1 // Auto-generated with: android/scripts/gen-entries.py --mode=funcargs android/android-emugl/host/libs/libOpenGLESDispatch/gles2_extensions.entries --output=android/android-emugl/host/include/OpenGLESDispatch/gles2_extensions_functions.h 2 // DO NOT EDIT THIS FILE 3 4 #ifndef GLES2_EXTENSIONS_FUNCTIONS_H 5 #define GLES2_EXTENSIONS_FUNCTIONS_H 6 7 #define LIST_GLES2_EXTENSIONS_FUNCTIONS(X) \ 8 X(void, glGetShaderPrecisionFormat, (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision), (shadertype, precisiontype, range, precision)) \ 9 X(void, glReleaseShaderCompiler, (), ()) \ 10 X(void, glShaderBinary, (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length), (n, shaders, binaryformat, binary, length)) \ 11 X(void, glVertexAttribPointerWithDataSize, (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr, GLsizei dataSize), (indx, size, type, normalized, stride, ptr, dataSize)) \ 12 X(void, glFramebufferTexture3DOES, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset), (target, attachment, textarget, texture, level, zoffset)) \ 13 X(void, glTestHostDriverPerformance, (GLuint count, uint64_t* duration_us, uint64_t* duration_cpu_us), (count, duration_us, duration_cpu_us)) \ 14 X(void, glBindVertexArrayOES, (GLuint array), (array)) \ 15 X(void, glDeleteVertexArraysOES, (GLsizei n, const GLuint * arrays), (n, arrays)) \ 16 X(void, glGenVertexArraysOES, (GLsizei n, GLuint * arrays), (n, arrays)) \ 17 X(GLboolean, glIsVertexArrayOES, (GLuint array), (array)) \ 18 19 20 #endif // GLES2_EXTENSIONS_FUNCTIONS_H 21