1 /*
2 * Copyright 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "ShaderParser.h"
18
19 #include "GLcommon/GLutils.h"
20
21 #include <memory>
22 #include <stdlib.h>
23 #include <string.h>
24 #include <string>
25 #include <vector>
26
ShaderParser(GLenum type,bool coreProfile)27 ShaderParser::ShaderParser(GLenum type, bool coreProfile) : ObjectData(SHADER_DATA), m_type(type), m_coreProfile(coreProfile) {}
28
getGenNameInfo() const29 GenNameInfo ShaderParser::getGenNameInfo() const {
30 switch (m_type) {
31 case GL_VERTEX_SHADER:
32 return GenNameInfo(ShaderProgramType::VERTEX_SHADER);
33 case GL_FRAGMENT_SHADER:
34 return GenNameInfo(ShaderProgramType::FRAGMENT_SHADER);
35 case GL_COMPUTE_SHADER:
36 return GenNameInfo(ShaderProgramType::COMPUTE_SHADER);
37 default:
38 assert(0);
39 return GenNameInfo(NamedObjectType::SHADER_OR_PROGRAM);
40 }
41 }
42
ShaderParser(android::base::Stream * stream)43 ShaderParser::ShaderParser(android::base::Stream* stream) : ObjectData(stream) {
44 m_originalSrc = stream->getString();
45 m_src = stream->getString();
46 m_parsedSrc = stream->getString();
47 m_parsedLines = (GLchar*)m_parsedSrc.c_str();
48 m_compiledSrc = stream->getString();
49 m_infoLog = stream->getString();
50 size_t programSize = stream->getBe32();
51 for (size_t program = 0; program < programSize; program++) {
52 m_programs.insert(stream->getBe32());
53 }
54 m_type = stream->getBe32();
55 m_compileStatus = stream->getByte();
56 m_deleteStatus = stream->getByte();
57 m_valid = stream->getByte();
58 m_coreProfile = stream->getByte();
59 }
60
onSave(android::base::Stream * stream,unsigned int globalName) const61 void ShaderParser::onSave(android::base::Stream* stream, unsigned int globalName) const {
62 // The first byte is used to distinguish between program and shader object.
63 // It will be loaded outside of this class
64 stream->putByte(LOAD_SHADER);
65 ObjectData::onSave(stream, globalName);
66 stream->putString(m_originalSrc);
67 stream->putString(m_src);
68 stream->putString(m_parsedSrc);
69 // do not snapshot m_parsedLines
70 stream->putString(m_compiledSrc);
71 stream->putString(m_infoLog);
72 stream->putBe32(m_programs.size());
73 for (const auto& program : m_programs) {
74 stream->putBe32(program);
75 }
76 stream->putBe32(m_type);
77 stream->putByte(m_compileStatus);
78 stream->putByte(m_deleteStatus);
79 stream->putByte(m_valid);
80 stream->putByte(m_coreProfile);
81 }
82
restore(ObjectLocalName localName,const getGlobalName_t & getGlobalName)83 void ShaderParser::restore(ObjectLocalName localName,
84 const getGlobalName_t& getGlobalName) {
85 ObjectData::restore(localName, getGlobalName);
86 if (m_parsedSrc.empty()) return;
87 int globalName = getGlobalName(NamedObjectType::SHADER_OR_PROGRAM,
88 localName);
89 if (isGles2Gles()) {
90 const char* src = getOriginalSrc().c_str();
91 GLEScontext::dispatcher().glShaderSource(globalName, 1, &src, NULL);
92 } else {
93 GLEScontext::dispatcher().glShaderSource(globalName, 1, parsedLines(), NULL);
94 }
95 if (m_compileStatus)
96 GLEScontext::dispatcher().glCompileShader(globalName);
97 }
98
99 static const char kAlwaysInvalidShader[] =
100 "When shader translation fails, passing an empty string to underlying GL "
101 "may result in GL_COMPILE_STATUS == GL_TRUE and letting us link an "
102 "invalid shader program, due to tripping the underlying GL's separable "
103 "shader program capability."
104 "This shader is meant to make the underlying GL agree that the shader is"
105 "indeed invalid when translation fails.";
106
convertESSLToGLSL()107 void ShaderParser::convertESSLToGLSL() {
108 if (isGles2Gles()) {
109 m_parsedSrc = m_originalSrc;
110 return;
111 }
112 std::string translationLog;
113 std::string parsedSource;
114 m_valid =
115 ANGLEShaderParser::translate(
116 m_coreProfile,
117 m_originalSrc.c_str(),
118 m_type,
119 &translationLog,
120 &parsedSource,
121 &m_shaderLinkInfo);
122
123 if (!m_valid) {
124 m_infoLog = static_cast<const GLchar*>(translationLog.c_str());
125 m_parsedSrc = kAlwaysInvalidShader;
126 } else {
127 m_parsedSrc = parsedSource;
128 }
129 }
130
setSrc(GLsizei count,const GLchar * const * strings,const GLint * length)131 void ShaderParser::setSrc(GLsizei count, const GLchar* const* strings, const GLint* length){
132 m_src.clear();
133 for(int i = 0;i<count;i++){
134 const size_t strLen =
135 (length && length[i] >= 0) ? length[i] : strlen(strings[i]);
136 m_src.append(strings[i], strings[i] + strLen);
137 }
138 // Store original source as some 'parsing' functions actually modify m_src.
139 // Note: assign() call is a workaround for the reference-counting
140 // std::string in GCC's STL - we need a deep copy here.
141 m_originalSrc.assign(m_src.c_str(), m_src.size());
142
143 convertESSLToGLSL();
144 }
145
parsedLines()146 const GLchar** ShaderParser::parsedLines() {
147 m_parsedLines = (GLchar*)m_parsedSrc.c_str();
148 return const_cast<const GLchar**> (&m_parsedLines);
149 }
150
clear()151 void ShaderParser::clear() {
152 m_parsedLines = nullptr;
153 std::string().swap(m_parsedSrc);
154 std::string().swap(m_src);
155 }
156
getOriginalSrc() const157 const std::string& ShaderParser::getOriginalSrc() const {
158 return m_originalSrc;
159 }
160
getType()161 GLenum ShaderParser::getType() {
162 return m_type;
163 }
164
setInfoLog(GLchar * infoLog)165 void ShaderParser::setInfoLog(GLchar* infoLog) {
166 assert(infoLog);
167 std::unique_ptr<GLchar[]> infoLogDeleter(infoLog);
168 m_infoLog.assign(infoLog);
169 }
170
validShader() const171 bool ShaderParser::validShader() const {
172 return m_valid;
173 }
174
175 static const GLchar glsles_invalid[] =
176 { "ERROR: Valid GLSL but not GLSL ES" };
177
setInvalidInfoLog()178 void ShaderParser::setInvalidInfoLog() {
179 m_infoLog = glsles_invalid;
180 }
181
getInfoLog() const182 const GLchar* ShaderParser::getInfoLog() const {
183 return m_infoLog.c_str();
184 }
185
setCompileStatus(bool val)186 void ShaderParser::setCompileStatus(bool val) {
187 m_compileStatus = val;
188 m_compiledSrc = m_parsedSrc.c_str();
189 }
190