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1 /// @ref gtx_rotate_vector
2 /// @file glm/gtx/rotate_vector.hpp
3 ///
4 /// @see core (dependence)
5 /// @see gtx_transform (dependence)
6 ///
7 /// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector
8 /// @ingroup gtx
9 ///
10 /// @brief Function to directly rotate a vector
11 ///
12 /// <glm/gtx/rotate_vector.hpp> need to be included to use these functionalities.
13 
14 #pragma once
15 
16 // Dependency:
17 #include "../glm.hpp"
18 #include "../gtx/transform.hpp"
19 
20 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
21 #	pragma message("GLM: GLM_GTX_rotate_vector extension included")
22 #endif
23 
24 namespace glm
25 {
26 	/// @addtogroup gtx_rotate_vector
27 	/// @{
28 
29 	/// Returns Spherical interpolation between two vectors
30 	///
31 	/// @param x A first vector
32 	/// @param y A second vector
33 	/// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
34 	///
35 	/// @see gtx_rotate_vector
36 	template <typename T, precision P>
37 	GLM_FUNC_DECL tvec3<T, P> slerp(
38 		tvec3<T, P> const & x,
39 		tvec3<T, P> const & y,
40 		T const & a);
41 
42 	//! Rotate a two dimensional vector.
43 	//! From GLM_GTX_rotate_vector extension.
44 	template <typename T, precision P>
45 	GLM_FUNC_DECL tvec2<T, P> rotate(
46 		tvec2<T, P> const & v,
47 		T const & angle);
48 
49 	//! Rotate a three dimensional vector around an axis.
50 	//! From GLM_GTX_rotate_vector extension.
51 	template <typename T, precision P>
52 	GLM_FUNC_DECL tvec3<T, P> rotate(
53 		tvec3<T, P> const & v,
54 		T const & angle,
55 		tvec3<T, P> const & normal);
56 
57 	//! Rotate a four dimensional vector around an axis.
58 	//! From GLM_GTX_rotate_vector extension.
59 	template <typename T, precision P>
60 	GLM_FUNC_DECL tvec4<T, P> rotate(
61 		tvec4<T, P> const & v,
62 		T const & angle,
63 		tvec3<T, P> const & normal);
64 
65 	//! Rotate a three dimensional vector around the X axis.
66 	//! From GLM_GTX_rotate_vector extension.
67 	template <typename T, precision P>
68 	GLM_FUNC_DECL tvec3<T, P> rotateX(
69 		tvec3<T, P> const & v,
70 		T const & angle);
71 
72 	//! Rotate a three dimensional vector around the Y axis.
73 	//! From GLM_GTX_rotate_vector extension.
74 	template <typename T, precision P>
75 	GLM_FUNC_DECL tvec3<T, P> rotateY(
76 		tvec3<T, P> const & v,
77 		T const & angle);
78 
79 	//! Rotate a three dimensional vector around the Z axis.
80 	//! From GLM_GTX_rotate_vector extension.
81 	template <typename T, precision P>
82 	GLM_FUNC_DECL tvec3<T, P> rotateZ(
83 		tvec3<T, P> const & v,
84 		T const & angle);
85 
86 	//! Rotate a four dimentionnals vector around the X axis.
87 	//! From GLM_GTX_rotate_vector extension.
88 	template <typename T, precision P>
89 	GLM_FUNC_DECL tvec4<T, P> rotateX(
90 		tvec4<T, P> const & v,
91 		T const & angle);
92 
93 	//! Rotate a four dimensional vector around the X axis.
94 	//! From GLM_GTX_rotate_vector extension.
95 	template <typename T, precision P>
96 	GLM_FUNC_DECL tvec4<T, P> rotateY(
97 		tvec4<T, P> const & v,
98 		T const & angle);
99 
100 	//! Rotate a four dimensional vector around the X axis.
101 	//! From GLM_GTX_rotate_vector extension.
102 	template <typename T, precision P>
103 	GLM_FUNC_DECL tvec4<T, P> rotateZ(
104 		tvec4<T, P> const & v,
105 		T const & angle);
106 
107 	//! Build a rotation matrix from a normal and a up vector.
108 	//! From GLM_GTX_rotate_vector extension.
109 	template <typename T, precision P>
110 	GLM_FUNC_DECL tmat4x4<T, P> orientation(
111 		tvec3<T, P> const & Normal,
112 		tvec3<T, P> const & Up);
113 
114 	/// @}
115 }//namespace glm
116 
117 #include "rotate_vector.inl"
118