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1 /*
2  * Copyright (C) 2006 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #ifndef ANDROID_UI_RECT
17 #define ANDROID_UI_RECT
18 #include <utils/Flattenable.h>
19 #include <utils/Log.h>
20 #include <utils/TypeHelpers.h>
21 #include <log/log.h>
22 #include <ui/FloatRect.h>
23 #include <ui/Point.h>
24 #include <android/rect.h>
25 namespace android {
26 class Rect : public ARect, public LightFlattenablePod<Rect>
27 {
28 public:
29     typedef ARect::value_type value_type;
30     static const Rect INVALID_RECT;
31     static const Rect EMPTY_RECT;
32     // we don't provide copy-ctor and operator= on purpose
33     // because we want the compiler generated versions
Rect()34     inline Rect() : Rect(INVALID_RECT) {}
35     template <typename T>
Rect(T w,T h)36     inline Rect(T w, T h) {
37         if (w > INT32_MAX) {
38             w = INT32_MAX;
39         }
40         if (h > INT32_MAX) {
41             h = INT32_MAX;
42         }
43         left = top = 0;
44         right = static_cast<int32_t>(w);
45         bottom = static_cast<int32_t>(h);
46     }
Rect(int32_t l,int32_t t,int32_t r,int32_t b)47     inline Rect(int32_t l, int32_t t, int32_t r, int32_t b) {
48         left = l;
49         top = t;
50         right = r;
51         bottom = b;
52     }
Rect(const Point & lt,const Point & rb)53     inline Rect(const Point& lt, const Point& rb) {
54         left = lt.x;
55         top = lt.y;
56         right = rb.x;
57         bottom = rb.y;
58     }
Rect(const FloatRect & floatRect)59     inline explicit Rect(const FloatRect& floatRect) {
60         // Ideally we would use std::round, but we don't want to add an STL
61         // dependency here, so we use an approximation
62         left = static_cast<int32_t>(floatRect.left + 0.5f);
63         top = static_cast<int32_t>(floatRect.top + 0.5f);
64         right = static_cast<int32_t>(floatRect.right + 0.5f);
65         bottom = static_cast<int32_t>(floatRect.bottom + 0.5f);
66     }
67     void makeInvalid();
clear()68     inline void clear() {
69         left = top = right = bottom = 0;
70     }
71     // a valid rectangle has a non negative width and height
isValid()72     inline bool isValid() const {
73         return (getWidth() >= 0) && (getHeight() >= 0);
74     }
75     // an empty rect has a zero width or height, or is invalid
isEmpty()76     inline bool isEmpty() const {
77         return (getWidth() <= 0) || (getHeight() <= 0);
78     }
79     // rectangle's width
80     __attribute__((no_sanitize("signed-integer-overflow")))
getWidth()81     inline int32_t getWidth() const {
82         return right - left;
83     }
84     // rectangle's height
85     __attribute__((no_sanitize("signed-integer-overflow")))
getHeight()86     inline int32_t getHeight() const {
87         return bottom - top;
88     }
89     __attribute__((no_sanitize("signed-integer-overflow")))
getBounds()90     inline Rect getBounds() const {
91         return Rect(right - left, bottom - top);
92     }
setLeftTop(const Point & lt)93     void setLeftTop(const Point& lt) {
94         left = lt.x;
95         top = lt.y;
96     }
setRightBottom(const Point & rb)97     void setRightBottom(const Point& rb) {
98         right = rb.x;
99         bottom = rb.y;
100     }
101 
102     // the following 4 functions return the 4 corners of the rect as Point
leftTop()103     Point leftTop() const {
104         return Point(left, top);
105     }
rightBottom()106     Point rightBottom() const {
107         return Point(right, bottom);
108     }
rightTop()109     Point rightTop() const {
110         return Point(right, top);
111     }
leftBottom()112     Point leftBottom() const {
113         return Point(left, bottom);
114     }
115     // comparisons
116     inline bool operator == (const Rect& rhs) const {
117         return (left == rhs.left) && (top == rhs.top) &&
118                (right == rhs.right) && (bottom == rhs.bottom);
119     }
120     inline bool operator != (const Rect& rhs) const {
121         return !operator == (rhs);
122     }
123     // operator < defines an order which allows to use rectangles in sorted
124     // vectors.
125     bool operator < (const Rect& rhs) const;
126     const Rect operator + (const Point& rhs) const;
127     const Rect operator - (const Point& rhs) const;
128     Rect& operator += (const Point& rhs) {
129         return offsetBy(rhs.x, rhs.y);
130     }
131     Rect& operator -= (const Point& rhs) {
132         return offsetBy(-rhs.x, -rhs.y);
133     }
offsetToOrigin()134     Rect& offsetToOrigin() {
135         right -= left;
136         bottom -= top;
137         left = top = 0;
138         return *this;
139     }
offsetTo(const Point & p)140     Rect& offsetTo(const Point& p) {
141         return offsetTo(p.x, p.y);
142     }
offsetBy(const Point & dp)143     Rect& offsetBy(const Point& dp) {
144         return offsetBy(dp.x, dp.y);
145     }
146     Rect& offsetTo(int32_t x, int32_t y);
147     Rect& offsetBy(int32_t x, int32_t y);
148     bool intersect(const Rect& with, Rect* result) const;
149     // Create a new Rect by transforming this one using a graphics HAL
150     // transform.  This rectangle is defined in a coordinate space starting at
151     // the origin and extending to (width, height).  If the transform includes
152     // a ROT90 then the output rectangle is defined in a space extending to
153     // (height, width).  Otherwise the output rectangle is in the same space as
154     // the input.
155     Rect transform(uint32_t xform, int32_t width, int32_t height) const;
156     // this calculates (Region(*this) - exclude).bounds() efficiently
157     Rect reduce(const Rect& exclude) const;
158     // for backward compatibility
width()159     inline int32_t width() const { return getWidth(); }
height()160     inline int32_t height() const { return getHeight(); }
set(const Rect & rhs)161     inline void set(const Rect& rhs) { operator = (rhs); }
toFloatRect()162     FloatRect toFloatRect() const {
163         return {static_cast<float>(left), static_cast<float>(top),
164                 static_cast<float>(right), static_cast<float>(bottom)};
165     }
166 };
167 
168 ANDROID_BASIC_TYPES_TRAITS(Rect)
169 }; // namespace android
170 #endif // ANDROID_UI_RECT
171