1 /* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #pragma once 17 namespace android { 18 class FloatRect { 19 public: 20 FloatRect() = default; FloatRect(float _left,float _top,float _right,float _bottom)21 constexpr FloatRect(float _left, float _top, float _right, float _bottom) 22 : left(_left), top(_top), right(_right), bottom(_bottom) {} getWidth()23 float getWidth() const { return right - left; } getHeight()24 float getHeight() const { return bottom - top; } intersect(const FloatRect & other)25 FloatRect intersect(const FloatRect& other) const { 26 return { 27 // Inline to avoid tromping on other min/max defines or adding a 28 // dependency on STL 29 (left > other.left) ? left : other.left, 30 (top > other.top) ? top : other.top, 31 (right < other.right) ? right : other.right, 32 (bottom < other.bottom) ? bottom : other.bottom 33 }; 34 } 35 float left = 0.0f; 36 float top = 0.0f; 37 float right = 0.0f; 38 float bottom = 0.0f; 39 }; 40 inline bool operator==(const FloatRect& a, const FloatRect& b) { 41 return a.left == b.left && a.top == b.top && a.right == b.right && a.bottom == b.bottom; 42 } 43 } // namespace android 44