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1 /*
2  * Copyright 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #pragma once
17 namespace android {
18 class FloatRect {
19 public:
20     FloatRect() = default;
FloatRect(float _left,float _top,float _right,float _bottom)21     constexpr FloatRect(float _left, float _top, float _right, float _bottom)
22       : left(_left), top(_top), right(_right), bottom(_bottom) {}
getWidth()23     float getWidth() const { return right - left; }
getHeight()24     float getHeight() const { return bottom - top; }
intersect(const FloatRect & other)25     FloatRect intersect(const FloatRect& other) const {
26         return {
27             // Inline to avoid tromping on other min/max defines or adding a
28             // dependency on STL
29             (left > other.left) ? left : other.left,
30             (top > other.top) ? top : other.top,
31             (right < other.right) ? right : other.right,
32             (bottom < other.bottom) ? bottom : other.bottom
33         };
34     }
35     float left = 0.0f;
36     float top = 0.0f;
37     float right = 0.0f;
38     float bottom = 0.0f;
39 };
40 inline bool operator==(const FloatRect& a, const FloatRect& b) {
41     return a.left == b.left && a.top == b.top && a.right == b.right && a.bottom == b.bottom;
42 }
43 }  // namespace android
44