1 #include "src/libShaderTranslator/ShaderTranslator.h" 2 STInitialize(void)3ANGLE_EXPORT void STInitialize(void) { } STFinalize(void)4ANGLE_EXPORT void STFinalize(void) { } 5 6 ANGLE_EXPORT ST_BuiltInResources* STGenerateResources(ST_BuiltInResources * pResources)7STGenerateResources(ST_BuiltInResources *pResources) { return nullptr; } 8 STCompileAndResolve(const ST_ShaderCompileInfo * pInfo,ST_ShaderCompileResult ** ppResult)9ANGLE_EXPORT void STCompileAndResolve( 10 const ST_ShaderCompileInfo* pInfo, 11 ST_ShaderCompileResult** ppResult) { } 12 STFreeShaderResolveState(ST_ShaderCompileResult * state)13ANGLE_EXPORT void STFreeShaderResolveState( 14 ST_ShaderCompileResult* state) { } 15 STCopyVariable(const ST_ShaderVariable * pInput)16ANGLE_EXPORT ST_ShaderVariable STCopyVariable(const ST_ShaderVariable* pInput) { 17 ST_ShaderVariable v; return v; 18 } 19 STCopyInterfaceBlock(const ST_InterfaceBlock * pInput)20ANGLE_EXPORT ST_InterfaceBlock STCopyInterfaceBlock(const ST_InterfaceBlock* pInput) { 21 ST_InterfaceBlock i; return i; 22 } 23 STDestroyVariable(ST_ShaderVariable * pInput)24ANGLE_EXPORT void STDestroyVariable(ST_ShaderVariable* pInput) { } STDestroyInterfaceBlock(ST_InterfaceBlock * pInput)25ANGLE_EXPORT void STDestroyInterfaceBlock(ST_InterfaceBlock* pInput) { } 26