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1 //
2 // Copyright 2020 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // vulkan_icd.h : Helper for creating vulkan instances & selecting physical device.
7 
8 #ifndef COMMON_VULKAN_VULKAN_ICD_H_
9 #define COMMON_VULKAN_VULKAN_ICD_H_
10 
11 #include <string>
12 
13 #include "common/Optional.h"
14 #include "common/angleutils.h"
15 #include "libANGLE/renderer/vulkan/vk_headers.h"
16 
17 namespace angle
18 {
19 
20 namespace vk
21 {
22 
23 enum class ICD
24 {
25     Default,
26     Mock,
27     SwiftShader,
28 };
29 
30 class ScopedVkLoaderEnvironment : angle::NonCopyable
31 {
32   public:
33     ScopedVkLoaderEnvironment(bool enableValidationLayers, vk::ICD icd);
34     ~ScopedVkLoaderEnvironment();
35 
canEnableValidationLayers()36     bool canEnableValidationLayers() const { return mEnableValidationLayers; }
getEnabledICD()37     vk::ICD getEnabledICD() const { return mICD; }
38 
39   private:
40     bool setICDEnvironment(const char *icd);
41 
42     bool mEnableValidationLayers;
43     vk::ICD mICD;
44     bool mChangedCWD;
45     Optional<std::string> mPreviousCWD;
46     bool mChangedICDEnv;
47     Optional<std::string> mPreviousICDEnv;
48 };
49 
50 void ChoosePhysicalDevice(const std::vector<VkPhysicalDevice> &physicalDevices,
51                           vk::ICD preferredICD,
52                           VkPhysicalDevice *physicalDeviceOut,
53                           VkPhysicalDeviceProperties *physicalDevicePropertiesOut);
54 
55 }  // namespace vk
56 
57 }  // namespace angle
58 
59 #endif  // COMMON_VULKAN_VULKAN_ICD_H_
60