1 //
2 // Copyright 2002 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6
7 // Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
8 // index data. Implements GL buffer objects and related functionality.
9 // [OpenGL ES 2.0.24] section 2.9 page 21.
10
11 #include "libANGLE/Buffer.h"
12
13 #include "libANGLE/Context.h"
14 #include "libANGLE/renderer/BufferImpl.h"
15 #include "libANGLE/renderer/GLImplFactory.h"
16
17 namespace gl
18 {
19 namespace
20 {
21 constexpr angle::SubjectIndex kImplementationSubjectIndex = 0;
22 } // anonymous namespace
23
BufferState()24 BufferState::BufferState()
25 : mLabel(),
26 mUsage(BufferUsage::StaticDraw),
27 mSize(0),
28 mAccessFlags(0),
29 mAccess(GL_WRITE_ONLY_OES),
30 mMapped(GL_FALSE),
31 mMapPointer(nullptr),
32 mMapOffset(0),
33 mMapLength(0),
34 mBindingCount(0),
35 mTransformFeedbackIndexedBindingCount(0),
36 mTransformFeedbackGenericBindingCount(0)
37 {}
38
~BufferState()39 BufferState::~BufferState() {}
40
Buffer(rx::GLImplFactory * factory,BufferID id)41 Buffer::Buffer(rx::GLImplFactory *factory, BufferID id)
42 : RefCountObject(factory->generateSerial(), id),
43 mImpl(factory->createBuffer(mState)),
44 mImplObserver(this, kImplementationSubjectIndex)
45 {
46 mImplObserver.bind(mImpl);
47 }
48
~Buffer()49 Buffer::~Buffer()
50 {
51 SafeDelete(mImpl);
52 }
53
onDestroy(const Context * context)54 void Buffer::onDestroy(const Context *context)
55 {
56 // In tests, mImpl might be null.
57 if (mImpl)
58 mImpl->destroy(context);
59 }
60
setLabel(const Context * context,const std::string & label)61 void Buffer::setLabel(const Context *context, const std::string &label)
62 {
63 mState.mLabel = label;
64 }
65
getLabel() const66 const std::string &Buffer::getLabel() const
67 {
68 return mState.mLabel;
69 }
70
bufferData(Context * context,BufferBinding target,const void * data,GLsizeiptr size,BufferUsage usage)71 angle::Result Buffer::bufferData(Context *context,
72 BufferBinding target,
73 const void *data,
74 GLsizeiptr size,
75 BufferUsage usage)
76 {
77 const void *dataForImpl = data;
78
79 if (mState.isMapped())
80 {
81 // Per the OpenGL ES 3.0 spec, buffers are implicity unmapped when a call to
82 // BufferData happens on a mapped buffer:
83 //
84 // If any portion of the buffer object is mapped in the current context or any context
85 // current to another thread, it is as though UnmapBuffer (see section 2.10.3) is
86 // executed in each such context prior to deleting the existing data store.
87 //
88 GLboolean dontCare = GL_FALSE;
89 ANGLE_TRY(unmap(context, &dontCare));
90 }
91
92 // If we are using robust resource init, make sure the buffer starts cleared.
93 // Note: the Context is checked for nullptr because of some testing code.
94 // TODO(jmadill): Investigate lazier clearing.
95 if (context && context->getState().isRobustResourceInitEnabled() && !data && size > 0)
96 {
97 angle::MemoryBuffer *scratchBuffer = nullptr;
98 ANGLE_CHECK_GL_ALLOC(
99 context, context->getZeroFilledBuffer(static_cast<size_t>(size), &scratchBuffer));
100 dataForImpl = scratchBuffer->data();
101 }
102
103 if (mImpl->setData(context, target, dataForImpl, size, usage) == angle::Result::Stop)
104 {
105 // If setData fails, the buffer contents are undefined. Set a zero size to indicate that.
106 mIndexRangeCache.clear();
107 mState.mSize = 0;
108
109 // Notify when storage changes.
110 onStateChange(angle::SubjectMessage::SubjectChanged);
111
112 return angle::Result::Stop;
113 }
114
115 mIndexRangeCache.clear();
116 mState.mUsage = usage;
117 mState.mSize = size;
118
119 // Notify when storage changes.
120 onStateChange(angle::SubjectMessage::SubjectChanged);
121
122 return angle::Result::Continue;
123 }
124
bufferSubData(const Context * context,BufferBinding target,const void * data,GLsizeiptr size,GLintptr offset)125 angle::Result Buffer::bufferSubData(const Context *context,
126 BufferBinding target,
127 const void *data,
128 GLsizeiptr size,
129 GLintptr offset)
130 {
131 ANGLE_TRY(mImpl->setSubData(context, target, data, size, offset));
132
133 mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset),
134 static_cast<unsigned int>(size));
135
136 // Notify when data changes.
137 onStateChange(angle::SubjectMessage::ContentsChanged);
138
139 return angle::Result::Continue;
140 }
141
copyBufferSubData(const Context * context,Buffer * source,GLintptr sourceOffset,GLintptr destOffset,GLsizeiptr size)142 angle::Result Buffer::copyBufferSubData(const Context *context,
143 Buffer *source,
144 GLintptr sourceOffset,
145 GLintptr destOffset,
146 GLsizeiptr size)
147 {
148 ANGLE_TRY(
149 mImpl->copySubData(context, source->getImplementation(), sourceOffset, destOffset, size));
150
151 mIndexRangeCache.invalidateRange(static_cast<unsigned int>(destOffset),
152 static_cast<unsigned int>(size));
153
154 // Notify when data changes.
155 onStateChange(angle::SubjectMessage::ContentsChanged);
156
157 return angle::Result::Continue;
158 }
159
map(const Context * context,GLenum access)160 angle::Result Buffer::map(const Context *context, GLenum access)
161 {
162 ASSERT(!mState.mMapped);
163
164 mState.mMapPointer = nullptr;
165 ANGLE_TRY(mImpl->map(context, access, &mState.mMapPointer));
166
167 ASSERT(access == GL_WRITE_ONLY_OES);
168
169 mState.mMapped = GL_TRUE;
170 mState.mMapOffset = 0;
171 mState.mMapLength = mState.mSize;
172 mState.mAccess = access;
173 mState.mAccessFlags = GL_MAP_WRITE_BIT;
174 mIndexRangeCache.clear();
175
176 // Notify when state changes.
177 onStateChange(angle::SubjectMessage::SubjectMapped);
178
179 return angle::Result::Continue;
180 }
181
mapRange(const Context * context,GLintptr offset,GLsizeiptr length,GLbitfield access)182 angle::Result Buffer::mapRange(const Context *context,
183 GLintptr offset,
184 GLsizeiptr length,
185 GLbitfield access)
186 {
187 ASSERT(!mState.mMapped);
188 ASSERT(offset + length <= mState.mSize);
189
190 mState.mMapPointer = nullptr;
191 ANGLE_TRY(mImpl->mapRange(context, offset, length, access, &mState.mMapPointer));
192
193 mState.mMapped = GL_TRUE;
194 mState.mMapOffset = static_cast<GLint64>(offset);
195 mState.mMapLength = static_cast<GLint64>(length);
196 mState.mAccess = GL_WRITE_ONLY_OES;
197 mState.mAccessFlags = access;
198
199 // The OES_mapbuffer extension states that GL_WRITE_ONLY_OES is the only valid
200 // value for GL_BUFFER_ACCESS_OES because it was written against ES2. Since there is
201 // no update for ES3 and the GL_READ_ONLY and GL_READ_WRITE enums don't exist for ES,
202 // we cannot properly set GL_BUFFER_ACCESS_OES when glMapBufferRange is called.
203
204 if ((access & GL_MAP_WRITE_BIT) > 0)
205 {
206 mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset),
207 static_cast<unsigned int>(length));
208 }
209
210 // Notify when state changes.
211 onStateChange(angle::SubjectMessage::SubjectMapped);
212
213 return angle::Result::Continue;
214 }
215
unmap(const Context * context,GLboolean * result)216 angle::Result Buffer::unmap(const Context *context, GLboolean *result)
217 {
218 ASSERT(mState.mMapped);
219
220 *result = GL_FALSE;
221 ANGLE_TRY(mImpl->unmap(context, result));
222
223 mState.mMapped = GL_FALSE;
224 mState.mMapPointer = nullptr;
225 mState.mMapOffset = 0;
226 mState.mMapLength = 0;
227 mState.mAccess = GL_WRITE_ONLY_OES;
228 mState.mAccessFlags = 0;
229
230 // Notify when data changes.
231 onStateChange(angle::SubjectMessage::SubjectUnmapped);
232
233 return angle::Result::Continue;
234 }
235
onDataChanged()236 void Buffer::onDataChanged()
237 {
238 mIndexRangeCache.clear();
239
240 // Notify when data changes.
241 onStateChange(angle::SubjectMessage::ContentsChanged);
242
243 mImpl->onDataChanged();
244 }
245
getIndexRange(const gl::Context * context,DrawElementsType type,size_t offset,size_t count,bool primitiveRestartEnabled,IndexRange * outRange) const246 angle::Result Buffer::getIndexRange(const gl::Context *context,
247 DrawElementsType type,
248 size_t offset,
249 size_t count,
250 bool primitiveRestartEnabled,
251 IndexRange *outRange) const
252 {
253 if (mIndexRangeCache.findRange(type, offset, count, primitiveRestartEnabled, outRange))
254 {
255 return angle::Result::Continue;
256 }
257
258 ANGLE_TRY(
259 mImpl->getIndexRange(context, type, offset, count, primitiveRestartEnabled, outRange));
260
261 mIndexRangeCache.addRange(type, offset, count, primitiveRestartEnabled, *outRange);
262
263 return angle::Result::Continue;
264 }
265
getMemorySize() const266 GLint64 Buffer::getMemorySize() const
267 {
268 GLint64 implSize = mImpl->getMemorySize();
269 return implSize > 0 ? implSize : mState.mSize;
270 }
271
isDoubleBoundForTransformFeedback() const272 bool Buffer::isDoubleBoundForTransformFeedback() const
273 {
274 return mState.mTransformFeedbackIndexedBindingCount > 1;
275 }
276
onTFBindingChanged(const Context * context,bool bound,bool indexed)277 void Buffer::onTFBindingChanged(const Context *context, bool bound, bool indexed)
278 {
279 ASSERT(bound || mState.mBindingCount > 0);
280 mState.mBindingCount += bound ? 1 : -1;
281 if (indexed)
282 {
283 ASSERT(bound || mState.mTransformFeedbackIndexedBindingCount > 0);
284 mState.mTransformFeedbackIndexedBindingCount += bound ? 1 : -1;
285
286 onStateChange(angle::SubjectMessage::BindingChanged);
287 }
288 else
289 {
290 mState.mTransformFeedbackGenericBindingCount += bound ? 1 : -1;
291 }
292 }
293
onSubjectStateChange(angle::SubjectIndex index,angle::SubjectMessage message)294 void Buffer::onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message)
295 {
296 // Pass it along!
297 ASSERT(index == kImplementationSubjectIndex);
298 ASSERT(message == angle::SubjectMessage::SubjectChanged);
299 onStateChange(angle::SubjectMessage::SubjectChanged);
300 }
301 } // namespace gl
302