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1 //
2 // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // DeviceD3D.h: D3D implementation of egl::Device
8 
9 #ifndef LIBANGLE_RENDERER_D3D_DEVICED3D_H_
10 #define LIBANGLE_RENDERER_D3D_DEVICED3D_H_
11 
12 #include "libANGLE/Device.h"
13 #include "libANGLE/renderer/DeviceImpl.h"
14 #include "libANGLE/renderer/d3d/RendererD3D.h"
15 
16 namespace rx
17 {
18 class DeviceD3D : public DeviceImpl
19 {
20   public:
21     DeviceD3D(EGLint deviceType, void *nativeDevice);
22     ~DeviceD3D() override;
23 
24     egl::Error initialize() override;
25     egl::Error getAttribute(const egl::Display *display,
26                             EGLint attribute,
27                             void **outValue) override;
28     EGLint getType() override;
29     void generateExtensions(egl::DeviceExtensions *outExtensions) const override;
30 
31   private:
32     void *mDevice;
33     EGLint mDeviceType;
34     bool mIsInitialized;
35 };
36 
37 }  // namespace rx
38 
39 #endif  // LIBANGLE_RENDERER_D3D_DEVICED3D_H_
40