1// WARNING: DO NOT MODIFY! This file is automatically generated from the vk.xml registry 2[[VkAccessFlagBits,VkAccessFlagBits]] 3[source,c++] 4---- 5typedef enum VkAccessFlagBits { 6 VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 0x00000001, 7 VK_ACCESS_INDEX_READ_BIT = 0x00000002, 8 VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004, 9 VK_ACCESS_UNIFORM_READ_BIT = 0x00000008, 10 VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 0x00000010, 11 VK_ACCESS_SHADER_READ_BIT = 0x00000020, 12 VK_ACCESS_SHADER_WRITE_BIT = 0x00000040, 13 VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 0x00000080, 14 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100, 15 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200, 16 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400, 17 VK_ACCESS_TRANSFER_READ_BIT = 0x00000800, 18 VK_ACCESS_TRANSFER_WRITE_BIT = 0x00001000, 19 VK_ACCESS_HOST_READ_BIT = 0x00002000, 20 VK_ACCESS_HOST_WRITE_BIT = 0x00004000, 21 VK_ACCESS_MEMORY_READ_BIT = 0x00008000, 22 VK_ACCESS_MEMORY_WRITE_BIT = 0x00010000, 23} VkAccessFlagBits; 24---- 25