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1 //
2 // Copyright 2002 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #ifndef COMPILER_TRANSLATOR_OUTPUTESSL_H_
8 #define COMPILER_TRANSLATOR_OUTPUTESSL_H_
9 
10 #include "compiler/translator/OutputGLSLBase.h"
11 
12 namespace sh
13 {
14 
15 class TOutputESSL : public TOutputGLSLBase
16 {
17   public:
18     TOutputESSL(TInfoSinkBase &objSink,
19                 ShArrayIndexClampingStrategy clampingStrategy,
20                 ShHashFunction64 hashFunction,
21                 NameMap &nameMap,
22                 TSymbolTable *symbolTable,
23                 sh::GLenum shaderType,
24                 int shaderVersion,
25                 bool forceHighp,
26                 ShCompileOptions compileOptions);
27 
28   protected:
29     bool writeVariablePrecision(TPrecision precision) override;
30     ImmutableString translateTextureFunction(const ImmutableString &name,
31                                              const ShCompileOptions &option) override;
32 
33   private:
34     bool mForceHighp;
35 };
36 
37 }  // namespace sh
38 
39 #endif  // COMPILER_TRANSLATOR_OUTPUTESSL_H_
40