1 // 2 // Copyright 2017 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 // eglext_angle.h: ANGLE modifications to the eglext.h header file. 7 // Currently we don't include this file directly, we patch eglext.h 8 // to include it implicitly so it is visible throughout our code. 9 10 #ifndef INCLUDE_EGL_EGLEXT_ANGLE_ 11 #define INCLUDE_EGL_EGLEXT_ANGLE_ 12 13 // clang-format off 14 15 #ifndef EGL_ANGLE_robust_resource_initialization 16 #define EGL_ANGLE_robust_resource_initialization 1 17 #define EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x3453 18 #endif /* EGL_ANGLE_robust_resource_initialization */ 19 20 #ifndef EGL_ANGLE_keyed_mutex 21 #define EGL_ANGLE_keyed_mutex 1 22 #define EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2 23 #endif /* EGL_ANGLE_keyed_mutex */ 24 25 #ifndef EGL_ANGLE_d3d_texture_client_buffer 26 #define EGL_ANGLE_d3d_texture_client_buffer 1 27 #define EGL_D3D_TEXTURE_ANGLE 0x33A3 28 #define EGL_TEXTURE_OFFSET_X_ANGLE 0x3490 29 #define EGL_TEXTURE_OFFSET_Y_ANGLE 0x3491 30 #endif /* EGL_ANGLE_d3d_texture_client_buffer */ 31 32 #ifndef EGL_ANGLE_software_display 33 #define EGL_ANGLE_software_display 1 34 #define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1) 35 #endif /* EGL_ANGLE_software_display */ 36 37 #ifndef EGL_ANGLE_direct3d_display 38 #define EGL_ANGLE_direct3d_display 1 39 #define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2) 40 #define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3) 41 #endif /* EGL_ANGLE_direct3d_display */ 42 43 #ifndef EGL_ANGLE_direct_composition 44 #define EGL_ANGLE_direct_composition 1 45 #define EGL_DIRECT_COMPOSITION_ANGLE 0x33A5 46 #endif /* EGL_ANGLE_direct_composition */ 47 48 #ifndef EGL_ANGLE_platform_angle 49 #define EGL_ANGLE_platform_angle 1 50 #define EGL_PLATFORM_ANGLE_ANGLE 0x3202 51 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 52 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204 53 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205 54 #define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206 55 #define EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451 56 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209 57 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A 58 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE 0x345E 59 #define EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE 0x348F 60 #endif /* EGL_ANGLE_platform_angle */ 61 62 #ifndef EGL_ANGLE_platform_angle_d3d 63 #define EGL_ANGLE_platform_angle_d3d 1 64 #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 65 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 66 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE 0x320B 67 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE 0x320C 68 #define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F 69 #endif /* EGL_ANGLE_platform_angle_d3d */ 70 71 #ifndef EGL_ANGLE_platform_angle_d3d_luid 72 #define EGL_ANGLE_platform_angle_d3d_luid 1 73 #define EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE 0x34A0 74 #define EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE 0x34A1 75 #endif /* EGL_ANGLE_platform_angle_d3d_luid */ 76 77 #ifndef EGL_ANGLE_platform_angle_d3d11on12 78 #define EGL_ANGLE_platform_angle_d3d11on12 1 79 #define EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE 0x3488 80 #endif /* EGL_ANGLE_platform_angle_d3d11on12 */ 81 82 #ifndef EGL_ANGLE_platform_angle_opengl 83 #define EGL_ANGLE_platform_angle_opengl 1 84 #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D 85 #define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E 86 #define EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE 0x3480 87 #endif /* EGL_ANGLE_platform_angle_opengl */ 88 89 #ifndef EGL_ANGLE_platform_angle_null 90 #define EGL_ANGLE_platform_angle_null 1 91 #define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE 92 #endif /* EGL_ANGLE_platform_angle_null */ 93 94 #ifndef EGL_ANGLE_platform_angle_vulkan 95 #define EGL_ANGLE_platform_angle_vulkan 1 96 #define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450 97 #endif /* EGL_ANGLE_platform_angle_vulkan */ 98 99 #ifndef EGL_ANGLE_platform_angle_metal 100 #define EGL_ANGLE_platform_angle_metal 1 101 #define EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489 102 #endif /* EGL_ANGLE_platform_angle_metal */ 103 104 #ifndef EGL_ANGLE_platform_angle_device_type_swiftshader 105 #define EGL_ANGLE_platform_angle_device_type_swiftshader 106 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE 0x3487 107 #endif /* EGL_ANGLE_platform_angle_device_type_swiftshader */ 108 109 #ifndef EGL_ANGLE_platform_angle_device_type_egl_angle 110 #define EGL_ANGLE_platform_angle_device_type_egl_angle 111 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE 0x348E 112 #endif /* EGL_ANGLE_platform_angle_device_type_egl_angle */ 113 114 #ifndef EGL_ANGLE_platform_angle_context_virtualization 115 #define EGL_ANGLE_platform_angle_context_virtualization 1 116 #define EGL_PLATFORM_ANGLE_CONTEXT_VIRTUALIZATION_ANGLE 0x3481 117 #endif /* EGL_ANGLE_platform_angle_context_virtualization */ 118 119 #ifndef EGL_ANGLE_x11_visual 120 #define EGL_ANGLE_x11_visual 121 #define EGL_X11_VISUAL_ID_ANGLE 0x33A3 122 #endif /* EGL_ANGLE_x11_visual */ 123 124 #ifndef EGL_ANGLE_flexible_surface_compatibility 125 #define EGL_ANGLE_flexible_surface_compatibility 1 126 #define EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE 0x33A6 127 #endif /* EGL_ANGLE_flexible_surface_compatibility */ 128 129 #ifndef EGL_ANGLE_surface_orientation 130 #define EGL_ANGLE_surface_orientation 131 #define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7 132 #define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8 133 #define EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE 0x0001 134 #define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002 135 #endif /* EGL_ANGLE_surface_orientation */ 136 137 #ifndef EGL_ANGLE_experimental_present_path 138 #define EGL_ANGLE_experimental_present_path 139 #define EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4 140 #define EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9 141 #define EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA 142 #endif /* EGL_ANGLE_experimental_present_path */ 143 144 #ifndef EGL_ANGLE_stream_producer_d3d_texture 145 #define EGL_ANGLE_stream_producer_d3d_texture 146 #define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB 147 typedef EGLBoolean(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); 148 typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMPOSTD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list); 149 #ifdef EGL_EGLEXT_PROTOTYPES 150 EGLAPI EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); 151 EGLAPI EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list); 152 #endif 153 #endif /* EGL_ANGLE_stream_producer_d3d_texture */ 154 155 #ifndef EGL_ANGLE_create_context_webgl_compatibility 156 #define EGL_ANGLE_create_context_webgl_compatibility 1 157 #define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x33AC 158 #endif /* EGL_ANGLE_create_context_webgl_compatibility */ 159 160 #ifndef EGL_ANGLE_display_texture_share_group 161 #define EGL_ANGLE_display_texture_share_group 1 162 #define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x33AF 163 #endif /* EGL_ANGLE_display_texture_share_group */ 164 165 #ifndef EGL_CHROMIUM_create_context_bind_generates_resource 166 #define EGL_CHROMIUM_create_context_bind_generates_resource 1 167 #define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x33AD 168 #endif /* EGL_CHROMIUM_create_context_bind_generates_resource */ 169 170 #ifndef EGL_ANGLE_create_context_client_arrays 171 #define EGL_ANGLE_create_context_client_arrays 1 172 #define EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE 0x3452 173 #endif /* EGL_ANGLE_create_context_client_arrays */ 174 175 #ifndef EGL_ANGLE_device_creation 176 #define EGL_ANGLE_device_creation 1 177 typedef EGLDeviceEXT(EGLAPIENTRYP PFNEGLCREATEDEVICEANGLEPROC) (EGLint device_type, void *native_device, const EGLAttrib *attrib_list); 178 typedef EGLBoolean(EGLAPIENTRYP PFNEGLRELEASEDEVICEANGLEPROC) (EGLDeviceEXT device); 179 #ifdef EGL_EGLEXT_PROTOTYPES 180 EGLAPI EGLDeviceEXT EGLAPIENTRY eglCreateDeviceANGLE(EGLint device_type, void *native_device, const EGLAttrib *attrib_list); 181 EGLAPI EGLBoolean EGLAPIENTRY eglReleaseDeviceANGLE(EGLDeviceEXT device); 182 #endif 183 #endif /* EGL_ANGLE_device_creation */ 184 185 #ifndef EGL_ANGLE_program_cache_control 186 #define EGL_ANGLE_program_cache_control 1 187 #define EGL_PROGRAM_CACHE_SIZE_ANGLE 0x3455 188 #define EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE 0x3456 189 #define EGL_PROGRAM_CACHE_RESIZE_ANGLE 0x3457 190 #define EGL_PROGRAM_CACHE_TRIM_ANGLE 0x3458 191 #define EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE 0x3459 192 typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHEGETATTRIBANGLEPROC) (EGLDisplay dpy, EGLenum attrib); 193 typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEQUERYANGLEPROC) (EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize); 194 typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEPOPULATEANGLEPROC) (EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize); 195 typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHERESIZEANGLEPROC) (EGLDisplay dpy, EGLint limit, EGLenum mode); 196 #ifdef EGL_EGLEXT_PROTOTYPES 197 EGLAPI EGLint EGLAPIENTRY eglProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib); 198 EGLAPI void EGLAPIENTRY eglProgramCacheQueryANGLE(EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize); 199 EGLAPI void EGLAPIENTRY eglProgramCachePopulateANGLE(EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize); 200 EGLAPI EGLint EGLAPIENTRY eglProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLenum mode); 201 #endif 202 #endif /* EGL_ANGLE_program_cache_control */ 203 204 #ifndef EGL_ANGLE_iosurface_client_buffer 205 #define EGL_ANGLE_iosurface_client_buffer 1 206 #define EGL_IOSURFACE_ANGLE 0x3454 207 #define EGL_IOSURFACE_PLANE_ANGLE 0x345A 208 #define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B 209 #define EGL_TEXTURE_TYPE_ANGLE 0x345C 210 #define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D 211 #define EGL_IOSURFACE_USAGE_HINT_ANGLE 0x348A 212 #define EGL_IOSURFACE_READ_HINT_ANGLE 0x0001 213 #define EGL_IOSURFACE_WRITE_HINT_ANGLE 0x0002 214 #define EGL_BIND_TO_TEXTURE_TARGET_ANGLE 0x348D 215 #endif /* EGL_ANGLE_iosurface_client_buffer */ 216 217 #ifndef EGL_ANGLE_create_context_extensions_enabled 218 #define EGL_ANGLE_create_context_extensions_enabled 1 219 #define EGL_EXTENSIONS_ENABLED_ANGLE 0x345F 220 #endif /* EGL_ANGLE_create_context_extensions_enabled */ 221 222 #ifndef EGL_CHROMIUM_sync_control 223 #define EGL_CHROMIUM_sync_control 1 224 typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCVALUESCHROMIUMPROC) (EGLDisplay dpy, 225 EGLSurface surface, 226 EGLuint64KHR *ust, 227 EGLuint64KHR *msc, 228 EGLuint64KHR *sbc); 229 #ifdef EGL_EGLEXT_PROTOTYPES 230 EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncValuesCHROMIUM(EGLDisplay dpy, 231 EGLSurface surface, 232 EGLuint64KHR *ust, 233 EGLuint64KHR *msc, 234 EGLuint64KHR *sbc); 235 #endif 236 #endif /* EGL_CHROMIUM_sync_control */ 237 238 #ifndef EGL_ANGLE_sync_control_rate 239 #define EGL_ANGLE_sync_control_rate 1 240 typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMSCRATEANGLEPROC) (EGLDisplay dpy, 241 EGLSurface surface, 242 EGLint *numerator, 243 EGLint *denominator); 244 #ifdef EGL_EGLEXT_PROTOTYPES 245 EGLAPI EGLBoolean EGLAPIENTRY eglGetMscRateANGLE(EGLDisplay dpy, 246 EGLSurface surface, 247 EGLint *numerator, 248 EGLint *denominator); 249 #endif 250 #endif /* EGL_ANGLE_sync_control_rate */ 251 252 #ifndef EGL_ANGLE_power_preference 253 #define EGL_ANGLE_power_preference 1 254 #define EGL_POWER_PREFERENCE_ANGLE 0x3482 255 #define EGL_LOW_POWER_ANGLE 0x0001 256 #define EGL_HIGH_POWER_ANGLE 0x0002 257 #endif /* EGL_ANGLE_power_preference */ 258 259 #ifndef EGL_ANGLE_feature_control 260 #define EGL_ANGLE_feature_control 1 261 #define EGL_FEATURE_NAME_ANGLE 0x3460 262 #define EGL_FEATURE_CATEGORY_ANGLE 0x3461 263 #define EGL_FEATURE_DESCRIPTION_ANGLE 0x3462 264 #define EGL_FEATURE_BUG_ANGLE 0x3463 265 #define EGL_FEATURE_STATUS_ANGLE 0x3464 266 #define EGL_FEATURE_COUNT_ANGLE 0x3465 267 #define EGL_FEATURE_OVERRIDES_ENABLED_ANGLE 0x3466 268 #define EGL_FEATURE_OVERRIDES_DISABLED_ANGLE 0x3467 269 #define EGL_FEATURE_CONDITION_ANGLE 0x3468 270 #define EGL_FEATURE_ALL_DISABLED_ANGLE 0x3469 271 typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGIANGLEPROC) (EGLDisplay dpy, EGLint name, EGLint index); 272 typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBANGLEPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); 273 #ifdef EGL_EGLEXT_PROTOTYPES 274 EGLAPI const char *EGLAPIENTRY eglQueryStringiANGLE(EGLDisplay dpy, EGLint name, EGLint index); 275 EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribANGLE(EGLDisplay dpy, EGLint attribute, EGLAttrib *value); 276 #endif 277 #endif /* EGL_ANGLE_feature_control */ 278 279 #ifndef EGL_ANGLE_image_d3d11_texture 280 #define EGL_D3D11_TEXTURE_ANGLE 0x3484 281 #define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D 282 #endif /* EGL_ANGLE_image_d3d11_texture */ 283 284 #ifndef EGL_ANGLE_create_context_backwards_compatible 285 #define EGL_ANGLE_create_context_backwards_compatible 1 286 #define EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE 0x3483 287 #endif /* EGL_ANGLE_create_context_backwards_compatible */ 288 289 #ifndef EGL_ANGLE_device_cgl 290 #define EGL_ANGLE_device_cgl 1 291 #define EGL_CGL_CONTEXT_ANGLE 0x3485 292 #define EGL_CGL_PIXEL_FORMAT_ANGLE 0x3486 293 #endif 294 295 #ifndef EGL_ANGLE_ggp_stream_descriptor 296 #define EGL_ANGLE_ggp_stream_descriptor 1 297 #define EGL_GGP_STREAM_DESCRIPTOR_ANGLE 0x348B 298 #endif /* EGL_ANGLE_ggp_stream_descriptor */ 299 300 #ifndef EGL_ANGLE_swap_with_frame_token 301 #define EGL_ANGLE_swap_with_frame_token 1 302 typedef khronos_uint64_t EGLFrameTokenANGLE; 303 typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHFRAMETOKENANGLEPROC)(EGLDisplay dpy, EGLSurface surface, EGLFrameTokenANGLE frametoken); 304 #ifdef EGL_EGLEXT_PROTOTYPES 305 EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithFrameTokenANGLE(EGLDisplay dpy, EGLSurface surface, EGLFrameTokenANGLE frametoken); 306 #endif 307 #endif /* EGL_ANGLE_swap_with_frame_token */ 308 309 #ifndef EGL_ANGLE_device_eagl 310 #define EGL_ANGLE_device_eagl 1 311 #define EGL_EAGL_CONTEXT_ANGLE 0x348C 312 #endif 313 314 // clang-format on 315 316 #endif // INCLUDE_EGL_EGLEXT_ANGLE_ 317