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1 // Copyright (C) 2020 The Android Open Source Project
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 #pragma once
15 
16 #ifdef _WIN32
17 #include <windows.h>
18 #endif
19 
20 #include <stdio.h>
21 
22 #include "host-common/AndroidAgentFactory.h"
23 
24 namespace android {
25 namespace emulation {
26 
27 // Creates a series of Mock Agents that can be used by the unit tests.
28 //
29 // Most of the agents are not defined, add your agents here if you need
30 // access to addition mock agents. They will be automatically injected
31 // at the start of the unit tests.
32 class MockAndroidConsoleFactory : public AndroidConsoleFactory {
33 public:
34     const QAndroidVmOperations* const android_get_QAndroidVmOperations()
35             const override;
36 
37     const QAndroidMultiDisplayAgent* const
38     android_get_QAndroidMultiDisplayAgent() const override;
39 
40     const QAndroidEmulatorWindowAgent* const
41     android_get_QAndroidEmulatorWindowAgent() const override;
42 
43 
44 };
45 
46 
47 #ifdef _WIN32
48 // A set of flags that are only relevant for windows based unit tests
49 class WindowsFlags {
50  public:
51     static bool sIsParentProcess;
52     static HANDLE sChildRead;
53     static HANDLE sChildWrite;
54     static char sFileLockPath[MAX_PATH];
55 };
56 #endif
57 
58 }  // namespace emulation
59 }  // namespace android
60