     int m_deviceMinorVersion;
115     std::string m_currExtensions;
116     std::vector<std::string> m_currExtensionsArray;
117 
118     bool    m_hasAsyncUnmapBuffer;
119     bool    m_hasSyncBufferData;
120     bool    m_initialized;
121     bool    m_noHostError;
122     GLClientState *m_state;
123     GLSharedGroupPtr m_shared;
124     GLenum  m_error;
125 
126     GLint *m_compressedTextureFormats;
127     GLint m_num_compressedTextureFormats;
128     GLint *getCompressedTextureFormats();
129 
130     GLint m_max_combinedTextureImageUnits;
131     GLint m_max_vertexTextureImageUnits;
132     GLint m_max_array_texture_layers;;
133     GLint m_max_textureImageUnits;
134     GLint m_max_cubeMapTextureSize;
135     GLint m_max_renderBufferSize;
136     GLint m_max_textureSize;
137     GLint m_max_3d_textureSize;
138     GLint m_max_vertexAttribStride;
139 
140     GLint m_max_transformFeedbackSeparateAttribs;
141     GLint m_max_uniformBufferBindings;
142     GLint m_max_colorAttachments;
143     GLint m_max_drawBuffers;
144 
145     GLint m_max_atomicCounterBufferBindings;
146     GLint m_max_shaderStorageBufferBindings;
147     GLint m_max_vertexAttribBindings;
148 
149     GLuint m_ssbo_offset_align;
150     GLuint m_ubo_offset_align;
151 
152     GLint m_log2MaxTextureSize;
153 
154     std::vector<char> m_fixedBuffer;
155 
156     uint32_t m_drawCallFlushInterval;
157     uint32_t m_drawCallFlushCount;
158 
159     bool m_primitiveRestartEnabled;
160     GLuint m_primitiveRestartIndex;
161 
162     void calcIndexRange(const void* indices,
163                         GLenum type, GLsizei count,
164                         int* minIndex, int* maxIndex);
165     void* recenterIndices(const void* src,
166                           GLenum type, GLsizei count,
167                           int minIndex);
168     void getBufferIndexRange(BufferData* buf, const void* dataWithOffset,
169                              GLenum type, size_t count, size_t offset,
170                              int* minIndex_out, int* maxIndex_out);
171     void getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const;
172     void sendVertexAttributes(GLint first, GLsizei count, bool hasClientArrays, GLsizei primcount = 0);
173     void flushDrawCall();
174 
175     bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
176     void updateHostTexture2DBindingsFromProgramData(GLuint program);
177     bool texture2DNeedsOverride(GLenum target) const;
178 
179     // Utility classes for safe queries that
180     // need access to private class members
181     class ErrorUpdater;
182     template<class T> class ScopedQueryUpdate;
183 
184     // General queries
185     void safe_glGetBooleanv(GLenum param, GLboolean *val);
186     void safe_glGetFloatv(GLenum param, GLfloat *val);
187     void safe_glGetIntegerv(GLenum param, GLint *val);
188     void safe_glGetInteger64v(GLenum param, GLint64 *val);
189     void safe_glGetIntegeri_v(GLenum param, GLuint index, GLint *val);
190     void safe_glGetInteger64i_v(GLenum param, GLuint index, GLint64 *val);
191     void safe_glGetBooleani_v(GLenum param, GLuint index, GLboolean *val);
192 
193     // API implementation
194     glGetError_client_proc_t    m_glGetError_enc;
195     static GLenum s_glGetError(void * self);
196 
197     glFlush_client_proc_t m_glFlush_enc;
198     static void s_glFlush(void * self);
199 
200     glPixelStorei_client_proc_t m_glPixelStorei_enc;
201     static void s_glPixelStorei(void *self, GLenum param, GLint value);
202 
203     glGetString_client_proc_t m_glGetString_enc;
204     static const GLubyte * s_glGetString(void *self, GLenum name);
205 
206     glBindBuffer_client_proc_t m_glBindBuffer_enc;
207     static void s_glBindBuffer(void *self, GLenum target, GLuint id);
208     void doBindBufferEncodeCached(GLenum taret, GLuint id);
209 
210     glBufferData_client_proc_t m_glBufferData_enc;
211     static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
212     glBufferSubData_client_proc_t m_glBufferSubData_enc;
213     static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
214 
215     glGenBuffers_client_proc_t m_glGenBuffers_enc;
216     static void s_glGenBuffers(void *self, GLsizei n, GLuint * buffers);
217 
218     glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc;
219     static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
220 
221     glDrawArrays_client_proc_t m_glDrawArrays_enc;
222     static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
223 
224     glDrawElements_client_proc_t m_glDrawElements_enc;
225     static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
226 
227     glDrawArraysNullAEMU_client_proc_t m_glDrawArraysNullAEMU_enc;
228     static void s_glDrawArraysNullAEMU(void *self, GLenum mode, GLint first, GLsizei count);
229 
230     glDrawElementsNullAEMU_client_proc_t m_glDrawElementsNullAEMU_enc;
231     static void s_glDrawElementsNullAEMU(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
232 
233     glGetIntegerv_client_proc_t m_glGetIntegerv_enc;
234     static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
235 
236     glGetFloatv_client_proc_t m_glGetFloatv_enc;
237     static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
238 
239     glGetBooleanv_client_proc_t m_glGetBooleanv_enc;
240     static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
241 
242     glGetInteger64v_client_proc_t m_glGetInteger64v_enc;
243     static void s_glGetInteger64v(void* self, GLenum param, GLint64* val);
244 
245     glGetBooleani_v_client_proc_t m_glGetBooleani_v_enc;
246     static void s_glGetBooleani_v(void* self, GLenum param, GLuint index, GLboolean* val);
247 
248     glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc;
249     static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type,
250                                         GLboolean normalized, GLsizei stride, const GLvoid * ptr);
251 
252     glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc;
253     static void s_glEnableVertexAttribArray(void *self, GLuint index);
254 
255     glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc;
256     static void s_glDisableVertexAttribArray(void *self, GLuint index);
257 
258     glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc;
259     static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params);
260 
261     glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc;
262     static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params);
263 
264     glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc;
265     static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer);
266 
267     static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length);
268 
269     static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length);
270 
271     static void s_glFinish(void *self);
272 
273     glLinkProgram_client_proc_t m_glLinkProgram_enc;
274     static void s_glLinkProgram(void *self, GLuint program);
275 
276     glDeleteProgram_client_proc_t m_glDeleteProgram_enc;
277     static void s_glDeleteProgram(void * self, GLuint program);
278 
279     glGetUniformiv_client_proc_t m_glGetUniformiv_enc;
280     static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params);
281 
282     glGetUniformfv_client_proc_t m_glGetUniformfv_enc;
283     static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params);
284 
285     glCreateProgram_client_proc_t m_glCreateProgram_enc;
286     static GLuint s_glCreateProgram(void *self);
287 
288     glCreateShader_client_proc_t m_glCreateShader_enc;
289     static GLuint s_glCreateShader(void *self, GLenum shaderType);
290 
291     glDeleteShader_client_proc_t m_glDeleteShader_enc;
292     static void s_glDeleteShader(void *self, GLuint shader);
293 
294     glAttachShader_client_proc_t m_glAttachShader_enc;
295     static void s_glAttachShader(void *self, GLuint program, GLuint shader);
296 
297     glDetachShader_client_proc_t m_glDetachShader_enc;
298     static void s_glDetachShader(void *self, GLuint program, GLuint shader);
299 
300     glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc;
301     static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount,
302             GLsizei* count, GLuint* shaders);
303 
304     glGetShaderSource_client_proc_t m_glGetShaderSource_enc;
305     static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize,
306             GLsizei* length, GLchar* source);
307 
308     glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc;
309     static void s_glGetShaderInfoLog(void *self,GLuint shader,
310             GLsizei bufsize, GLsizei* length, GLchar* infolog);
311 
312     glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc;
313     static void s_glGetProgramInfoLog(void *self,GLuint program,
314             GLsizei bufsize, GLsizei* length, GLchar* infolog);
315 
316     glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc;
317     static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name);
318     glUseProgram_client_proc_t m_glUseProgram_enc;
319 
320     glUniform1f_client_proc_t m_glUniform1f_enc;
321     glUniform1fv_client_proc_t m_glUniform1fv_enc;
322     glUniform1i_client_proc_t m_glUniform1i_enc;
323     glUniform1iv_client_proc_t m_glUniform1iv_enc;
324     glUniform2f_client_proc_t m_glUniform2f_enc;
325     glUniform2fv_client_proc_t m_glUniform2fv_enc;
326     glUniform2i_client_proc_t m_glUniform2i_enc;
327     glUniform2iv_client_proc_t m_glUniform2iv_enc;
328     glUniform3f_client_proc_t m_glUniform3f_enc;
329     glUniform3fv_client_proc_t m_glUniform3fv_enc;
330     glUniform3i_client_proc_t m_glUniform3i_enc;
331     glUniform3iv_client_proc_t m_glUniform3iv_enc;
332     glUniform4f_client_proc_t m_glUniform4f_enc;
333     glUniform4fv_client_proc_t m_glUniform4fv_enc;
334     glUniform4i_client_proc_t m_glUniform4i_enc;
335     glUniform4iv_client_proc_t m_glUniform4iv_enc;
336     glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc;
337     glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc;
338     glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc;
339 
340     static void s_glUseProgram(void *self, GLuint program);
341 	static void s_glUniform1f(void *self , GLint location, GLfloat x);
342 	static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v);
343 	static void s_glUniform1i(void *self , GLint location, GLint x);
344 	static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v);
345 	static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y);
346 	static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v);
347 	static void s_glUniform2i(void *self , GLint location, GLint x, GLint y);
348 	static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v);
349 	static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z);
350 	static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v);
351 	static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z);
352 	static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v);
353 	static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
354 	static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v);
355 	static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w);
356 	static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v);
357 	static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
358 	static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
359 	static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
360 
361     glActiveTexture_client_proc_t m_glActiveTexture_enc;
362     glBindTexture_client_proc_t m_glBindTexture_enc;
363     glDeleteTextures_client_proc_t m_glDeleteTextures_enc;
364     glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc;
365     glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc;
366     glTexParameterf_client_proc_t m_glTexParameterf_enc;
367     glTexParameterfv_client_proc_t m_glTexParameterfv_enc;
368     glTexParameteri_client_proc_t m_glTexParameteri_enc;
369     glTexParameteriv_client_proc_t m_glTexParameteriv_enc;
370     glTexImage2D_client_proc_t m_glTexImage2D_enc;
371     glTexSubImage2D_client_proc_t m_glTexSubImage2D_enc;
372     glCopyTexImage2D_client_proc_t m_glCopyTexImage2D_enc;
373 
374     static void s_glActiveTexture(void* self, GLenum texture);
375     static void s_glBindTexture(void* self, GLenum target, GLuint texture);
376     static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
377     static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
378     static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
379     static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
380     static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
381     static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
382     static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
383     static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat,
384             GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
385             const GLvoid* pixels);
386     static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset,
387             GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
388             const GLvoid* pixels);
389     static void s_glCopyTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat,
390             GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
391 
392     glGenRenderbuffers_client_proc_t m_glGenRenderbuffers_enc;
393     static void s_glGenRenderbuffers(void* self, GLsizei n, GLuint* renderbuffers);
394     glDeleteRenderbuffers_client_proc_t m_glDeleteRenderbuffers_enc;
395     static void s_glDeleteRenderbuffers(void* self, GLsizei n, const GLuint* renderbuffers);
396 
397     glBindRenderbuffer_client_proc_t m_glBindRenderbuffer_enc;
398     static void s_glBindRenderbuffer(void* self, GLenum target, GLuint renderbuffer);
399 
400     glRenderbufferStorage_client_proc_t m_glRenderbufferStorage_enc;
401     static void s_glRenderbufferStorage(void* self, GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
402 
403     glFramebufferRenderbuffer_client_proc_t m_glFramebufferRenderbuffer_enc;
404     static void s_glFramebufferRenderbuffer(void* self, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
405 
406     glGenFramebuffers_client_proc_t m_glGenFramebuffers_enc;
407     static void s_glGenFramebuffers(void* self, GLsizei n, GLuint* framebuffers);
408     glDeleteFramebuffers_client_proc_t m_glDeleteFramebuffers_enc;
409     static void s_glDeleteFramebuffers(void* self, GLsizei n, const GLuint* framebuffers);
410 
411     glBindFramebuffer_client_proc_t m_glBindFramebuffer_enc;
412     static void s_glBindFramebuffer(void* self, GLenum target, GLuint framebuffer);
413 
414     glFramebufferParameteri_client_proc_t m_glFramebufferParameteri_enc;
415     static void s_glFramebufferParameteri(void *self, GLenum target, GLenum pname, GLint param);
416 
417     glFramebufferTexture2D_client_proc_t m_glFramebufferTexture2D_enc;
418     static void s_glFramebufferTexture2D(void* self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
419 
420     glFramebufferTexture3DOES_client_proc_t m_glFramebufferTexture3DOES_enc;
421     static void s_glFramebufferTexture3DOES(void*self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
422 
423     glGetFramebufferAttachmentParameteriv_client_proc_t m_glGetFramebufferAttachmentParameteriv_enc;
424     static void s_glGetFramebufferAttachmentParameteriv(void* self, GLenum target, GLenum attachment, GLenum pname, GLint* params);
425 
426     glCheckFramebufferStatus_client_proc_t m_glCheckFramebufferStatus_enc;
427     static GLenum s_glCheckFramebufferStatus(void* self,
428             GLenum target);
429 
430     // GLES 3.0-specific custom encoders
431 
432     // VAO (+ ES 2 extension)
433     glGenVertexArrays_client_proc_t m_glGenVertexArrays_enc;
434     glDeleteVertexArrays_client_proc_t m_glDeleteVertexArrays_enc;
435     glBindVertexArray_client_proc_t m_glBindVertexArray_enc;
436     glGenVertexArraysOES_client_proc_t m_glGenVertexArraysOES_enc;
437     glDeleteVertexArraysOES_client_proc_t m_glDeleteVertexArraysOES_enc;
438     glBindVertexArrayOES_client_proc_t m_glBindVertexArrayOES_enc;
439     static void s_glGenVertexArrays(void *self, GLsizei n, GLuint* arrays);
440     static void s_glDeleteVertexArrays(void *self , GLsizei n, const GLuint* arrays);
441     static void s_glBindVertexArray(void *self , GLuint array);
442 
443     // Mapped buffers
444     static void* s_glMapBufferOES(void* self, GLenum target, GLenum access);
445     static GLboolean s_glUnmapBufferOES(void* self, GLenum target);
446     static void* s_glMapBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
447     static void* s_glMapBufferRangeAEMUImpl(GL2Encoder* ctx, GLenum target,
448                                             GLintptr offset, GLsizeiptr length,
449                                             GLbitfield access, BufferData* buf);
450     static GLboolean s_glUnmapBuffer(void* self, GLenum target);
451     static void s_glFlushMappedBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length);
452 
453     // Custom encodes for 2D compressed textures b/c we need to account for
454     // nonzero GL_PIXEL_UNPACK_BUFFER
455     glCompressedTexImage2D_client_proc_t m_glCompressedTexImage2D_enc;
456     static void s_glCompressedTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
457     glCompressedTexSubImage2D_client_proc_t m_glCompressedTexSubImage2D_enc;
458     static void s_glCompressedTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
459 
460     // Indexed, range bind
461     glBindBufferRange_client_proc_t m_glBindBufferRange_enc;
462     static void s_glBindBufferRange(void *self , GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
463 
464     glBindBufferBase_client_proc_t m_glBindBufferBase_enc;
465     static void s_glBindBufferBase(void *self , GLenum target, GLuint index, GLuint buffer);
466 
467     // TODO:
468     // VertexAttrib(I)Pointer
469     // VertexAttribBinding
470     // BindVertexBuffer
471     // depend on other state as well
472     enum IndexedBufferBindOp {
473         BindBufferBase,
474         BindBufferRange,
475         // TODO
476         // VertexAttribPointer,
477         // VertexAttribIPointer,
478         // VertexAttribBinding,
479         // VertexAttribFormat,
480         // BindVertexBuffer,
481     };
482     void doIndexedBufferBindEncodeCached(IndexedBufferBindOp op, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size, GLintptr stride, GLintptr effectiveStride);
483 
484     glCopyBufferSubData_client_proc_t m_glCopyBufferSubData_enc;
485     static void s_glCopyBufferSubData(void *self , GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size);
486 
487     glGetBufferParameteriv_client_proc_t m_glGetBufferParameteriv_enc;
488     static void s_glGetBufferParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
489 
490     glGetBufferParameteri64v_client_proc_t m_glGetBufferParameteri64v_enc;
491     static void s_glGetBufferParameteri64v(void* self, GLenum target, GLenum pname, GLint64* params);
492 
493     glGetBufferPointerv_client_proc_t m_glGetBufferPointerv_enc;
494     static void s_glGetBufferPointerv(void* self, GLenum target, GLenum pname, GLvoid** params);
495 
496     glGetUniformIndices_client_proc_t m_glGetUniformIndices_enc;
497     static void s_glGetUniformIndices(void* self, GLuint program, GLsizei uniformCount, const GLchar ** uniformNames, GLuint* uniformIndices);
498 
499     glUniform1ui_client_proc_t m_glUniform1ui_enc;
500     glUniform1uiv_client_proc_t m_glUniform1uiv_enc;
501     glUniform2ui_client_proc_t m_glUniform2ui_enc;
502     glUniform2uiv_client_proc_t m_glUniform2uiv_enc;
503     glUniform3ui_client_proc_t m_glUniform3ui_enc;
504     glUniform3uiv_client_proc_t m_glUniform3uiv_enc;
505     glUniform4ui_client_proc_t m_glUniform4ui_enc;
506     glUniform4uiv_client_proc_t m_glUniform4uiv_enc;
507     glUniformMatrix2x3fv_client_proc_t m_glUniformMatrix2x3fv_enc;
508     glUniformMatrix2x4fv_client_proc_t m_glUniformMatrix2x4fv_enc;
509     glUniformMatrix3x2fv_client_proc_t m_glUniformMatrix3x2fv_enc;
510     glUniformMatrix3x4fv_client_proc_t m_glUniformMatrix3x4fv_enc;
511     glUniformMatrix4x2fv_client_proc_t m_glUniformMatrix4x2fv_enc;
512     glUniformMatrix4x3fv_client_proc_t m_glUniformMatrix4x3fv_enc;
513 
514     static void s_glUniform1ui(void* self, GLint location, GLuint v0);
515     static void s_glUniform2ui(void* self, GLint location, GLuint v0, GLuint v1);
516     static void s_glUniform3ui(void* self, GLint location, GLuint v0, GLuint v1, GLuint v2);
517     static void s_glUniform4ui(void* self, GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3);
518     static void s_glUniform1uiv(void* self, GLint location, GLsizei count, const GLuint *value);
519     static void s_glUniform2uiv(void* self, GLint location, GLsizei count, const GLuint *value);
520     static void s_glUniform3uiv(void* self, GLint location, GLsizei count, const GLuint *value);
521     static void s_glUniform4uiv(void* self, GLint location, GLsizei count, const GLuint *value);
522     static void s_glUniformMatrix2x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
523     static void s_glUniformMatrix3x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
524     static void s_glUniformMatrix2x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
525     static void s_glUniformMatrix4x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
526     static void s_glUniformMatrix3x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
527     static void s_glUniformMatrix4x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
528 
529     glGetUniformuiv_client_proc_t m_glGetUniformuiv_enc;
530     static void s_glGetUniformuiv(void *self, GLuint program, GLint location, GLuint* params);
531 
532     glGetActiveUniformBlockiv_client_proc_t m_glGetActiveUniformBlockiv_enc;
533     static void s_glGetActiveUniformBlockiv(void* self, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
534 
535     glGetVertexAttribIiv_client_proc_t m_glGetVertexAttribIiv_enc;
536     static void s_glGetVertexAttribIiv(void* self, GLuint index, GLenum pname, GLint* params);
537 
538     glGetVertexAttribIuiv_client_proc_t m_glGetVertexAttribIuiv_enc;
539     static void s_glGetVertexAttribIuiv(void* self, GLuint index, GLenum pname, GLuint* params);
540 
541     static void s_glVertexAttribIPointer(void* self, GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
542 
543     glVertexAttribDivisor_client_proc_t m_glVertexAttribDivisor_enc;
544     static void s_glVertexAttribDivisor(void* self, GLuint index, GLuint divisor);
545 
546     glRenderbufferStorageMultisample_client_proc_t m_glRenderbufferStorageMultisample_enc;
547     static void s_glRenderbufferStorageMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
548 
549     glDrawBuffers_client_proc_t m_glDrawBuffers_enc;
550     static void s_glDrawBuffers(void* self, GLsizei n, const GLenum* bufs);
551 
552     glReadBuffer_client_proc_t m_glReadBuffer_enc;
553     static void s_glReadBuffer(void* self, GLenum src);
554 
555     glFramebufferTextureLayer_client_proc_t m_glFramebufferTextureLayer_enc;
556     static void s_glFramebufferTextureLayer(void* self, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
557 
558     glTexStorage2D_client_proc_t m_glTexStorage2D_enc;
559     static void s_glTexStorage2D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
560 
561     static void s_glTransformFeedbackVaryings(void* self, GLuint program, GLsizei count, const char** varyings, GLenum bufferMode);
562 
563     glBeginTransformFeedback_client_proc_t m_glBeginTransformFeedback_enc;
564     static void s_glBeginTransformFeedback(void* self, GLenum primitiveMode);
565 
566     glEndTransformFeedback_client_proc_t m_glEndTransformFeedback_enc;
567     static void s_glEndTransformFeedback(void* self);
568 
569     glPauseTransformFeedback_client_proc_t m_glPauseTransformFeedback_enc;
570     static void s_glPauseTransformFeedback(void* self);
571 
572     glResumeTransformFeedback_client_proc_t m_glResumeTransformFeedback_enc;
573     static void s_glResumeTransformFeedback(void* self);
574 
575     glTexImage3D_client_proc_t m_glTexImage3D_enc;
576     static void s_glTexImage3D(void* self, GLenum target, GLint level, GLint internalFormat,
577                                GLsizei width, GLsizei height, GLsizei depth,
578                                GLint border, GLenum format, GLenum type, const GLvoid* data);
579 
580     glTexSubImage3D_client_proc_t m_glTexSubImage3D_enc;
581     static void s_glTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data);
582 
583     glCompressedTexImage3D_client_proc_t m_glCompressedTexImage3D_enc;
584     static void s_glCompressedTexImage3D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
585     glCompressedTexSubImage3D_client_proc_t m_glCompressedTexSubImage3D_enc;
586     static void s_glCompressedTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
587 
588 
589     glTexStorage3D_client_proc_t m_glTexStorage3D_enc;
590     static void s_glTexStorage3D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
591 
592     glDrawArraysInstanced_client_proc_t m_glDrawArraysInstanced_enc;
593     static void s_glDrawArraysInstanced(void* self, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
594 
595     static void s_glDrawElementsInstanced(void* self, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
596 
597     glDrawRangeElements_client_proc_t m_glDrawRangeElements_enc;
598     static void s_glDrawRangeElements(void* self, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
599 
600     static const GLubyte* s_glGetStringi(void* self, GLenum name, GLuint index);
601 
602     glGetProgramBinary_client_proc_t m_glGetProgramBinary_enc;
603     static void s_glGetProgramBinary(void* self, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary);
604 
605     glReadPixels_client_proc_t m_glReadPixels_enc;
606     static void s_glReadPixels(void* self, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
607 
608     glEnable_client_proc_t m_glEnable_enc;
609     static void s_glEnable(void* self, GLenum what);
610     glDisable_client_proc_t m_glDisable_enc;
611     static void s_glDisable(void* self, GLenum what);
612 
613     glClearBufferiv_client_proc_t m_glClearBufferiv_enc;
614     static void s_glClearBufferiv(void* self, GLenum buffer, GLint drawBuffer, const GLint* value);
615 
616     glClearBufferuiv_client_proc_t m_glClearBufferuiv_enc;
617     static void s_glClearBufferuiv(void* self, GLenum buffer, GLint drawBuffer, const GLuint* value);
618 
619     glClearBufferfv_client_proc_t m_glClearBufferfv_enc;
620     static void s_glClearBufferfv(void* self, GLenum buffer, GLint drawBuffer, const GLfloat* value);
621 
622     glBlitFramebuffer_client_proc_t m_glBlitFramebuffer_enc;
623     static void s_glBlitFramebuffer(void* self, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
624 
625     static void s_glGetInternalformativ(void* self, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
626 
627     glGenerateMipmap_client_proc_t m_glGenerateMipmap_enc;
628     static void s_glGenerateMipmap(void* self, GLenum target);
629 
630     glBindSampler_client_proc_t m_glBindSampler_enc;
631     static void s_glBindSampler(void* self, GLuint unit, GLuint sampler);
632 
633     glDeleteSamplers_client_proc_t m_glDeleteSamplers_enc;
634     static void s_glDeleteSamplers(void* self, GLsizei n, const GLuint* samplers);
635 
636     static GLsync s_glFenceSync(void* self, GLenum condition, GLbitfield flags);
637     static GLenum s_glClientWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout);
638     static void s_glWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout);
639     static void s_glDeleteSync(void* self, GLsync to_delete);
640     static GLboolean s_glIsSync(void* self, GLsync sync);
641     static void s_glGetSynciv(void* self, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
642 
643     glGetIntegeri_v_client_proc_t m_glGetIntegeri_v_enc;
644     static void s_glGetIntegeri_v(void* self, GLenum target, GLuint index, GLint* params);
645 
646     glGetInteger64i_v_client_proc_t m_glGetInteger64i_v_enc;
647     static void s_glGetInteger64i_v(void* self, GLenum target, GLuint index, GLint64* params);
648 
649     glGetShaderiv_client_proc_t m_glGetShaderiv_enc;
650     static void s_glGetShaderiv(void* self, GLuint shader, GLenum pname, GLint* params);
651 
652     // 3.1
653     glActiveShaderProgram_client_proc_t m_glActiveShaderProgram_enc;
654     static void s_glActiveShaderProgram(void* self, GLuint pipeline, GLuint program);
655     static GLuint s_glCreateShaderProgramv(void* self, GLenum type, GLsizei count, const char** strings);
656 
657     glProgramUniform1f_client_proc_t m_glProgramUniform1f_enc;
658     glProgramUniform1fv_client_proc_t m_glProgramUniform1fv_enc;
659     glProgramUniform1i_client_proc_t m_glProgramUniform1i_enc;
660     glProgramUniform1iv_client_proc_t m_glProgramUniform1iv_enc;
661     glProgramUniform1ui_client_proc_t m_glProgramUniform1ui_enc;
662     glProgramUniform1uiv_client_proc_t m_glProgramUniform1uiv_enc;
663     glProgramUniform2f_client_proc_t m_glProgramUniform2f_enc;
664     glProgramUniform2fv_client_proc_t m_glProgramUniform2fv_enc;
665     glProgramUniform2i_client_proc_t m_glProgramUniform2i_enc;
666     glProgramUniform2iv_client_proc_t m_glProgramUniform2iv_enc;
667     glProgramUniform2ui_client_proc_t m_glProgramUniform2ui_enc;
668     glProgramUniform2uiv_client_proc_t m_glProgramUniform2uiv_enc;
669     glProgramUniform3f_client_proc_t m_glProgramUniform3f_enc;
670     glProgramUniform3fv_client_proc_t m_glProgramUniform3fv_enc;
671     glProgramUniform3i_client_proc_t m_glProgramUniform3i_enc;
672     glProgramUniform3iv_client_proc_t m_glProgramUniform3iv_enc;
673     glProgramUniform3ui_client_proc_t m_glProgramUniform3ui_enc;
674     glProgramUniform3uiv_client_proc_t m_glProgramUniform3uiv_enc;
675     glProgramUniform4f_client_proc_t m_glProgramUniform4f_enc;
676     glProgramUniform4fv_client_proc_t m_glProgramUniform4fv_enc;
677     glProgramUniform4i_client_proc_t m_glProgramUniform4i_enc;
678     glProgramUniform4iv_client_proc_t m_glProgramUniform4iv_enc;
679     glProgramUniform4ui_client_proc_t m_glProgramUniform4ui_enc;
680     glProgramUniform4uiv_client_proc_t m_glProgramUniform4uiv_enc;
681     glProgramUniformMatrix2fv_client_proc_t m_glProgramUniformMatrix2fv_enc;
682     glProgramUniformMatrix2x3fv_client_proc_t m_glProgramUniformMatrix2x3fv_enc;
683     glProgramUniformMatrix2x4fv_client_proc_t m_glProgramUniformMatrix2x4fv_enc;
684     glProgramUniformMatrix3fv_client_proc_t m_glProgramUniformMatrix3fv_enc;
685     glProgramUniformMatrix3x2fv_client_proc_t m_glProgramUniformMatrix3x2fv_enc;
686     glProgramUniformMatrix3x4fv_client_proc_t m_glProgramUniformMatrix3x4fv_enc;
687     glProgramUniformMatrix4fv_client_proc_t m_glProgramUniformMatrix4fv_enc;
688     glProgramUniformMatrix4x2fv_client_proc_t m_glProgramUniformMatrix4x2fv_enc;
689     glProgramUniformMatrix4x3fv_client_proc_t m_glProgramUniformMatrix4x3fv_enc;
690 
691     static void s_glProgramUniform1f(void* self, GLuint program, GLint location, GLfloat v0);
692     static void s_glProgramUniform2f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1);
693     static void s_glProgramUniform3f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
694     static void s_glProgramUniform4f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
695     static void s_glProgramUniform1i(void* self, GLuint program, GLint location, GLint v0);
696     static void s_glProgramUniform2i(void* self, GLuint program, GLint location, GLint v0, GLint v1);
697     static void s_glProgramUniform3i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
698     static void s_glProgramUniform4i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
699     static void s_glProgramUniform1ui(void* self, GLuint program, GLint location, GLuint v0);
700     static void s_glProgramUniform2ui(void* self, GLuint program, GLint location, GLint v0, GLuint v1);
701     static void s_glProgramUniform3ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLuint v2);
702     static void s_glProgramUniform4ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3);
703     static void s_glProgramUniform1fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
704     static void s_glProgramUniform2fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
705     static void s_glProgramUniform3fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
706     static void s_glProgramUniform4fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
707     static void s_glProgramUniform1iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
708     static void s_glProgramUniform2iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
709     static void s_glProgramUniform3iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
710     static void s_glProgramUniform4iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
711     static void s_glProgramUniform1uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
712     static void s_glProgramUniform2uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
713     static void s_glProgramUniform3uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
714     static void s_glProgramUniform4uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
715     static void s_glProgramUniformMatrix2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
716     static void s_glProgramUniformMatrix3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
717     static void s_glProgramUniformMatrix4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
718     static void s_glProgramUniformMatrix2x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
719     static void s_glProgramUniformMatrix3x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
720     static void s_glProgramUniformMatrix2x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
721     static void s_glProgramUniformMatrix4x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
722     static void s_glProgramUniformMatrix3x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
723     static void s_glProgramUniformMatrix4x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
724 
725     glProgramParameteri_client_proc_t m_glProgramParameteri_enc;
726     glUseProgramStages_client_proc_t m_glUseProgramStages_enc;
727     glBindProgramPipeline_client_proc_t m_glBindProgramPipeline_enc;
728 
729     static void s_glProgramParameteri(void* self, GLuint program, GLenum pname, GLint value);
730     static void s_glUseProgramStages(void *self, GLuint pipeline, GLbitfield stages, GLuint program);
731     static void s_glBindProgramPipeline(void *self, GLuint pipeline);
732 
733     glGetProgramResourceiv_client_proc_t m_glGetProgramResourceiv_enc;
734     glGetProgramResourceIndex_client_proc_t m_glGetProgramResourceIndex_enc;
735     glGetProgramResourceLocation_client_proc_t m_glGetProgramResourceLocation_enc;
736     glGetProgramResourceName_client_proc_t m_glGetProgramResourceName_enc;
737     glGetProgramPipelineInfoLog_client_proc_t m_glGetProgramPipelineInfoLog_enc;
738 
739     static void s_glGetProgramResourceiv(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params);
740     static GLuint s_glGetProgramResourceIndex(void* self, GLuint program, GLenum programInterface, const char* name);
741     static GLint s_glGetProgramResourceLocation(void* self, GLuint program, GLenum programInterface, const char* name);
742     static void s_glGetProgramResourceName(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, char* name);
743 
744     static void s_glGetProgramPipelineInfoLog(void* self, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
745 
746     // TODO: Compute shaders:
747     // make sure it's OK to put memory barriers and compute dispatch
748     // on the default encoding path
749 
750     glVertexAttribFormat_client_proc_t m_glVertexAttribFormat_enc;
751     glVertexAttribIFormat_client_proc_t m_glVertexAttribIFormat_enc;
752     glVertexBindingDivisor_client_proc_t m_glVertexBindingDivisor_enc;
753     glVertexAttribBinding_client_proc_t m_glVertexAttribBinding_enc;
754     glBindVertexBuffer_client_proc_t m_glBindVertexBuffer_enc;
755 
756     static void s_glVertexAttribFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
757     static void s_glVertexAttribIFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
758     static void s_glVertexBindingDivisor(void* self, GLuint bindingindex, GLuint divisor);
759     static void s_glVertexAttribBinding(void* self, GLuint attribindex, GLuint bindingindex);
760     static void s_glBindVertexBuffer(void* self, GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride);
761 
762     // Indirect draws
763     static void s_glDrawArraysIndirect(void* self, GLenum mode, const void* indirect);
764     static void s_glDrawElementsIndirect(void* self, GLenum mode, GLenum type, const void* indirect);
765 
766     // Multisampled textures
767     glTexStorage2DMultisample_client_proc_t m_glTexStorage2DMultisample_enc;
768     static void s_glTexStorage2DMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
769 
770     static GLenum s_glGetGraphicsResetStatusEXT(void* self);
771     static void s_glReadnPixelsEXT(void* self, GLint x, GLint y, GLsizei width,
772             GLsizei height, GLenum format, GLenum type, GLsizei bufSize,
773             GLvoid* pixels);
774     static void s_glGetnUniformfvEXT(void *self, GLuint program, GLint location,
775             GLsizei bufSize, GLfloat* params);
776     static void s_glGetnUniformivEXT(void *self, GLuint program, GLint location,
777             GLsizei bufSize, GLint* params);
778 
779     // Invalidate framebuffer
780     static void s_glInvalidateFramebuffer(void* self, GLenum target, GLsizei numAttachments, const GLenum *attachments);
781     static void s_glInvalidateSubFramebuffer(void* self, GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
782 
783     glInvalidateFramebuffer_client_proc_t m_glInvalidateFramebuffer_enc;
784     glInvalidateSubFramebuffer_client_proc_t m_glInvalidateSubFramebuffer_enc;;
785 
786     // Dispatch compute
787     static void s_glDispatchCompute(void* self, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
788     static void s_glDispatchComputeIndirect(void* self, GLintptr indirect);
789 
790     glDispatchCompute_client_proc_t m_glDispatchCompute_enc;
791     glDispatchComputeIndirect_client_proc_t m_glDispatchComputeIndirect_enc;
792 
793     // State tracking for transform feedbacks, samplers, and query objects
794     static void s_glGenTransformFeedbacks(void* self, GLsizei n, GLuint* ids);
795     static void s_glDeleteTransformFeedbacks(void* self, GLsizei n, const GLuint* ids);
796     static void s_glGenSamplers(void* self, GLsizei n, GLuint* ids);
797     static void s_glGenQueries(void* self, GLsizei n, GLuint* ids);
798     static void s_glDeleteQueries(void* self, GLsizei n, const GLuint* ids);
799 
800     glGenTransformFeedbacks_client_proc_t m_glGenTransformFeedbacks_enc;
801     glDeleteTransformFeedbacks_client_proc_t m_glDeleteTransformFeedbacks_enc;
802     glGenSamplers_client_proc_t m_glGenSamplers_enc;
803     glGenQueries_client_proc_t m_glGenQueries_enc;
804     glDeleteQueries_client_proc_t m_glDeleteQueries_enc;
805 
806     static void s_glBindTransformFeedback(void* self, GLenum target, GLuint id);
807     static void s_glBeginQuery(void* self, GLenum target, GLuint query);
808     static void s_glEndQuery(void* self, GLenum target);
809 
810     glBindTransformFeedback_client_proc_t m_glBindTransformFeedback_enc;
811     glBeginQuery_client_proc_t m_glBeginQuery_enc;
812     glEndQuery_client_proc_t m_glEndQuery_enc;
813 
814     static void s_glClear(void* self, GLbitfield mask);
815     glClear_client_proc_t m_glClear_enc;
816 
817     static void s_glClearBufferfi(void* self, GLenum buffer, GLint drawBuffer, float depth, int stencil);
818     glClearBufferfi_client_proc_t m_glClearBufferfi_enc;
819 
820     static void s_glCopyTexSubImage2D(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
821     glCopyTexSubImage2D_client_proc_t m_glCopyTexSubImage2D_enc;
822 
823     static void s_glCopyTexSubImage3D(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
824     glCopyTexSubImage3D_client_proc_t m_glCopyTexSubImage3D_enc;
825 
826     static void s_glCompileShader(void* self, GLuint shader);
827     glCompileShader_client_proc_t m_glCompileShader_enc;
828 
829     static void s_glValidateProgram(void* self, GLuint program);
830     glValidateProgram_client_proc_t m_glValidateProgram_enc;
831 
832     static void s_glProgramBinary(void *self , GLuint program, GLenum binaryFormat, const void* binary, GLsizei length);
833     glProgramBinary_client_proc_t m_glProgramBinary_enc;
834 
835     static void s_glGetSamplerParameterfv(void *self, GLuint sampler, GLenum pname, GLfloat* params);
836     static void s_glGetSamplerParameteriv(void *self, GLuint sampler, GLenum pname, GLint* params);
837     glGetSamplerParameterfv_client_proc_t m_glGetSamplerParameterfv_enc;
838     glGetSamplerParameteriv_client_proc_t m_glGetSamplerParameteriv_enc;
839 
840     static void s_glSamplerParameterf(void *self , GLuint sampler, GLenum pname, GLfloat param);
841     static void s_glSamplerParameteri(void *self , GLuint sampler, GLenum pname, GLint param);
842     static void s_glSamplerParameterfv(void *self , GLuint sampler, GLenum pname, const GLfloat* params);
843     static void s_glSamplerParameteriv(void *self , GLuint sampler, GLenum pname, const GLint* params);
844 
845     glSamplerParameterf_client_proc_t m_glSamplerParameterf_enc;
846     glSamplerParameteri_client_proc_t m_glSamplerParameteri_enc;
847     glSamplerParameterfv_client_proc_t m_glSamplerParameterfv_enc;
848     glSamplerParameteriv_client_proc_t m_glSamplerParameteriv_enc;
849 
850     static int s_glGetAttribLocation(void *self , GLuint program, const GLchar* name);
851     glGetAttribLocation_client_proc_t m_glGetAttribLocation_enc;
852 
853     static void s_glBindAttribLocation(void *self , GLuint program, GLuint index, const GLchar* name);
854     static void s_glUniformBlockBinding(void *self , GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
855     static void s_glGetTransformFeedbackVarying(void *self , GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name);
856     static void s_glScissor(void *self , GLint x, GLint y, GLsizei width, GLsizei height);
857     static void s_glDepthFunc(void *self , GLenum func);
858     static void s_glViewport(void *self , GLint x, GLint y, GLsizei width, GLsizei height);
859     static void s_glStencilFunc(void *self , GLenum func, GLint ref, GLuint mask);
860     static void s_glStencilFuncSeparate(void *self , GLenum face, GLenum func, GLint ref, GLuint mask);
861     static void s_glStencilOp(void *self , GLenum fail, GLenum zfail, GLenum zpass);
862     static void s_glStencilOpSeparate(void *self , GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
863     static void s_glStencilMaskSeparate(void *self , GLenum face, GLuint mask);
864     static void s_glBlendEquation(void *self , GLenum mode);
865     static void s_glBlendEquationSeparate(void *self , GLenum modeRGB, GLenum modeAlpha);
866     static void s_glBlendFunc(void *self , GLenum sfactor, GLenum dfactor);
867     static void s_glBlendFuncSeparate(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
868     static void s_glCullFace(void *self , GLenum mode);
869     static void s_glFrontFace(void *self , GLenum mode);
870     static void s_glLineWidth(void *self , GLfloat width);
871     static void s_glVertexAttrib1f(void *self , GLuint indx, GLfloat x);
872     static void s_glVertexAttrib2f(void *self , GLuint indx, GLfloat x, GLfloat y);
873     static void s_glVertexAttrib3f(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z);
874     static void s_glVertexAttrib4f(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
875     static void s_glVertexAttrib1fv(void *self , GLuint indx, const GLfloat* values);
876     static void s_glVertexAttrib2fv(void *self , GLuint indx, const GLfloat* values);
877     static void s_glVertexAttrib3fv(void *self , GLuint indx, const GLfloat* values);
878     static void s_glVertexAttrib4fv(void *self , GLuint indx, const GLfloat* values);
879     static void s_glVertexAttribI4i(void *self , GLuint index, GLint v0, GLint v1, GLint v2, GLint v3);
880     static void s_glVertexAttribI4ui(void *self , GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
881     static void s_glVertexAttribI4iv(void *self , GLuint index, const GLint* v);
882     static void s_glVertexAttribI4uiv(void *self , GLuint index, const GLuint* v);
883 
884     static void s_glGetShaderPrecisionFormat(void *self , GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
885     static void s_glGetProgramiv(void *self , GLuint program, GLenum pname, GLint* params);
886     static void s_glGetActiveUniform(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
887     static void s_glGetActiveUniformsiv(void *self , GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
888     static void s_glGetActiveUniformBlockName(void *self , GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
889     static void s_glGetActiveAttrib(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
890     static void s_glGetRenderbufferParameteriv(void *self , GLenum target, GLenum pname, GLint* params);
891     static void s_glGetQueryiv(void *self , GLenum target, GLenum pname, GLint* params);
892     static void s_glGetQueryObjectuiv(void *self , GLuint query, GLenum pname, GLuint* params);
893     static GLboolean s_glIsEnabled(void *self , GLenum cap);
894     static void s_glHint(void *self , GLenum target, GLenum mode);
895     static GLint s_glGetFragDataLocation (void *self , GLuint program, const char* name);
896 
897     static void s_glStencilMask(void* self, GLuint mask);
898     static void s_glClearStencil(void* self, int v);
899 
900 #define LIST_REMAINING_FUNCTIONS_FOR_VALIDATION(f) \
901     f(glBindAttribLocation) \
902     f(glUniformBlockBinding) \
903     f(glGetTransformFeedbackVarying) \
904     f(glScissor) \
905     f(glDepthFunc) \
906     f(glViewport) \
907     f(glStencilFunc) \
908     f(glStencilFuncSeparate) \
909     f(glStencilOp) \
910     f(glStencilOpSeparate) \
911     f(glStencilMaskSeparate) \
912     f(glBlendEquation) \
913     f(glBlendEquationSeparate) \
914     f(glBlendFunc) \
915     f(glBlendFuncSeparate) \
916     f(glCullFace) \
917     f(glFrontFace) \
918     f(glLineWidth) \
919     f(glVertexAttrib1f) \
920     f(glVertexAttrib2f) \
921     f(glVertexAttrib3f) \
922     f(glVertexAttrib4f) \
923     f(glVertexAttrib1fv) \
924     f(glVertexAttrib2fv) \
925     f(glVertexAttrib3fv) \
926     f(glVertexAttrib4fv) \
927     f(glVertexAttribI4i) \
928     f(glVertexAttribI4ui) \
929     f(glVertexAttribI4iv) \
930     f(glVertexAttribI4uiv) \
931     f(glGetShaderPrecisionFormat) \
932     f(glGetProgramiv) \
933     f(glGetActiveUniform) \
934     f(glGetActiveUniformsiv) \
935     f(glGetActiveUniformBlockName) \
936     f(glGetActiveAttrib) \
937     f(glGetRenderbufferParameteriv) \
938     f(glGetQueryiv) \
939     f(glGetQueryObjectuiv) \
940     f(glIsEnabled) \
941     f(glHint) \
942     f(glGetFragDataLocation) \
943     f(glStencilMask) \
944     f(glClearStencil) \
945 
946 #define DECLARE_CLIENT_ENCODER_PROC(n) \
947     n##_client_proc_t m_##n##_enc;
948 
949     LIST_REMAINING_FUNCTIONS_FOR_VALIDATION(DECLARE_CLIENT_ENCODER_PROC)
950 
951 
952 public:
953     glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc;
954 
955 };
956 #endif
957