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1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 #include "glUtils.h"
17 #include "ErrorLog.h"
18 #include <string.h>
19 #include <GLES3/gl31.h>
20 
glSizeof(GLenum type)21 size_t glSizeof(GLenum type)
22 {
23     size_t retval = 0;
24     switch(type) {
25     case GL_BYTE:
26     case GL_UNSIGNED_BYTE:
27         retval = 1;
28         break;
29     case GL_SHORT:
30     case GL_UNSIGNED_SHORT:
31     case GL_HALF_FLOAT:
32     case GL_HALF_FLOAT_OES:
33         retval = 2;
34         break;
35     case GL_IMAGE_2D:
36     case GL_IMAGE_3D:
37     case GL_UNSIGNED_INT:
38     case GL_INT:
39     case GL_FLOAT:
40     case GL_FIXED:
41     case GL_BOOL:
42         retval =  4;
43         break;
44 #ifdef GL_DOUBLE
45     case GL_DOUBLE:
46         retval = 8;
47         break;
48 #endif
49     case GL_FLOAT_VEC2:
50     case GL_INT_VEC2:
51     case GL_UNSIGNED_INT_VEC2:
52     case GL_BOOL_VEC2:
53         retval = 8;
54         break;
55     case GL_INT_VEC3:
56     case GL_UNSIGNED_INT_VEC3:
57     case GL_BOOL_VEC3:
58     case GL_FLOAT_VEC3:
59         retval = 12;
60         break;
61     case GL_FLOAT_VEC4:
62     case GL_BOOL_VEC4:
63     case GL_INT_VEC4:
64     case GL_UNSIGNED_INT_VEC4:
65     case GL_FLOAT_MAT2:
66         retval = 16;
67         break;
68     case GL_FLOAT_MAT3:
69         retval = 36;
70         break;
71     case GL_FLOAT_MAT4:
72         retval = 64;
73         break;
74     case GL_FLOAT_MAT2x3:
75     case GL_FLOAT_MAT3x2:
76         retval = 4 * 6;
77         break;
78     case GL_FLOAT_MAT2x4:
79     case GL_FLOAT_MAT4x2:
80         retval = 4 * 8;
81         break;
82     case GL_FLOAT_MAT3x4:
83     case GL_FLOAT_MAT4x3:
84         retval = 4 * 12;
85         break;
86     case GL_SAMPLER_2D:
87     case GL_SAMPLER_3D:
88     case GL_SAMPLER_CUBE:
89     case GL_SAMPLER_2D_SHADOW:
90     case GL_SAMPLER_2D_ARRAY:
91     case GL_SAMPLER_2D_ARRAY_SHADOW:
92     case GL_SAMPLER_CUBE_SHADOW:
93     case GL_INT_SAMPLER_2D:
94     case GL_INT_SAMPLER_3D:
95     case GL_INT_SAMPLER_CUBE:
96     case GL_INT_SAMPLER_2D_ARRAY:
97     case GL_UNSIGNED_INT_SAMPLER_2D:
98     case GL_UNSIGNED_INT_SAMPLER_3D:
99     case GL_UNSIGNED_INT_SAMPLER_CUBE:
100     case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
101         retval = 4;
102         break;
103     case GL_UNSIGNED_SHORT_4_4_4_4:
104     case GL_UNSIGNED_SHORT_5_5_5_1:
105     case GL_UNSIGNED_SHORT_5_6_5:
106     case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
107     case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
108         retval = 2;
109         break;
110     case GL_INT_2_10_10_10_REV:
111     case GL_UNSIGNED_INT_10F_11F_11F_REV:
112     case GL_UNSIGNED_INT_5_9_9_9_REV:
113     case GL_UNSIGNED_INT_2_10_10_10_REV:
114     case GL_UNSIGNED_INT_24_8_OES:;
115         retval = 4;
116         break;
117     case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
118         retval = 4 + 4;
119         break;
120     default:
121         ERR("**** ERROR unknown type 0x%x (%s,%d)\n", type, __FUNCTION__,__LINE__);
122         retval = 4;
123     }
124     return retval;
125 
126 }
127 
glUtilsParamSize(GLenum param)128 size_t glUtilsParamSize(GLenum param)
129 {
130     size_t s = 0;
131 
132     switch(param)
133     {
134     case GL_DEPTH_TEST:
135     case GL_DEPTH_FUNC:
136     case GL_DEPTH_BITS:
137     case GL_MAX_CLIP_PLANES:
138     case GL_GREEN_BITS:
139     case GL_MAX_MODELVIEW_STACK_DEPTH:
140     case GL_MAX_PROJECTION_STACK_DEPTH:
141     case GL_MAX_TEXTURE_STACK_DEPTH:
142     case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
143     case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
144     case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
145     case GL_MAX_TEXTURE_SIZE:
146     case GL_TEXTURE_GEN_MODE_OES:
147     case GL_TEXTURE_ENV_MODE:
148     case GL_FOG_MODE:
149     case GL_FOG_DENSITY:
150     case GL_FOG_START:
151     case GL_FOG_END:
152     case GL_SPOT_EXPONENT:
153     case GL_CONSTANT_ATTENUATION:
154     case GL_LINEAR_ATTENUATION:
155     case GL_QUADRATIC_ATTENUATION:
156     case GL_SHININESS:
157     case GL_LIGHT_MODEL_TWO_SIDE:
158     case GL_POINT_SIZE:
159     case GL_POINT_SIZE_MIN:
160     case GL_POINT_SIZE_MAX:
161     case GL_POINT_FADE_THRESHOLD_SIZE:
162     case GL_CULL_FACE_MODE:
163     case GL_FRONT_FACE:
164     case GL_SHADE_MODEL:
165     case GL_DEPTH_WRITEMASK:
166     case GL_DEPTH_CLEAR_VALUE:
167     case GL_STENCIL_FAIL:
168     case GL_STENCIL_PASS_DEPTH_FAIL:
169     case GL_STENCIL_PASS_DEPTH_PASS:
170     case GL_STENCIL_REF:
171     case GL_STENCIL_WRITEMASK:
172     case GL_MATRIX_MODE:
173     case GL_MODELVIEW_STACK_DEPTH:
174     case GL_PROJECTION_STACK_DEPTH:
175     case GL_TEXTURE_STACK_DEPTH:
176     case GL_ALPHA_TEST_FUNC:
177     case GL_ALPHA_TEST_REF:
178     case GL_ALPHA_TEST:
179     case GL_BLEND_DST:
180     case GL_BLEND_SRC:
181     case GL_BLEND:
182     case GL_LOGIC_OP_MODE:
183     case GL_SCISSOR_TEST:
184     case GL_MAX_TEXTURE_UNITS:
185     case GL_ACTIVE_TEXTURE:
186     case GL_ALPHA_BITS:
187     case GL_ARRAY_BUFFER_BINDING:
188     case GL_BLUE_BITS:
189     case GL_CLIENT_ACTIVE_TEXTURE:
190     case GL_CLIP_PLANE0:
191     case GL_CLIP_PLANE1:
192     case GL_CLIP_PLANE2:
193     case GL_CLIP_PLANE3:
194     case GL_CLIP_PLANE4:
195     case GL_CLIP_PLANE5:
196     case GL_COLOR_ARRAY:
197     case GL_COLOR_ARRAY_BUFFER_BINDING:
198     case GL_COLOR_ARRAY_SIZE:
199     case GL_COLOR_ARRAY_STRIDE:
200     case GL_COLOR_ARRAY_TYPE:
201     case GL_COLOR_LOGIC_OP:
202     case GL_COLOR_MATERIAL:
203     case GL_PACK_ALIGNMENT:
204     case GL_PERSPECTIVE_CORRECTION_HINT:
205     case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
206     case GL_POINT_SIZE_ARRAY_STRIDE_OES:
207     case GL_POINT_SIZE_ARRAY_TYPE_OES:
208     case GL_POINT_SMOOTH:
209     case GL_POINT_SMOOTH_HINT:
210     case GL_POINT_SPRITE_OES:
211     case GL_COORD_REPLACE_OES:
212     case GL_COMBINE_ALPHA:
213     case GL_SRC0_RGB:
214     case GL_SRC1_RGB:
215     case GL_SRC2_RGB:
216     case GL_OPERAND0_RGB:
217     case GL_OPERAND1_RGB:
218     case GL_OPERAND2_RGB:
219     case GL_SRC0_ALPHA:
220     case GL_SRC1_ALPHA:
221     case GL_SRC2_ALPHA:
222     case GL_OPERAND0_ALPHA:
223     case GL_OPERAND1_ALPHA:
224     case GL_OPERAND2_ALPHA:
225     case GL_RGB_SCALE:
226     case GL_ALPHA_SCALE:
227     case GL_COMBINE_RGB:
228     case GL_POLYGON_OFFSET_FACTOR:
229     case GL_POLYGON_OFFSET_FILL:
230     case GL_POLYGON_OFFSET_UNITS:
231     case GL_RED_BITS:
232     case GL_RESCALE_NORMAL:
233     case GL_SAMPLE_ALPHA_TO_COVERAGE:
234     case GL_SAMPLE_ALPHA_TO_ONE:
235     case GL_SAMPLE_BUFFERS:
236     case GL_SAMPLE_COVERAGE:
237     case GL_SAMPLE_COVERAGE_INVERT:
238     case GL_SAMPLE_COVERAGE_VALUE:
239     case GL_SAMPLES:
240     case GL_STENCIL_BITS:
241     case GL_STENCIL_CLEAR_VALUE:
242     case GL_STENCIL_FUNC:
243     case GL_STENCIL_TEST:
244     case GL_STENCIL_VALUE_MASK:
245     case GL_STENCIL_BACK_FUNC:
246     case GL_STENCIL_BACK_VALUE_MASK:
247     case GL_STENCIL_BACK_REF:
248     case GL_STENCIL_BACK_FAIL:
249     case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
250     case GL_STENCIL_BACK_PASS_DEPTH_PASS:
251     case GL_STENCIL_BACK_WRITEMASK:
252     case GL_TEXTURE_2D:
253     case GL_TEXTURE_BINDING_2D:
254     case GL_TEXTURE_BINDING_CUBE_MAP:
255     case GL_TEXTURE_BINDING_EXTERNAL_OES:
256     case GL_TEXTURE_COORD_ARRAY:
257     case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING:
258     case GL_TEXTURE_COORD_ARRAY_SIZE:
259     case GL_TEXTURE_COORD_ARRAY_STRIDE:
260     case GL_TEXTURE_COORD_ARRAY_TYPE:
261     case GL_UNPACK_ALIGNMENT:
262     case GL_VERTEX_ARRAY:
263     case GL_VERTEX_ARRAY_BUFFER_BINDING:
264     case GL_VERTEX_ARRAY_SIZE:
265     case GL_VERTEX_ARRAY_STRIDE:
266     case GL_VERTEX_ARRAY_TYPE:
267     case GL_SPOT_CUTOFF:
268     case GL_TEXTURE_MIN_FILTER:
269     case GL_TEXTURE_MAG_FILTER:
270     case GL_TEXTURE_WRAP_S:
271     case GL_TEXTURE_WRAP_T:
272     case GL_GENERATE_MIPMAP:
273     case GL_GENERATE_MIPMAP_HINT:
274     case GL_RENDERBUFFER_WIDTH_OES:
275     case GL_RENDERBUFFER_HEIGHT_OES:
276     case GL_RENDERBUFFER_INTERNAL_FORMAT_OES:
277     case GL_RENDERBUFFER_RED_SIZE_OES:
278     case GL_RENDERBUFFER_GREEN_SIZE_OES:
279     case GL_RENDERBUFFER_BLUE_SIZE_OES:
280     case GL_RENDERBUFFER_ALPHA_SIZE_OES:
281     case GL_RENDERBUFFER_DEPTH_SIZE_OES:
282     case GL_RENDERBUFFER_STENCIL_SIZE_OES:
283     case GL_RENDERBUFFER_BINDING:
284     case GL_FRAMEBUFFER_BINDING:
285     case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES:
286     case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES:
287     case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES:
288     case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES:
289     case GL_FENCE_STATUS_NV:
290     case GL_FENCE_CONDITION_NV:
291     case GL_TEXTURE_WIDTH_QCOM:
292     case GL_TEXTURE_HEIGHT_QCOM:
293     case GL_TEXTURE_DEPTH_QCOM:
294     case GL_TEXTURE_INTERNAL_FORMAT_QCOM:
295     case GL_TEXTURE_FORMAT_QCOM:
296     case GL_TEXTURE_TYPE_QCOM:
297     case GL_TEXTURE_IMAGE_VALID_QCOM:
298     case GL_TEXTURE_NUM_LEVELS_QCOM:
299     case GL_TEXTURE_TARGET_QCOM:
300     case GL_TEXTURE_OBJECT_VALID_QCOM:
301     case GL_BLEND_EQUATION_RGB_OES:
302     case GL_BLEND_EQUATION_ALPHA_OES:
303     case GL_BLEND_DST_RGB_OES:
304     case GL_BLEND_SRC_RGB_OES:
305     case GL_BLEND_DST_ALPHA_OES:
306     case GL_BLEND_SRC_ALPHA_OES:
307     case GL_MAX_LIGHTS:
308     case GL_SHADER_TYPE:
309     case GL_DELETE_STATUS:
310     case GL_COMPILE_STATUS:
311     case GL_INFO_LOG_LENGTH:
312     case GL_SHADER_SOURCE_LENGTH:
313     case GL_CURRENT_PROGRAM:
314     case GL_LINK_STATUS:
315     case GL_VALIDATE_STATUS:
316     case GL_ATTACHED_SHADERS:
317     case GL_ACTIVE_UNIFORMS:
318     case GL_ACTIVE_ATTRIBUTES:
319     case GL_SUBPIXEL_BITS:
320     case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
321     case GL_NUM_SHADER_BINARY_FORMATS:
322     case GL_SHADER_COMPILER:
323     case GL_MAX_VERTEX_ATTRIBS:
324     case GL_MAX_VERTEX_UNIFORM_VECTORS:
325     case GL_MAX_VARYING_VECTORS:
326     case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
327     case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
328     case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
329     case GL_MAX_RENDERBUFFER_SIZE:
330     case GL_MAX_TEXTURE_IMAGE_UNITS:
331     case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
332     case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
333     case GL_LINE_WIDTH:
334         s = 1;
335         break;
336     case GL_ALIASED_LINE_WIDTH_RANGE:
337     case GL_ALIASED_POINT_SIZE_RANGE:
338     case GL_DEPTH_RANGE:
339     case GL_MAX_VIEWPORT_DIMS:
340     case GL_SMOOTH_POINT_SIZE_RANGE:
341     case GL_SMOOTH_LINE_WIDTH_RANGE:
342         s= 2;
343         break;
344     case GL_SPOT_DIRECTION:
345     case GL_POINT_DISTANCE_ATTENUATION:
346     case GL_CURRENT_NORMAL:
347         s =  3;
348         break;
349     case GL_CURRENT_VERTEX_ATTRIB:
350     case GL_CURRENT_TEXTURE_COORDS:
351     case GL_CURRENT_COLOR:
352     case GL_FOG_COLOR:
353     case GL_AMBIENT:
354     case GL_DIFFUSE:
355     case GL_SPECULAR:
356     case GL_EMISSION:
357     case GL_POSITION:
358     case GL_LIGHT_MODEL_AMBIENT:
359     case GL_TEXTURE_ENV_COLOR:
360     case GL_SCISSOR_BOX:
361     case GL_VIEWPORT:
362     case GL_TEXTURE_CROP_RECT_OES:
363     case GL_COLOR_CLEAR_VALUE:
364     case GL_COLOR_WRITEMASK:
365     case GL_AMBIENT_AND_DIFFUSE:
366     case GL_BLEND_COLOR:
367         s =  4;
368         break;
369     case GL_MODELVIEW_MATRIX:
370     case GL_PROJECTION_MATRIX:
371     case GL_TEXTURE_MATRIX:
372         s = 16;
373     break;
374     default:
375         ERR("glUtilsParamSize: unknow param 0x%08x\n", param);
376         s = 1; // assume 1
377     }
378     return s;
379 }
380 
glUtilsPackPointerData(unsigned char * dst,unsigned char * src,int size,GLenum type,unsigned int stride,unsigned int datalen)381 void glUtilsPackPointerData(unsigned char *dst, unsigned char *src,
382                      int size, GLenum type, unsigned int stride,
383                      unsigned int datalen)
384 {
385     unsigned int  vsize = size * glSizeof(type);
386     if (stride == 0) stride = vsize;
387 
388     if (stride == vsize) {
389         memcpy(dst, src, datalen);
390     } else {
391         for (unsigned int i = 0; i < datalen; i += vsize) {
392             memcpy(dst, src, vsize);
393             dst += vsize;
394             src += stride;
395         }
396     }
397 }
398 
glUtilsPixelBitSize(GLenum format,GLenum type)399 int glUtilsPixelBitSize(GLenum format, GLenum type)
400 {
401     int components = 0;
402     int componentsize = 0;
403     int pixelsize = 0;
404     switch(type) {
405     case GL_BYTE:
406     case GL_UNSIGNED_BYTE:
407         componentsize = 8;
408         break;
409     case GL_SHORT:
410     case GL_UNSIGNED_SHORT:
411     case GL_UNSIGNED_SHORT_5_6_5:
412     case GL_UNSIGNED_SHORT_4_4_4_4:
413     case GL_UNSIGNED_SHORT_5_5_5_1:
414     case GL_RGB565_OES:
415     case GL_RGB5_A1_OES:
416     case GL_RGBA4_OES:
417         pixelsize = 16;
418         break;
419     case GL_INT:
420     case GL_UNSIGNED_INT:
421     case GL_FLOAT:
422     case GL_FIXED:
423     case GL_UNSIGNED_INT_24_8_OES:
424         pixelsize = 32;
425         break;
426     default:
427         ERR("glUtilsPixelBitSize: unknown pixel type - assuming pixel data 0\n");
428         componentsize = 0;
429     }
430 
431     if (pixelsize == 0) {
432         switch(format) {
433 #if 0
434         case GL_RED:
435         case GL_GREEN:
436         case GL_BLUE:
437 #endif
438         case GL_ALPHA:
439         case GL_LUMINANCE:
440         case GL_DEPTH_COMPONENT:
441         case GL_DEPTH_STENCIL_OES:
442             components = 1;
443             break;
444         case GL_LUMINANCE_ALPHA:
445             components = 2;
446             break;
447         case GL_RGB:
448 #if 0
449         case GL_BGR:
450 #endif
451             components = 3;
452             break;
453         case GL_RGBA:
454         case GL_BGRA_EXT:
455             components = 4;
456             break;
457         default:
458             ERR("glUtilsPixelBitSize: unknown pixel format...\n");
459             components = 0;
460         }
461         pixelsize = components * componentsize;
462     }
463 
464     return pixelsize;
465 }
466