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1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // EGLRobustnessTest.cpp: tests for EGL_EXT_create_context_robustness
8 //
9 // Tests causing GPU resets are disabled, use the following args to run them:
10 // --gtest_also_run_disabled_tests --gtest_filter=EGLRobustnessTest\*
11 
12 #include <gtest/gtest.h>
13 
14 #include "test_utils/ANGLETest.h"
15 #include "util/OSWindow.h"
16 
17 using namespace angle;
18 
19 class EGLRobustnessTest : public ANGLETest
20 {
21   public:
testSetUp()22     void testSetUp() override
23     {
24         mOSWindow = OSWindow::New();
25         mOSWindow->initialize("EGLRobustnessTest", 500, 500);
26         setWindowVisible(mOSWindow, true);
27 
28         const auto &platform = GetParam().eglParameters;
29 
30         std::vector<EGLint> displayAttributes;
31         displayAttributes.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
32         displayAttributes.push_back(platform.renderer);
33         displayAttributes.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE);
34         displayAttributes.push_back(platform.majorVersion);
35         displayAttributes.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE);
36         displayAttributes.push_back(platform.minorVersion);
37 
38         if (platform.deviceType != EGL_DONT_CARE)
39         {
40             displayAttributes.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE);
41             displayAttributes.push_back(platform.deviceType);
42         }
43 
44         displayAttributes.push_back(EGL_NONE);
45 
46         mDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
47                                             reinterpret_cast<void *>(mOSWindow->getNativeDisplay()),
48                                             &displayAttributes[0]);
49         ASSERT_NE(EGL_NO_DISPLAY, mDisplay);
50 
51         ASSERT_TRUE(eglInitialize(mDisplay, nullptr, nullptr) == EGL_TRUE);
52 
53         const char *extensions = eglQueryString(mDisplay, EGL_EXTENSIONS);
54         if (strstr(extensions, "EGL_EXT_create_context_robustness") == nullptr)
55         {
56             std::cout << "Test skipped due to missing EGL_EXT_create_context_robustness"
57                       << std::endl;
58             return;
59         }
60 
61         int nConfigs = 0;
62         ASSERT_TRUE(eglGetConfigs(mDisplay, nullptr, 0, &nConfigs) == EGL_TRUE);
63         ASSERT_LE(1, nConfigs);
64 
65         int nReturnedConfigs = 0;
66         ASSERT_TRUE(eglGetConfigs(mDisplay, &mConfig, 1, &nReturnedConfigs) == EGL_TRUE);
67         ASSERT_EQ(1, nReturnedConfigs);
68 
69         mWindow = eglCreateWindowSurface(mDisplay, mConfig, mOSWindow->getNativeWindow(), nullptr);
70         ASSERT_EGL_SUCCESS();
71 
72         mInitialized = true;
73     }
74 
testTearDown()75     void testTearDown() override
76     {
77         eglDestroySurface(mDisplay, mWindow);
78         eglDestroyContext(mDisplay, mContext);
79         eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
80         eglTerminate(mDisplay);
81         EXPECT_EGL_SUCCESS();
82 
83         OSWindow::Delete(&mOSWindow);
84     }
85 
createContext(EGLint resetStrategy)86     void createContext(EGLint resetStrategy)
87     {
88         const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2,
89                                          EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT,
90                                          resetStrategy, EGL_NONE};
91         mContext = eglCreateContext(mDisplay, mConfig, EGL_NO_CONTEXT, contextAttribs);
92         ASSERT_NE(EGL_NO_CONTEXT, mContext);
93 
94         eglMakeCurrent(mDisplay, mWindow, mWindow, mContext);
95         ASSERT_EGL_SUCCESS();
96 
97         const char *extensionString = reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS));
98         ASSERT_NE(nullptr, strstr(extensionString, "GL_ANGLE_instanced_arrays"));
99     }
100 
forceContextReset()101     void forceContextReset()
102     {
103         // Cause a GPU reset by drawing 100,000,000 fullscreen quads
104         GLuint program = CompileProgram(
105             "attribute vec4 pos;\n"
106             "void main() {gl_Position = pos;}\n",
107             "precision mediump float;\n"
108             "void main() {gl_FragColor = vec4(1.0);}\n");
109         ASSERT_NE(0u, program);
110         glUseProgram(program);
111 
112         GLfloat vertices[] = {
113             -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f,
114             1.0f,  -1.0f, 0.0f, 1.0f, 1.0f,  1.0f, 0.0f, 1.0f,
115         };
116 
117         const int kNumQuads = 10000;
118         std::vector<GLushort> indices(6 * kNumQuads);
119 
120         for (size_t i = 0; i < kNumQuads; i++)
121         {
122             indices[i * 6 + 0] = 0;
123             indices[i * 6 + 1] = 1;
124             indices[i * 6 + 2] = 2;
125             indices[i * 6 + 3] = 1;
126             indices[i * 6 + 4] = 2;
127             indices[i * 6 + 5] = 3;
128         }
129 
130         glBindAttribLocation(program, 0, "pos");
131         glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, vertices);
132         glEnableVertexAttribArray(0);
133 
134         glViewport(0, 0, mOSWindow->getWidth(), mOSWindow->getHeight());
135         glClearColor(1.0, 0.0, 0.0, 1.0);
136         glClear(GL_COLOR_BUFFER_BIT);
137         glDrawElementsInstancedANGLE(GL_TRIANGLES, kNumQuads * 6, GL_UNSIGNED_SHORT, indices.data(),
138                                      10000);
139 
140         glFinish();
141     }
142 
143   protected:
144     EGLDisplay mDisplay = EGL_NO_DISPLAY;
145     EGLSurface mWindow  = EGL_NO_SURFACE;
146     bool mInitialized   = false;
147 
148   private:
149     EGLContext mContext = EGL_NO_CONTEXT;
150     EGLConfig mConfig   = 0;
151     OSWindow *mOSWindow = nullptr;
152 };
153 
154 // Check glGetGraphicsResetStatusEXT returns GL_NO_ERROR if we did nothing
TEST_P(EGLRobustnessTest,NoErrorByDefault)155 TEST_P(EGLRobustnessTest, NoErrorByDefault)
156 {
157     ANGLE_SKIP_TEST_IF(!mInitialized);
158     ASSERT_TRUE(glGetGraphicsResetStatusEXT() == GL_NO_ERROR);
159 }
160 
161 // Checks that the application gets no loss with NO_RESET_NOTIFICATION
TEST_P(EGLRobustnessTest,DISABLED_NoResetNotification)162 TEST_P(EGLRobustnessTest, DISABLED_NoResetNotification)
163 {
164     ANGLE_SKIP_TEST_IF(!mInitialized);
165     createContext(EGL_NO_RESET_NOTIFICATION_EXT);
166 
167     if (!IsWindows())
168     {
169         std::cout << "Test disabled on non Windows platforms because drivers can't recover. "
170                   << "See " << __FILE__ << ":" << __LINE__ << std::endl;
171         return;
172     }
173     std::cout << "Causing a GPU reset, brace for impact." << std::endl;
174 
175     forceContextReset();
176     ASSERT_TRUE(glGetGraphicsResetStatusEXT() == GL_NO_ERROR);
177 }
178 
179 // Checks that resetting the ANGLE display allows to get rid of the context loss.
180 // Also checks that the application gets notified of the loss of the display.
181 // We coalesce both tests to reduce the number of TDRs done on Windows: by default
182 // having more than 5 TDRs in a minute will cause Windows to disable the GPU until
183 // the computer is rebooted.
TEST_P(EGLRobustnessTest,DISABLED_ResettingDisplayWorks)184 TEST_P(EGLRobustnessTest, DISABLED_ResettingDisplayWorks)
185 {
186     // Note that on Windows the OpenGL driver fails hard (popup that closes the application)
187     // on a TDR caused by D3D. Don't run D3D tests at the same time as the OpenGL tests.
188     ANGLE_SKIP_TEST_IF(IsWindows() && isGLRenderer());
189     ANGLE_SKIP_TEST_IF(!mInitialized);
190 
191     createContext(EGL_LOSE_CONTEXT_ON_RESET_EXT);
192 
193     if (!IsWindows())
194     {
195         std::cout << "Test disabled on non Windows platforms because drivers can't recover. "
196                   << "See " << __FILE__ << ":" << __LINE__ << std::endl;
197         return;
198     }
199     std::cout << "Causing a GPU reset, brace for impact." << std::endl;
200 
201     forceContextReset();
202     ASSERT_TRUE(glGetGraphicsResetStatusEXT() != GL_NO_ERROR);
203 
204     recreateTestFixture();
205     ASSERT_TRUE(glGetGraphicsResetStatusEXT() == GL_NO_ERROR);
206 }
207 
208 ANGLE_INSTANTIATE_TEST(EGLRobustnessTest,
209                        WithNoFixture(ES2_VULKAN()),
210                        WithNoFixture(ES2_D3D9()),
211                        WithNoFixture(ES2_D3D11()),
212                        WithNoFixture(ES2_OPENGL()));
213