1 // Copyright (C) 2018 The Android Open Source Project 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 #pragma once 15 16 #include "AndroidWindow.h" 17 18 #include <hardware/gralloc.h> 19 #include <system/window.h> 20 21 namespace aemu { 22 23 // Mostly a container class that takes the information 24 // from an existing Android window and native buffer. 25 class AndroidWindowBuffer : public ANativeWindowBuffer { 26 public: 27 // This does not refer directly to |window| 28 // after construction, merely using it 29 // to get information. 30 // Lifetime of this class versus |*buffer| is 31 // externally managed. 32 AndroidWindowBuffer(AndroidWindow* window, 33 buffer_handle_t buffer, 34 int usage = GRALLOC_USAGE_HW_RENDER, 35 int format = HAL_PIXEL_FORMAT_RGBA_8888, 36 int stride = 0); 37 38 // Creating a buffer without needing a window. 39 AndroidWindowBuffer(int width, int height, 40 buffer_handle_t buffer, 41 int usage = GRALLOC_USAGE_HW_RENDER, 42 int format = HAL_PIXEL_FORMAT_RGBA_8888, 43 int stride = 0); 44 45 ~AndroidWindowBuffer() = default; 46 }; 47 48 } // namespace aemu