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1 // Copyright 2018 The Android Open Source Project
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 #include "SurfaceFlinger.h"
15 
16 #include "AndroidWindow.h"
17 
18 #include <stdio.h>
19 
20 #define E(fmt,...) \
21     fprintf(stderr, "%s: " fmt "\n", __func__, ##__VA_ARGS__);
22 
23 using android::base::AutoLock;
24 using android::base::Lock;
25 
26 namespace aemu {
27 
SurfaceFlinger(int refreshRate,AndroidWindow * composeWindow,std::vector<ANativeWindowBuffer * > appBuffers,SurfaceFlinger::ComposerConstructFunc && composerFunc,Vsync::Callback vsyncFunc)28 SurfaceFlinger::SurfaceFlinger(
29         int refreshRate,
30         AndroidWindow* composeWindow,
31         std::vector<ANativeWindowBuffer*> appBuffers,
32         SurfaceFlinger::ComposerConstructFunc&& composerFunc,
33         Vsync::Callback vsyncFunc)
34     : mComposeWindow(composeWindow),
35       mComposerImpl(composerFunc(mComposeWindow, &mApp2Sf, &mSf2App)),
36       mVsync(refreshRate, std::move(vsyncFunc)) {
37 
38     for (auto buffer : appBuffers) {
39         mSf2App.queueBuffer(AndroidBufferQueue::Item(buffer));
40     }
41 }
42 
~SurfaceFlinger()43 SurfaceFlinger::~SurfaceFlinger() {
44     join();
45 }
46 
start()47 void SurfaceFlinger::start() {
48     mVsync.start();
49 }
50 
join()51 void SurfaceFlinger::join() {
52     mVsync.join();
53 }
54 
connectWindow(AndroidWindow * window)55 void SurfaceFlinger::connectWindow(AndroidWindow* window) {
56     AutoLock lock(mLock);
57 
58     disconnectWindow();
59 
60     if (!window) return;
61 
62     window->setProducer(&mSf2App, &mApp2Sf);
63 
64     // and prime the queue again
65     AndroidBufferQueue::Item item;
66     while (mApp2Sf.try_dequeueBuffer(&item)) {
67         mSf2App.queueBuffer(item);
68     }
69 
70     mCurrentWindow = window;
71 }
72 
advanceFrame()73 void SurfaceFlinger::advanceFrame() {
74     mComposerImpl->advanceFrame();
75 }
76 
disconnectWindow()77 void SurfaceFlinger::disconnectWindow() {
78     if (!mCurrentWindow) return;
79 
80     mCurrentWindow->setProducer(nullptr, nullptr);
81 
82     mCurrentWindow = nullptr;
83 }
84 
85 } // namespace aemu
86