• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1#version 450
2#extension GL_ARB_separate_shader_objects : enable
3
4layout(binding = 0) uniform sampler2D texSampler;
5
6layout(location = 0) in vec2 fragTexCoord;
7
8layout(location = 0) out vec4 outColor;
9
10void main() {
11    outColor = texture(texSampler, fragTexCoord);
12}
13