1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_entry_points.py using data from gl.xml and wgl.xml. 3 // 4 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // validationGL3_autogen.h: 9 // Validation functions for the OpenGL 3.0 entry points. 10 11 #ifndef LIBANGLE_VALIDATION_GL3_AUTOGEN_H_ 12 #define LIBANGLE_VALIDATION_GL3_AUTOGEN_H_ 13 14 #include "common/PackedEnums.h" 15 16 namespace gl 17 { 18 class Context; 19 20 bool ValidateBeginConditionalRender(const Context *context, GLuint id, GLenum mode); 21 bool ValidateBindFragDataLocation(const Context *context, 22 ShaderProgramID programPacked, 23 GLuint color, 24 const GLchar *name); 25 bool ValidateClampColor(const Context *context, GLenum target, GLenum clamp); 26 bool ValidateEndConditionalRender(const Context *context); 27 bool ValidateFramebufferTexture1D(const Context *context, 28 GLenum target, 29 GLenum attachment, 30 TextureTarget textargetPacked, 31 TextureID texturePacked, 32 GLint level); 33 bool ValidateFramebufferTexture3D(const Context *context, 34 GLenum target, 35 GLenum attachment, 36 TextureTarget textargetPacked, 37 TextureID texturePacked, 38 GLint level, 39 GLint zoffset); 40 bool ValidateVertexAttribI1i(const Context *context, GLuint index, GLint x); 41 bool ValidateVertexAttribI1iv(const Context *context, GLuint index, const GLint *v); 42 bool ValidateVertexAttribI1ui(const Context *context, GLuint index, GLuint x); 43 bool ValidateVertexAttribI1uiv(const Context *context, GLuint index, const GLuint *v); 44 bool ValidateVertexAttribI2i(const Context *context, GLuint index, GLint x, GLint y); 45 bool ValidateVertexAttribI2iv(const Context *context, GLuint index, const GLint *v); 46 bool ValidateVertexAttribI2ui(const Context *context, GLuint index, GLuint x, GLuint y); 47 bool ValidateVertexAttribI2uiv(const Context *context, GLuint index, const GLuint *v); 48 bool ValidateVertexAttribI3i(const Context *context, GLuint index, GLint x, GLint y, GLint z); 49 bool ValidateVertexAttribI3iv(const Context *context, GLuint index, const GLint *v); 50 bool ValidateVertexAttribI3ui(const Context *context, GLuint index, GLuint x, GLuint y, GLuint z); 51 bool ValidateVertexAttribI3uiv(const Context *context, GLuint index, const GLuint *v); 52 bool ValidateVertexAttribI4bv(const Context *context, GLuint index, const GLbyte *v); 53 bool ValidateVertexAttribI4sv(const Context *context, GLuint index, const GLshort *v); 54 bool ValidateVertexAttribI4ubv(const Context *context, GLuint index, const GLubyte *v); 55 bool ValidateVertexAttribI4usv(const Context *context, GLuint index, const GLushort *v); 56 } // namespace gl 57 58 #endif // LIBANGLE_VALIDATION_GL3_AUTOGEN_H_ 59