1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #ifndef _GL2_ENCODER_H_ 17 #define _GL2_ENCODER_H_ 18 19 #include <vector> 20 21 #include "gl2_enc.h" 22 #include "GLClientState.h" 23 #include "GLSharedGroup.h" 24 25 #include <string> 26 #include <vector> 27 28 class GL2Encoder : public gl2_encoder_context_t { 29 public: 30 GL2Encoder(IOStream *stream, ChecksumCalculator* protocol); 31 virtual ~GL2Encoder(); setDrawCallFlushInterval(uint32_t interval)32 void setDrawCallFlushInterval(uint32_t interval) { 33 m_drawCallFlushInterval = interval; 34 } setHasAsyncUnmapBuffer(int version)35 void setHasAsyncUnmapBuffer(int version) { 36 m_hasAsyncUnmapBuffer = version; 37 } setHasSyncBufferData(bool value)38 void setHasSyncBufferData(bool value) { 39 m_hasSyncBufferData = value; 40 } setNoHostError(bool noHostError)41 void setNoHostError(bool noHostError) { 42 m_noHostError = noHostError; 43 } setClientState(GLClientState * state)44 void setClientState(GLClientState *state) { 45 m_state = state; 46 } setVersion(int major,int minor,int deviceMajor,int deviceMinor)47 void setVersion(int major, int minor, 48 int deviceMajor, int deviceMinor) { 49 m_currMajorVersion = major; 50 m_currMinorVersion = minor; 51 m_deviceMajorVersion = deviceMajor; 52 m_deviceMinorVersion = deviceMinor; 53 } setClientStateMakeCurrent(GLClientState * state,int majorVersion,int minorVersion,int deviceMajorVersion,int deviceMinorVersion)54 void setClientStateMakeCurrent(GLClientState *state, 55 int majorVersion, 56 int minorVersion, 57 int deviceMajorVersion, 58 int deviceMinorVersion) { 59 m_state = state; 60 m_state->fromMakeCurrent(); 61 m_currMajorVersion = majorVersion; 62 m_currMinorVersion = minorVersion; 63 m_deviceMajorVersion = deviceMajorVersion; 64 m_deviceMinorVersion = deviceMinorVersion; 65 } setSharedGroup(GLSharedGroupPtr shared)66 void setSharedGroup(GLSharedGroupPtr shared) { 67 m_shared = shared; 68 if (m_state && m_shared) { 69 m_state->setTextureData(m_shared->getTextureData()); 70 m_state->setRenderbufferInfo(m_shared->getRenderbufferInfo()); 71 m_state->setSamplerInfo(m_shared->getSamplerInfo()); 72 } 73 } majorVersion()74 int majorVersion() const { return m_currMajorVersion; } minorVersion()75 int minorVersion() const { return m_currMinorVersion; } setExtensions(const char * exts,const std::vector<std::string> & extArray)76 void setExtensions(const char* exts, 77 const std::vector<std::string>& extArray) { 78 m_currExtensions = std::string(exts); 79 m_currExtensionsArray = extArray; 80 m_state->setExtensions(m_currExtensions); 81 } hasExtension(const char * ext)82 bool hasExtension(const char* ext) const { 83 return m_currExtensions.find(ext) != std::string::npos; 84 } state()85 const GLClientState *state() { return m_state; } shared()86 const GLSharedGroupPtr shared() { return m_shared; } flush()87 void flush() { m_stream->flush(); } 88 setInitialized()89 void setInitialized(){ m_initialized = true; }; isInitialized()90 bool isInitialized(){ return m_initialized; }; 91 setError(GLenum error)92 virtual void setError(GLenum error){ m_error = error; }; getError()93 virtual GLenum getError() { return m_error; }; 94 getErrorPtr()95 __attribute__((always_inline)) GLenum* getErrorPtr() { return &m_error; } hasError()96 __attribute__((always_inline)) bool hasError() const { return m_error != GL_NO_ERROR; } 97 98 void override2DTextureTarget(GLenum target); 99 void restore2DTextureTarget(GLenum target); 100 void associateEGLImage(GLenum target, GLeglImageOES eglImage, int width, int height); 101 102 // Convenience functions for buffers 103 GLuint boundBuffer(GLenum target) const; 104 BufferData* getBufferData(GLenum target) const; 105 BufferData* getBufferDataById(GLuint buffer) const; 106 bool isBufferMapped(GLuint buffer) const; 107 bool isBufferTargetMapped(GLenum target) const; 108 109 private: 110 111 int m_currMajorVersion; 112 int m_currMinorVersion; 113 int m_deviceMajorVersion; 114 int m_deviceMinorVersion; 115 std::string m_currExtensions; 116 std::vector<std::string> m_currExtensionsArray; 117 118 bool m_hasAsyncUnmapBuffer; 119 bool m_hasSyncBufferData; 120 bool m_initialized; 121 bool m_noHostError; 122 GLClientState *m_state; 123 GLSharedGroupPtr m_shared; 124 GLenum m_error; 125 126 GLint *m_compressedTextureFormats; 127 GLint m_num_compressedTextureFormats; 128 GLint *getCompressedTextureFormats(); 129 130 GLint m_max_combinedTextureImageUnits; 131 GLint m_max_vertexTextureImageUnits; 132 GLint m_max_array_texture_layers;; 133 GLint m_max_textureImageUnits; 134 GLint m_max_cubeMapTextureSize; 135 GLint m_max_renderBufferSize; 136 GLint m_max_textureSize; 137 GLint m_max_3d_textureSize; 138 GLint m_max_vertexAttribStride; 139 140 GLint m_max_transformFeedbackSeparateAttribs; 141 GLint m_max_uniformBufferBindings; 142 GLint m_max_colorAttachments; 143 GLint m_max_drawBuffers; 144 145 GLint m_max_atomicCounterBufferBindings; 146 GLint m_max_shaderStorageBufferBindings; 147 GLint m_max_vertexAttribBindings; 148 149 GLuint m_ssbo_offset_align; 150 GLuint m_ubo_offset_align; 151 152 GLint m_log2MaxTextureSize; 153 154 std::vector<char> m_fixedBuffer; 155 156 uint32_t m_drawCallFlushInterval; 157 uint32_t m_drawCallFlushCount; 158 159 bool m_primitiveRestartEnabled; 160 GLuint m_primitiveRestartIndex; 161 162 void calcIndexRange(const void* indices, 163 GLenum type, GLsizei count, 164 int* minIndex, int* maxIndex); 165 void* recenterIndices(const void* src, 166 GLenum type, GLsizei count, 167 int minIndex); 168 void getBufferIndexRange(BufferData* buf, const void* dataWithOffset, 169 GLenum type, size_t count, size_t offset, 170 int* minIndex_out, int* maxIndex_out); 171 void getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const; 172 void sendVertexAttributes(GLint first, GLsizei count, bool hasClientArrays, GLsizei primcount = 0); 173 void flushDrawCall(); 174 175 bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget); 176 void updateHostTexture2DBindingsFromProgramData(GLuint program); 177 bool texture2DNeedsOverride(GLenum target) const; 178 179 // Utility classes for safe queries that 180 // need access to private class members 181 class ErrorUpdater; 182 template<class T> class ScopedQueryUpdate; 183 184 // General queries 185 void safe_glGetBooleanv(GLenum param, GLboolean *val); 186 void safe_glGetFloatv(GLenum param, GLfloat *val); 187 void safe_glGetIntegerv(GLenum param, GLint *val); 188 void safe_glGetInteger64v(GLenum param, GLint64 *val); 189 void safe_glGetIntegeri_v(GLenum param, GLuint index, GLint *val); 190 void safe_glGetInteger64i_v(GLenum param, GLuint index, GLint64 *val); 191 void safe_glGetBooleani_v(GLenum param, GLuint index, GLboolean *val); 192 193 // API implementation 194 glGetError_client_proc_t m_glGetError_enc; 195 static GLenum s_glGetError(void * self); 196 197 glFlush_client_proc_t m_glFlush_enc; 198 static void s_glFlush(void * self); 199 200 glPixelStorei_client_proc_t m_glPixelStorei_enc; 201 static void s_glPixelStorei(void *self, GLenum param, GLint value); 202 203 glGetString_client_proc_t m_glGetString_enc; 204 static const GLubyte * s_glGetString(void *self, GLenum name); 205 206 glBindBuffer_client_proc_t m_glBindBuffer_enc; 207 static void s_glBindBuffer(void *self, GLenum target, GLuint id); 208 void doBindBufferEncodeCached(GLenum taret, GLuint id); 209 210 glBufferData_client_proc_t m_glBufferData_enc; 211 static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); 212 glBufferSubData_client_proc_t m_glBufferSubData_enc; 213 static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); 214 215 glGenBuffers_client_proc_t m_glGenBuffers_enc; 216 static void s_glGenBuffers(void *self, GLsizei n, GLuint * buffers); 217 218 glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc; 219 static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers); 220 221 glDrawArrays_client_proc_t m_glDrawArrays_enc; 222 static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count); 223 224 glDrawElements_client_proc_t m_glDrawElements_enc; 225 static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices); 226 227 glDrawArraysNullAEMU_client_proc_t m_glDrawArraysNullAEMU_enc; 228 static void s_glDrawArraysNullAEMU(void *self, GLenum mode, GLint first, GLsizei count); 229 230 glDrawElementsNullAEMU_client_proc_t m_glDrawElementsNullAEMU_enc; 231 static void s_glDrawElementsNullAEMU(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices); 232 233 glGetIntegerv_client_proc_t m_glGetIntegerv_enc; 234 static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr); 235 236 glGetFloatv_client_proc_t m_glGetFloatv_enc; 237 static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr); 238 239 glGetBooleanv_client_proc_t m_glGetBooleanv_enc; 240 static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr); 241 242 glGetInteger64v_client_proc_t m_glGetInteger64v_enc; 243 static void s_glGetInteger64v(void* self, GLenum param, GLint64* val); 244 245 glGetBooleani_v_client_proc_t m_glGetBooleani_v_enc; 246 static void s_glGetBooleani_v(void* self, GLenum param, GLuint index, GLboolean* val); 247 248 glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc; 249 static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type, 250 GLboolean normalized, GLsizei stride, const GLvoid * ptr); 251 252 glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc; 253 static void s_glEnableVertexAttribArray(void *self, GLuint index); 254 255 glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc; 256 static void s_glDisableVertexAttribArray(void *self, GLuint index); 257 258 glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc; 259 static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params); 260 261 glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc; 262 static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params); 263 264 glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc; 265 static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer); 266 267 static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length); 268 269 static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length); 270 271 static void s_glFinish(void *self); 272 273 glLinkProgram_client_proc_t m_glLinkProgram_enc; 274 static void s_glLinkProgram(void *self, GLuint program); 275 276 glDeleteProgram_client_proc_t m_glDeleteProgram_enc; 277 static void s_glDeleteProgram(void * self, GLuint program); 278 279 glGetUniformiv_client_proc_t m_glGetUniformiv_enc; 280 static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params); 281 282 glGetUniformfv_client_proc_t m_glGetUniformfv_enc; 283 static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params); 284 285 glCreateProgram_client_proc_t m_glCreateProgram_enc; 286 static GLuint s_glCreateProgram(void *self); 287 288 glCreateShader_client_proc_t m_glCreateShader_enc; 289 static GLuint s_glCreateShader(void *self, GLenum shaderType); 290 291 glDeleteShader_client_proc_t m_glDeleteShader_enc; 292 static void s_glDeleteShader(void *self, GLuint shader); 293 294 glAttachShader_client_proc_t m_glAttachShader_enc; 295 static void s_glAttachShader(void *self, GLuint program, GLuint shader); 296 297 glDetachShader_client_proc_t m_glDetachShader_enc; 298 static void s_glDetachShader(void *self, GLuint program, GLuint shader); 299 300 glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc; 301 static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount, 302 GLsizei* count, GLuint* shaders); 303 304 glGetShaderSource_client_proc_t m_glGetShaderSource_enc; 305 static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize, 306 GLsizei* length, GLchar* source); 307 308 glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc; 309 static void s_glGetShaderInfoLog(void *self,GLuint shader, 310 GLsizei bufsize, GLsizei* length, GLchar* infolog); 311 312 glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc; 313 static void s_glGetProgramInfoLog(void *self,GLuint program, 314 GLsizei bufsize, GLsizei* length, GLchar* infolog); 315 316 glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc; 317 static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name); 318 glUseProgram_client_proc_t m_glUseProgram_enc; 319 320 glUniform1f_client_proc_t m_glUniform1f_enc; 321 glUniform1fv_client_proc_t m_glUniform1fv_enc; 322 glUniform1i_client_proc_t m_glUniform1i_enc; 323 glUniform1iv_client_proc_t m_glUniform1iv_enc; 324 glUniform2f_client_proc_t m_glUniform2f_enc; 325 glUniform2fv_client_proc_t m_glUniform2fv_enc; 326 glUniform2i_client_proc_t m_glUniform2i_enc; 327 glUniform2iv_client_proc_t m_glUniform2iv_enc; 328 glUniform3f_client_proc_t m_glUniform3f_enc; 329 glUniform3fv_client_proc_t m_glUniform3fv_enc; 330 glUniform3i_client_proc_t m_glUniform3i_enc; 331 glUniform3iv_client_proc_t m_glUniform3iv_enc; 332 glUniform4f_client_proc_t m_glUniform4f_enc; 333 glUniform4fv_client_proc_t m_glUniform4fv_enc; 334 glUniform4i_client_proc_t m_glUniform4i_enc; 335 glUniform4iv_client_proc_t m_glUniform4iv_enc; 336 glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc; 337 glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc; 338 glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc; 339 340 static void s_glUseProgram(void *self, GLuint program); 341 static void s_glUniform1f(void *self , GLint location, GLfloat x); 342 static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v); 343 static void s_glUniform1i(void *self , GLint location, GLint x); 344 static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v); 345 static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y); 346 static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v); 347 static void s_glUniform2i(void *self , GLint location, GLint x, GLint y); 348 static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v); 349 static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z); 350 static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v); 351 static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z); 352 static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v); 353 static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 354 static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v); 355 static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w); 356 static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v); 357 static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 358 static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 359 static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 360 361 glActiveTexture_client_proc_t m_glActiveTexture_enc; 362 glBindTexture_client_proc_t m_glBindTexture_enc; 363 glDeleteTextures_client_proc_t m_glDeleteTextures_enc; 364 glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc; 365 glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc; 366 glTexParameterf_client_proc_t m_glTexParameterf_enc; 367 glTexParameterfv_client_proc_t m_glTexParameterfv_enc; 368 glTexParameteri_client_proc_t m_glTexParameteri_enc; 369 glTexParameteriv_client_proc_t m_glTexParameteriv_enc; 370 glTexImage2D_client_proc_t m_glTexImage2D_enc; 371 glTexSubImage2D_client_proc_t m_glTexSubImage2D_enc; 372 glCopyTexImage2D_client_proc_t m_glCopyTexImage2D_enc; 373 374 static void s_glActiveTexture(void* self, GLenum texture); 375 static void s_glBindTexture(void* self, GLenum target, GLuint texture); 376 static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures); 377 static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params); 378 static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params); 379 static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param); 380 static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params); 381 static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param); 382 static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params); 383 static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat, 384 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, 385 const GLvoid* pixels); 386 static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, 387 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, 388 const GLvoid* pixels); 389 static void s_glCopyTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat, 390 GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 391 392 glGenRenderbuffers_client_proc_t m_glGenRenderbuffers_enc; 393 static void s_glGenRenderbuffers(void* self, GLsizei n, GLuint* renderbuffers); 394 glDeleteRenderbuffers_client_proc_t m_glDeleteRenderbuffers_enc; 395 static void s_glDeleteRenderbuffers(void* self, GLsizei n, const GLuint* renderbuffers); 396 397 glBindRenderbuffer_client_proc_t m_glBindRenderbuffer_enc; 398 static void s_glBindRenderbuffer(void* self, GLenum target, GLuint renderbuffer); 399 400 glRenderbufferStorage_client_proc_t m_glRenderbufferStorage_enc; 401 static void s_glRenderbufferStorage(void* self, GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 402 403 glFramebufferRenderbuffer_client_proc_t m_glFramebufferRenderbuffer_enc; 404 static void s_glFramebufferRenderbuffer(void* self, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 405 406 glGenFramebuffers_client_proc_t m_glGenFramebuffers_enc; 407 static void s_glGenFramebuffers(void* self, GLsizei n, GLuint* framebuffers); 408 glDeleteFramebuffers_client_proc_t m_glDeleteFramebuffers_enc; 409 static void s_glDeleteFramebuffers(void* self, GLsizei n, const GLuint* framebuffers); 410 411 glBindFramebuffer_client_proc_t m_glBindFramebuffer_enc; 412 static void s_glBindFramebuffer(void* self, GLenum target, GLuint framebuffer); 413 414 glFramebufferParameteri_client_proc_t m_glFramebufferParameteri_enc; 415 static void s_glFramebufferParameteri(void *self, GLenum target, GLenum pname, GLint param); 416 417 glFramebufferTexture2D_client_proc_t m_glFramebufferTexture2D_enc; 418 static void s_glFramebufferTexture2D(void* self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 419 420 glFramebufferTexture3DOES_client_proc_t m_glFramebufferTexture3DOES_enc; 421 static void s_glFramebufferTexture3DOES(void*self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 422 423 glGetFramebufferAttachmentParameteriv_client_proc_t m_glGetFramebufferAttachmentParameteriv_enc; 424 static void s_glGetFramebufferAttachmentParameteriv(void* self, GLenum target, GLenum attachment, GLenum pname, GLint* params); 425 426 glCheckFramebufferStatus_client_proc_t m_glCheckFramebufferStatus_enc; 427 static GLenum s_glCheckFramebufferStatus(void* self, 428 GLenum target); 429 430 // GLES 3.0-specific custom encoders 431 432 // VAO (+ ES 2 extension) 433 glGenVertexArrays_client_proc_t m_glGenVertexArrays_enc; 434 glDeleteVertexArrays_client_proc_t m_glDeleteVertexArrays_enc; 435 glBindVertexArray_client_proc_t m_glBindVertexArray_enc; 436 glGenVertexArraysOES_client_proc_t m_glGenVertexArraysOES_enc; 437 glDeleteVertexArraysOES_client_proc_t m_glDeleteVertexArraysOES_enc; 438 glBindVertexArrayOES_client_proc_t m_glBindVertexArrayOES_enc; 439 static void s_glGenVertexArrays(void *self, GLsizei n, GLuint* arrays); 440 static void s_glDeleteVertexArrays(void *self , GLsizei n, const GLuint* arrays); 441 static void s_glBindVertexArray(void *self , GLuint array); 442 443 // Mapped buffers 444 static void* s_glMapBufferOES(void* self, GLenum target, GLenum access); 445 static GLboolean s_glUnmapBufferOES(void* self, GLenum target); 446 static void* s_glMapBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 447 static void* s_glMapBufferRangeAEMUImpl(GL2Encoder* ctx, GLenum target, 448 GLintptr offset, GLsizeiptr length, 449 GLbitfield access, BufferData* buf); 450 static GLboolean s_glUnmapBuffer(void* self, GLenum target); 451 static void s_glFlushMappedBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length); 452 453 // Custom encodes for 2D compressed textures b/c we need to account for 454 // nonzero GL_PIXEL_UNPACK_BUFFER 455 glCompressedTexImage2D_client_proc_t m_glCompressedTexImage2D_enc; 456 static void s_glCompressedTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); 457 glCompressedTexSubImage2D_client_proc_t m_glCompressedTexSubImage2D_enc; 458 static void s_glCompressedTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); 459 460 // Indexed, range bind 461 glBindBufferRange_client_proc_t m_glBindBufferRange_enc; 462 static void s_glBindBufferRange(void *self , GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 463 464 glBindBufferBase_client_proc_t m_glBindBufferBase_enc; 465 static void s_glBindBufferBase(void *self , GLenum target, GLuint index, GLuint buffer); 466 467 // TODO: 468 // VertexAttrib(I)Pointer 469 // VertexAttribBinding 470 // BindVertexBuffer 471 // depend on other state as well 472 enum IndexedBufferBindOp { 473 BindBufferBase, 474 BindBufferRange, 475 // TODO 476 // VertexAttribPointer, 477 // VertexAttribIPointer, 478 // VertexAttribBinding, 479 // VertexAttribFormat, 480 // BindVertexBuffer, 481 }; 482 void doIndexedBufferBindEncodeCached(IndexedBufferBindOp op, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size, GLintptr stride, GLintptr effectiveStride); 483 484 glCopyBufferSubData_client_proc_t m_glCopyBufferSubData_enc; 485 static void s_glCopyBufferSubData(void *self , GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); 486 487 glGetBufferParameteriv_client_proc_t m_glGetBufferParameteriv_enc; 488 static void s_glGetBufferParameteriv(void* self, GLenum target, GLenum pname, GLint* params); 489 490 glGetBufferParameteri64v_client_proc_t m_glGetBufferParameteri64v_enc; 491 static void s_glGetBufferParameteri64v(void* self, GLenum target, GLenum pname, GLint64* params); 492 493 glGetBufferPointerv_client_proc_t m_glGetBufferPointerv_enc; 494 static void s_glGetBufferPointerv(void* self, GLenum target, GLenum pname, GLvoid** params); 495 496 glGetUniformIndices_client_proc_t m_glGetUniformIndices_enc; 497 static void s_glGetUniformIndices(void* self, GLuint program, GLsizei uniformCount, const GLchar ** uniformNames, GLuint* uniformIndices); 498 499 glUniform1ui_client_proc_t m_glUniform1ui_enc; 500 glUniform1uiv_client_proc_t m_glUniform1uiv_enc; 501 glUniform2ui_client_proc_t m_glUniform2ui_enc; 502 glUniform2uiv_client_proc_t m_glUniform2uiv_enc; 503 glUniform3ui_client_proc_t m_glUniform3ui_enc; 504 glUniform3uiv_client_proc_t m_glUniform3uiv_enc; 505 glUniform4ui_client_proc_t m_glUniform4ui_enc; 506 glUniform4uiv_client_proc_t m_glUniform4uiv_enc; 507 glUniformMatrix2x3fv_client_proc_t m_glUniformMatrix2x3fv_enc; 508 glUniformMatrix2x4fv_client_proc_t m_glUniformMatrix2x4fv_enc; 509 glUniformMatrix3x2fv_client_proc_t m_glUniformMatrix3x2fv_enc; 510 glUniformMatrix3x4fv_client_proc_t m_glUniformMatrix3x4fv_enc; 511 glUniformMatrix4x2fv_client_proc_t m_glUniformMatrix4x2fv_enc; 512 glUniformMatrix4x3fv_client_proc_t m_glUniformMatrix4x3fv_enc; 513 514 static void s_glUniform1ui(void* self, GLint location, GLuint v0); 515 static void s_glUniform2ui(void* self, GLint location, GLuint v0, GLuint v1); 516 static void s_glUniform3ui(void* self, GLint location, GLuint v0, GLuint v1, GLuint v2); 517 static void s_glUniform4ui(void* self, GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3); 518 static void s_glUniform1uiv(void* self, GLint location, GLsizei count, const GLuint *value); 519 static void s_glUniform2uiv(void* self, GLint location, GLsizei count, const GLuint *value); 520 static void s_glUniform3uiv(void* self, GLint location, GLsizei count, const GLuint *value); 521 static void s_glUniform4uiv(void* self, GLint location, GLsizei count, const GLuint *value); 522 static void s_glUniformMatrix2x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 523 static void s_glUniformMatrix3x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 524 static void s_glUniformMatrix2x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 525 static void s_glUniformMatrix4x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 526 static void s_glUniformMatrix3x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 527 static void s_glUniformMatrix4x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 528 529 glGetUniformuiv_client_proc_t m_glGetUniformuiv_enc; 530 static void s_glGetUniformuiv(void *self, GLuint program, GLint location, GLuint* params); 531 532 glGetActiveUniformBlockiv_client_proc_t m_glGetActiveUniformBlockiv_enc; 533 static void s_glGetActiveUniformBlockiv(void* self, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); 534 535 glGetVertexAttribIiv_client_proc_t m_glGetVertexAttribIiv_enc; 536 static void s_glGetVertexAttribIiv(void* self, GLuint index, GLenum pname, GLint* params); 537 538 glGetVertexAttribIuiv_client_proc_t m_glGetVertexAttribIuiv_enc; 539 static void s_glGetVertexAttribIuiv(void* self, GLuint index, GLenum pname, GLuint* params); 540 541 static void s_glVertexAttribIPointer(void* self, GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); 542 543 glVertexAttribDivisor_client_proc_t m_glVertexAttribDivisor_enc; 544 static void s_glVertexAttribDivisor(void* self, GLuint index, GLuint divisor); 545 546 glRenderbufferStorageMultisample_client_proc_t m_glRenderbufferStorageMultisample_enc; 547 static void s_glRenderbufferStorageMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 548 549 glDrawBuffers_client_proc_t m_glDrawBuffers_enc; 550 static void s_glDrawBuffers(void* self, GLsizei n, const GLenum* bufs); 551 552 glReadBuffer_client_proc_t m_glReadBuffer_enc; 553 static void s_glReadBuffer(void* self, GLenum src); 554 555 glFramebufferTextureLayer_client_proc_t m_glFramebufferTextureLayer_enc; 556 static void s_glFramebufferTextureLayer(void* self, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 557 558 glTexStorage2D_client_proc_t m_glTexStorage2D_enc; 559 static void s_glTexStorage2D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 560 561 static void s_glTransformFeedbackVaryings(void* self, GLuint program, GLsizei count, const char** varyings, GLenum bufferMode); 562 563 glBeginTransformFeedback_client_proc_t m_glBeginTransformFeedback_enc; 564 static void s_glBeginTransformFeedback(void* self, GLenum primitiveMode); 565 566 glEndTransformFeedback_client_proc_t m_glEndTransformFeedback_enc; 567 static void s_glEndTransformFeedback(void* self); 568 569 glPauseTransformFeedback_client_proc_t m_glPauseTransformFeedback_enc; 570 static void s_glPauseTransformFeedback(void* self); 571 572 glResumeTransformFeedback_client_proc_t m_glResumeTransformFeedback_enc; 573 static void s_glResumeTransformFeedback(void* self); 574 575 glTexImage3D_client_proc_t m_glTexImage3D_enc; 576 static void s_glTexImage3D(void* self, GLenum target, GLint level, GLint internalFormat, 577 GLsizei width, GLsizei height, GLsizei depth, 578 GLint border, GLenum format, GLenum type, const GLvoid* data); 579 580 glTexSubImage3D_client_proc_t m_glTexSubImage3D_enc; 581 static void s_glTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data); 582 583 glCompressedTexImage3D_client_proc_t m_glCompressedTexImage3D_enc; 584 static void s_glCompressedTexImage3D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); 585 glCompressedTexSubImage3D_client_proc_t m_glCompressedTexSubImage3D_enc; 586 static void s_glCompressedTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); 587 588 589 glTexStorage3D_client_proc_t m_glTexStorage3D_enc; 590 static void s_glTexStorage3D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 591 592 glDrawArraysInstanced_client_proc_t m_glDrawArraysInstanced_enc; 593 static void s_glDrawArraysInstanced(void* self, GLenum mode, GLint first, GLsizei count, GLsizei primcount); 594 595 static void s_glDrawElementsInstanced(void* self, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); 596 597 glDrawRangeElements_client_proc_t m_glDrawRangeElements_enc; 598 static void s_glDrawRangeElements(void* self, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices); 599 600 static const GLubyte* s_glGetStringi(void* self, GLenum name, GLuint index); 601 602 glGetProgramBinary_client_proc_t m_glGetProgramBinary_enc; 603 static void s_glGetProgramBinary(void* self, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary); 604 605 glReadPixels_client_proc_t m_glReadPixels_enc; 606 static void s_glReadPixels(void* self, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); 607 608 glEnable_client_proc_t m_glEnable_enc; 609 static void s_glEnable(void* self, GLenum what); 610 glDisable_client_proc_t m_glDisable_enc; 611 static void s_glDisable(void* self, GLenum what); 612 613 glClearBufferiv_client_proc_t m_glClearBufferiv_enc; 614 static void s_glClearBufferiv(void* self, GLenum buffer, GLint drawBuffer, const GLint* value); 615 616 glClearBufferuiv_client_proc_t m_glClearBufferuiv_enc; 617 static void s_glClearBufferuiv(void* self, GLenum buffer, GLint drawBuffer, const GLuint* value); 618 619 glClearBufferfv_client_proc_t m_glClearBufferfv_enc; 620 static void s_glClearBufferfv(void* self, GLenum buffer, GLint drawBuffer, const GLfloat* value); 621 622 glBlitFramebuffer_client_proc_t m_glBlitFramebuffer_enc; 623 static void s_glBlitFramebuffer(void* self, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 624 625 static void s_glGetInternalformativ(void* self, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); 626 627 glGenerateMipmap_client_proc_t m_glGenerateMipmap_enc; 628 static void s_glGenerateMipmap(void* self, GLenum target); 629 630 glBindSampler_client_proc_t m_glBindSampler_enc; 631 static void s_glBindSampler(void* self, GLuint unit, GLuint sampler); 632 633 glDeleteSamplers_client_proc_t m_glDeleteSamplers_enc; 634 static void s_glDeleteSamplers(void* self, GLsizei n, const GLuint* samplers); 635 636 static GLsync s_glFenceSync(void* self, GLenum condition, GLbitfield flags); 637 static GLenum s_glClientWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout); 638 static void s_glWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout); 639 static void s_glDeleteSync(void* self, GLsync to_delete); 640 static GLboolean s_glIsSync(void* self, GLsync sync); 641 static void s_glGetSynciv(void* self, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 642 643 glGetIntegeri_v_client_proc_t m_glGetIntegeri_v_enc; 644 static void s_glGetIntegeri_v(void* self, GLenum target, GLuint index, GLint* params); 645 646 glGetInteger64i_v_client_proc_t m_glGetInteger64i_v_enc; 647 static void s_glGetInteger64i_v(void* self, GLenum target, GLuint index, GLint64* params); 648 649 glGetShaderiv_client_proc_t m_glGetShaderiv_enc; 650 static void s_glGetShaderiv(void* self, GLuint shader, GLenum pname, GLint* params); 651 652 // 3.1 653 glActiveShaderProgram_client_proc_t m_glActiveShaderProgram_enc; 654 static void s_glActiveShaderProgram(void* self, GLuint pipeline, GLuint program); 655 static GLuint s_glCreateShaderProgramv(void* self, GLenum type, GLsizei count, const char** strings); 656 657 glProgramUniform1f_client_proc_t m_glProgramUniform1f_enc; 658 glProgramUniform1fv_client_proc_t m_glProgramUniform1fv_enc; 659 glProgramUniform1i_client_proc_t m_glProgramUniform1i_enc; 660 glProgramUniform1iv_client_proc_t m_glProgramUniform1iv_enc; 661 glProgramUniform1ui_client_proc_t m_glProgramUniform1ui_enc; 662 glProgramUniform1uiv_client_proc_t m_glProgramUniform1uiv_enc; 663 glProgramUniform2f_client_proc_t m_glProgramUniform2f_enc; 664 glProgramUniform2fv_client_proc_t m_glProgramUniform2fv_enc; 665 glProgramUniform2i_client_proc_t m_glProgramUniform2i_enc; 666 glProgramUniform2iv_client_proc_t m_glProgramUniform2iv_enc; 667 glProgramUniform2ui_client_proc_t m_glProgramUniform2ui_enc; 668 glProgramUniform2uiv_client_proc_t m_glProgramUniform2uiv_enc; 669 glProgramUniform3f_client_proc_t m_glProgramUniform3f_enc; 670 glProgramUniform3fv_client_proc_t m_glProgramUniform3fv_enc; 671 glProgramUniform3i_client_proc_t m_glProgramUniform3i_enc; 672 glProgramUniform3iv_client_proc_t m_glProgramUniform3iv_enc; 673 glProgramUniform3ui_client_proc_t m_glProgramUniform3ui_enc; 674 glProgramUniform3uiv_client_proc_t m_glProgramUniform3uiv_enc; 675 glProgramUniform4f_client_proc_t m_glProgramUniform4f_enc; 676 glProgramUniform4fv_client_proc_t m_glProgramUniform4fv_enc; 677 glProgramUniform4i_client_proc_t m_glProgramUniform4i_enc; 678 glProgramUniform4iv_client_proc_t m_glProgramUniform4iv_enc; 679 glProgramUniform4ui_client_proc_t m_glProgramUniform4ui_enc; 680 glProgramUniform4uiv_client_proc_t m_glProgramUniform4uiv_enc; 681 glProgramUniformMatrix2fv_client_proc_t m_glProgramUniformMatrix2fv_enc; 682 glProgramUniformMatrix2x3fv_client_proc_t m_glProgramUniformMatrix2x3fv_enc; 683 glProgramUniformMatrix2x4fv_client_proc_t m_glProgramUniformMatrix2x4fv_enc; 684 glProgramUniformMatrix3fv_client_proc_t m_glProgramUniformMatrix3fv_enc; 685 glProgramUniformMatrix3x2fv_client_proc_t m_glProgramUniformMatrix3x2fv_enc; 686 glProgramUniformMatrix3x4fv_client_proc_t m_glProgramUniformMatrix3x4fv_enc; 687 glProgramUniformMatrix4fv_client_proc_t m_glProgramUniformMatrix4fv_enc; 688 glProgramUniformMatrix4x2fv_client_proc_t m_glProgramUniformMatrix4x2fv_enc; 689 glProgramUniformMatrix4x3fv_client_proc_t m_glProgramUniformMatrix4x3fv_enc; 690 691 static void s_glProgramUniform1f(void* self, GLuint program, GLint location, GLfloat v0); 692 static void s_glProgramUniform2f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1); 693 static void s_glProgramUniform3f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 694 static void s_glProgramUniform4f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 695 static void s_glProgramUniform1i(void* self, GLuint program, GLint location, GLint v0); 696 static void s_glProgramUniform2i(void* self, GLuint program, GLint location, GLint v0, GLint v1); 697 static void s_glProgramUniform3i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 698 static void s_glProgramUniform4i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 699 static void s_glProgramUniform1ui(void* self, GLuint program, GLint location, GLuint v0); 700 static void s_glProgramUniform2ui(void* self, GLuint program, GLint location, GLint v0, GLuint v1); 701 static void s_glProgramUniform3ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLuint v2); 702 static void s_glProgramUniform4ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3); 703 static void s_glProgramUniform1fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value); 704 static void s_glProgramUniform2fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value); 705 static void s_glProgramUniform3fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value); 706 static void s_glProgramUniform4fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value); 707 static void s_glProgramUniform1iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value); 708 static void s_glProgramUniform2iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value); 709 static void s_glProgramUniform3iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value); 710 static void s_glProgramUniform4iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value); 711 static void s_glProgramUniform1uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value); 712 static void s_glProgramUniform2uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value); 713 static void s_glProgramUniform3uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value); 714 static void s_glProgramUniform4uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value); 715 static void s_glProgramUniformMatrix2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 716 static void s_glProgramUniformMatrix3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 717 static void s_glProgramUniformMatrix4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 718 static void s_glProgramUniformMatrix2x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 719 static void s_glProgramUniformMatrix3x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 720 static void s_glProgramUniformMatrix2x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 721 static void s_glProgramUniformMatrix4x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 722 static void s_glProgramUniformMatrix3x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 723 static void s_glProgramUniformMatrix4x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 724 725 glProgramParameteri_client_proc_t m_glProgramParameteri_enc; 726 glUseProgramStages_client_proc_t m_glUseProgramStages_enc; 727 glBindProgramPipeline_client_proc_t m_glBindProgramPipeline_enc; 728 729 static void s_glProgramParameteri(void* self, GLuint program, GLenum pname, GLint value); 730 static void s_glUseProgramStages(void *self, GLuint pipeline, GLbitfield stages, GLuint program); 731 static void s_glBindProgramPipeline(void *self, GLuint pipeline); 732 733 glGetProgramResourceiv_client_proc_t m_glGetProgramResourceiv_enc; 734 glGetProgramResourceIndex_client_proc_t m_glGetProgramResourceIndex_enc; 735 glGetProgramResourceLocation_client_proc_t m_glGetProgramResourceLocation_enc; 736 glGetProgramResourceName_client_proc_t m_glGetProgramResourceName_enc; 737 glGetProgramPipelineInfoLog_client_proc_t m_glGetProgramPipelineInfoLog_enc; 738 739 static void s_glGetProgramResourceiv(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params); 740 static GLuint s_glGetProgramResourceIndex(void* self, GLuint program, GLenum programInterface, const char* name); 741 static GLint s_glGetProgramResourceLocation(void* self, GLuint program, GLenum programInterface, const char* name); 742 static void s_glGetProgramResourceName(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, char* name); 743 744 static void s_glGetProgramPipelineInfoLog(void* self, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog); 745 746 // TODO: Compute shaders: 747 // make sure it's OK to put memory barriers and compute dispatch 748 // on the default encoding path 749 750 glVertexAttribFormat_client_proc_t m_glVertexAttribFormat_enc; 751 glVertexAttribIFormat_client_proc_t m_glVertexAttribIFormat_enc; 752 glVertexBindingDivisor_client_proc_t m_glVertexBindingDivisor_enc; 753 glVertexAttribBinding_client_proc_t m_glVertexAttribBinding_enc; 754 glBindVertexBuffer_client_proc_t m_glBindVertexBuffer_enc; 755 756 static void s_glVertexAttribFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); 757 static void s_glVertexAttribIFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 758 static void s_glVertexBindingDivisor(void* self, GLuint bindingindex, GLuint divisor); 759 static void s_glVertexAttribBinding(void* self, GLuint attribindex, GLuint bindingindex); 760 static void s_glBindVertexBuffer(void* self, GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride); 761 762 // Indirect draws 763 static void s_glDrawArraysIndirect(void* self, GLenum mode, const void* indirect); 764 static void s_glDrawElementsIndirect(void* self, GLenum mode, GLenum type, const void* indirect); 765 766 // Multisampled textures 767 glTexStorage2DMultisample_client_proc_t m_glTexStorage2DMultisample_enc; 768 static void s_glTexStorage2DMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 769 770 static GLenum s_glGetGraphicsResetStatusEXT(void* self); 771 static void s_glReadnPixelsEXT(void* self, GLint x, GLint y, GLsizei width, 772 GLsizei height, GLenum format, GLenum type, GLsizei bufSize, 773 GLvoid* pixels); 774 static void s_glGetnUniformfvEXT(void *self, GLuint program, GLint location, 775 GLsizei bufSize, GLfloat* params); 776 static void s_glGetnUniformivEXT(void *self, GLuint program, GLint location, 777 GLsizei bufSize, GLint* params); 778 779 // Invalidate framebuffer 780 static void s_glInvalidateFramebuffer(void* self, GLenum target, GLsizei numAttachments, const GLenum *attachments); 781 static void s_glInvalidateSubFramebuffer(void* self, GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); 782 783 glInvalidateFramebuffer_client_proc_t m_glInvalidateFramebuffer_enc; 784 glInvalidateSubFramebuffer_client_proc_t m_glInvalidateSubFramebuffer_enc;; 785 786 // Dispatch compute 787 static void s_glDispatchCompute(void* self, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); 788 static void s_glDispatchComputeIndirect(void* self, GLintptr indirect); 789 790 glDispatchCompute_client_proc_t m_glDispatchCompute_enc; 791 glDispatchComputeIndirect_client_proc_t m_glDispatchComputeIndirect_enc; 792 793 // State tracking for transform feedbacks, samplers, and query objects 794 static void s_glGenTransformFeedbacks(void* self, GLsizei n, GLuint* ids); 795 static void s_glDeleteTransformFeedbacks(void* self, GLsizei n, const GLuint* ids); 796 static void s_glGenSamplers(void* self, GLsizei n, GLuint* ids); 797 static void s_glGenQueries(void* self, GLsizei n, GLuint* ids); 798 static void s_glDeleteQueries(void* self, GLsizei n, const GLuint* ids); 799 800 glGenTransformFeedbacks_client_proc_t m_glGenTransformFeedbacks_enc; 801 glDeleteTransformFeedbacks_client_proc_t m_glDeleteTransformFeedbacks_enc; 802 glGenSamplers_client_proc_t m_glGenSamplers_enc; 803 glGenQueries_client_proc_t m_glGenQueries_enc; 804 glDeleteQueries_client_proc_t m_glDeleteQueries_enc; 805 806 static void s_glBindTransformFeedback(void* self, GLenum target, GLuint id); 807 static void s_glBeginQuery(void* self, GLenum target, GLuint query); 808 static void s_glEndQuery(void* self, GLenum target); 809 810 glBindTransformFeedback_client_proc_t m_glBindTransformFeedback_enc; 811 glBeginQuery_client_proc_t m_glBeginQuery_enc; 812 glEndQuery_client_proc_t m_glEndQuery_enc; 813 814 static void s_glClear(void* self, GLbitfield mask); 815 glClear_client_proc_t m_glClear_enc; 816 817 static void s_glClearBufferfi(void* self, GLenum buffer, GLint drawBuffer, float depth, int stencil); 818 glClearBufferfi_client_proc_t m_glClearBufferfi_enc; 819 820 static void s_glCopyTexSubImage2D(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 821 glCopyTexSubImage2D_client_proc_t m_glCopyTexSubImage2D_enc; 822 823 static void s_glCopyTexSubImage3D(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 824 glCopyTexSubImage3D_client_proc_t m_glCopyTexSubImage3D_enc; 825 826 static void s_glCompileShader(void* self, GLuint shader); 827 glCompileShader_client_proc_t m_glCompileShader_enc; 828 829 static void s_glValidateProgram(void* self, GLuint program); 830 glValidateProgram_client_proc_t m_glValidateProgram_enc; 831 832 static void s_glProgramBinary(void *self , GLuint program, GLenum binaryFormat, const void* binary, GLsizei length); 833 glProgramBinary_client_proc_t m_glProgramBinary_enc; 834 835 static void s_glGetSamplerParameterfv(void *self, GLuint sampler, GLenum pname, GLfloat* params); 836 static void s_glGetSamplerParameteriv(void *self, GLuint sampler, GLenum pname, GLint* params); 837 glGetSamplerParameterfv_client_proc_t m_glGetSamplerParameterfv_enc; 838 glGetSamplerParameteriv_client_proc_t m_glGetSamplerParameteriv_enc; 839 840 static void s_glSamplerParameterf(void *self , GLuint sampler, GLenum pname, GLfloat param); 841 static void s_glSamplerParameteri(void *self , GLuint sampler, GLenum pname, GLint param); 842 static void s_glSamplerParameterfv(void *self , GLuint sampler, GLenum pname, const GLfloat* params); 843 static void s_glSamplerParameteriv(void *self , GLuint sampler, GLenum pname, const GLint* params); 844 845 glSamplerParameterf_client_proc_t m_glSamplerParameterf_enc; 846 glSamplerParameteri_client_proc_t m_glSamplerParameteri_enc; 847 glSamplerParameterfv_client_proc_t m_glSamplerParameterfv_enc; 848 glSamplerParameteriv_client_proc_t m_glSamplerParameteriv_enc; 849 850 static int s_glGetAttribLocation(void *self , GLuint program, const GLchar* name); 851 glGetAttribLocation_client_proc_t m_glGetAttribLocation_enc; 852 853 static void s_glBindAttribLocation(void *self , GLuint program, GLuint index, const GLchar* name); 854 static void s_glUniformBlockBinding(void *self , GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 855 static void s_glGetTransformFeedbackVarying(void *self , GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name); 856 static void s_glScissor(void *self , GLint x, GLint y, GLsizei width, GLsizei height); 857 static void s_glDepthFunc(void *self , GLenum func); 858 static void s_glViewport(void *self , GLint x, GLint y, GLsizei width, GLsizei height); 859 static void s_glStencilFunc(void *self , GLenum func, GLint ref, GLuint mask); 860 static void s_glStencilFuncSeparate(void *self , GLenum face, GLenum func, GLint ref, GLuint mask); 861 static void s_glStencilOp(void *self , GLenum fail, GLenum zfail, GLenum zpass); 862 static void s_glStencilOpSeparate(void *self , GLenum face, GLenum fail, GLenum zfail, GLenum zpass); 863 static void s_glStencilMaskSeparate(void *self , GLenum face, GLuint mask); 864 static void s_glBlendEquation(void *self , GLenum mode); 865 static void s_glBlendEquationSeparate(void *self , GLenum modeRGB, GLenum modeAlpha); 866 static void s_glBlendFunc(void *self , GLenum sfactor, GLenum dfactor); 867 static void s_glBlendFuncSeparate(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 868 static void s_glCullFace(void *self , GLenum mode); 869 static void s_glFrontFace(void *self , GLenum mode); 870 static void s_glLineWidth(void *self , GLfloat width); 871 static void s_glVertexAttrib1f(void *self , GLuint indx, GLfloat x); 872 static void s_glVertexAttrib2f(void *self , GLuint indx, GLfloat x, GLfloat y); 873 static void s_glVertexAttrib3f(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z); 874 static void s_glVertexAttrib4f(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 875 static void s_glVertexAttrib1fv(void *self , GLuint indx, const GLfloat* values); 876 static void s_glVertexAttrib2fv(void *self , GLuint indx, const GLfloat* values); 877 static void s_glVertexAttrib3fv(void *self , GLuint indx, const GLfloat* values); 878 static void s_glVertexAttrib4fv(void *self , GLuint indx, const GLfloat* values); 879 static void s_glVertexAttribI4i(void *self , GLuint index, GLint v0, GLint v1, GLint v2, GLint v3); 880 static void s_glVertexAttribI4ui(void *self , GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 881 static void s_glVertexAttribI4iv(void *self , GLuint index, const GLint* v); 882 static void s_glVertexAttribI4uiv(void *self , GLuint index, const GLuint* v); 883 884 static void s_glGetShaderPrecisionFormat(void *self , GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); 885 static void s_glGetProgramiv(void *self , GLuint program, GLenum pname, GLint* params); 886 static void s_glGetActiveUniform(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 887 static void s_glGetActiveUniformsiv(void *self , GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); 888 static void s_glGetActiveUniformBlockName(void *self , GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); 889 static void s_glGetActiveAttrib(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 890 static void s_glGetRenderbufferParameteriv(void *self , GLenum target, GLenum pname, GLint* params); 891 static void s_glGetQueryiv(void *self , GLenum target, GLenum pname, GLint* params); 892 static void s_glGetQueryObjectuiv(void *self , GLuint query, GLenum pname, GLuint* params); 893 static GLboolean s_glIsEnabled(void *self , GLenum cap); 894 static void s_glHint(void *self , GLenum target, GLenum mode); 895 static GLint s_glGetFragDataLocation (void *self , GLuint program, const char* name); 896 897 static void s_glStencilMask(void* self, GLuint mask); 898 static void s_glClearStencil(void* self, int v); 899 900 #define LIST_REMAINING_FUNCTIONS_FOR_VALIDATION(f) \ 901 f(glBindAttribLocation) \ 902 f(glUniformBlockBinding) \ 903 f(glGetTransformFeedbackVarying) \ 904 f(glScissor) \ 905 f(glDepthFunc) \ 906 f(glViewport) \ 907 f(glStencilFunc) \ 908 f(glStencilFuncSeparate) \ 909 f(glStencilOp) \ 910 f(glStencilOpSeparate) \ 911 f(glStencilMaskSeparate) \ 912 f(glBlendEquation) \ 913 f(glBlendEquationSeparate) \ 914 f(glBlendFunc) \ 915 f(glBlendFuncSeparate) \ 916 f(glCullFace) \ 917 f(glFrontFace) \ 918 f(glLineWidth) \ 919 f(glVertexAttrib1f) \ 920 f(glVertexAttrib2f) \ 921 f(glVertexAttrib3f) \ 922 f(glVertexAttrib4f) \ 923 f(glVertexAttrib1fv) \ 924 f(glVertexAttrib2fv) \ 925 f(glVertexAttrib3fv) \ 926 f(glVertexAttrib4fv) \ 927 f(glVertexAttribI4i) \ 928 f(glVertexAttribI4ui) \ 929 f(glVertexAttribI4iv) \ 930 f(glVertexAttribI4uiv) \ 931 f(glGetShaderPrecisionFormat) \ 932 f(glGetProgramiv) \ 933 f(glGetActiveUniform) \ 934 f(glGetActiveUniformsiv) \ 935 f(glGetActiveUniformBlockName) \ 936 f(glGetActiveAttrib) \ 937 f(glGetRenderbufferParameteriv) \ 938 f(glGetQueryiv) \ 939 f(glGetQueryObjectuiv) \ 940 f(glIsEnabled) \ 941 f(glHint) \ 942 f(glGetFragDataLocation) \ 943 f(glStencilMask) \ 944 f(glClearStencil) \ 945 946 #define DECLARE_CLIENT_ENCODER_PROC(n) \ 947 n##_client_proc_t m_##n##_enc; 948 949 LIST_REMAINING_FUNCTIONS_FOR_VALIDATION(DECLARE_CLIENT_ENCODER_PROC) 950 951 952 public: 953 glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc; 954 955 }; 956 #endif 957