1 // 2 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 // DeviceEAGL.h: EAGL implementation of egl::Device 8 9 #ifndef LIBANGLE_RENDERER_GL_EAGL_DEVICEEAGL_H_ 10 #define LIBANGLE_RENDERER_GL_EAGL_DEVICEEAGL_H_ 11 12 #include "libANGLE/Device.h" 13 #include "libANGLE/renderer/DeviceImpl.h" 14 15 namespace rx 16 { 17 class DeviceEAGL : public DeviceImpl 18 { 19 public: 20 DeviceEAGL(); 21 ~DeviceEAGL() override; 22 23 egl::Error initialize() override; 24 egl::Error getAttribute(const egl::Display *display, 25 EGLint attribute, 26 void **outValue) override; 27 EGLint getType() override; 28 void generateExtensions(egl::DeviceExtensions *outExtensions) const override; 29 }; 30 31 } // namespace rx 32 33 #endif // LIBANGLE_RENDERER_GL_EAGL_DEVICEEAGL_H_ 34