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1 //
2 // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // FramebufferImpl_mock.h:
7 //   Defines a mock of the FramebufferImpl class.
8 //
9 
10 #ifndef LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_
11 #define LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_
12 
13 #include "gmock/gmock.h"
14 
15 #include "libANGLE/renderer/FramebufferImpl.h"
16 
17 namespace rx
18 {
19 
20 class MockFramebufferImpl : public rx::FramebufferImpl
21 {
22   public:
MockFramebufferImpl()23     MockFramebufferImpl() : rx::FramebufferImpl(gl::FramebufferState(1)) {}
~MockFramebufferImpl()24     virtual ~MockFramebufferImpl() { destructor(); }
25 
26     MOCK_METHOD3(discard, angle::Result(const gl::Context *, size_t, const GLenum *));
27     MOCK_METHOD3(invalidate, angle::Result(const gl::Context *, size_t, const GLenum *));
28     MOCK_METHOD4(invalidateSub,
29                  angle::Result(const gl::Context *, size_t, const GLenum *, const gl::Rectangle &));
30 
31     MOCK_METHOD2(clear, angle::Result(const gl::Context *, GLbitfield));
32     MOCK_METHOD4(clearBufferfv, angle::Result(const gl::Context *, GLenum, GLint, const GLfloat *));
33     MOCK_METHOD4(clearBufferuiv, angle::Result(const gl::Context *, GLenum, GLint, const GLuint *));
34     MOCK_METHOD4(clearBufferiv, angle::Result(const gl::Context *, GLenum, GLint, const GLint *));
35     MOCK_METHOD5(clearBufferfi, angle::Result(const gl::Context *, GLenum, GLint, GLfloat, GLint));
36 
37     MOCK_METHOD5(readPixels,
38                  angle::Result(const gl::Context *, const gl::Rectangle &, GLenum, GLenum, void *));
39 
40     MOCK_CONST_METHOD3(getSamplePosition, angle::Result(const gl::Context *, size_t, GLfloat *));
41 
42     MOCK_METHOD5(blit,
43                  angle::Result(const gl::Context *,
44                                const gl::Rectangle &,
45                                const gl::Rectangle &,
46                                GLbitfield,
47                                GLenum));
48 
49     MOCK_CONST_METHOD1(checkStatus, bool(const gl::Context *));
50 
51     MOCK_METHOD3(syncState,
52                  angle::Result(const gl::Context *, GLenum, const gl::Framebuffer::DirtyBits &));
53 
54     MOCK_METHOD0(destructor, void());
55 };
56 
MakeFramebufferMock()57 inline ::testing::NiceMock<MockFramebufferImpl> *MakeFramebufferMock()
58 {
59     ::testing::NiceMock<MockFramebufferImpl> *framebufferImpl =
60         new ::testing::NiceMock<MockFramebufferImpl>();
61     // TODO(jmadill): add ON_CALLS for other returning methods
62     ON_CALL(*framebufferImpl, checkStatus(testing::_)).WillByDefault(::testing::Return(true));
63 
64     // We must mock the destructor since NiceMock doesn't work for destructors.
65     EXPECT_CALL(*framebufferImpl, destructor()).Times(1).RetiresOnSaturation();
66 
67     return framebufferImpl;
68 }
69 
70 }  // namespace rx
71 
72 #endif  // LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_
73