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1 //
2 // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // EGLX11VisualTest.cpp: tests for EGL_ANGLE_x11_visual extension
8 
9 #include <gtest/gtest.h>
10 
11 #include <EGL/egl.h>
12 #include <EGL/eglext.h>
13 #include <X11/Xlib.h>
14 
15 #include "test_utils/ANGLETest.h"
16 #include "util/OSWindow.h"
17 #include "util/x11/X11Window.h"
18 
19 using namespace angle;
20 
21 namespace
22 {
23 
24 const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
25 }
26 
27 class EGLX11VisualHintTest : public ANGLETest
28 {
29   public:
testSetUp()30     void testSetUp() override { mDisplay = XOpenDisplay(nullptr); }
31 
getDisplayAttributes(int visualId) const32     std::vector<EGLint> getDisplayAttributes(int visualId) const
33     {
34         std::vector<EGLint> attribs;
35 
36         attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
37         attribs.push_back(GetParam().getRenderer());
38         attribs.push_back(EGL_X11_VISUAL_ID_ANGLE);
39         attribs.push_back(visualId);
40         attribs.push_back(EGL_NONE);
41 
42         return attribs;
43     }
44 
chooseDifferentVisual(unsigned int visualId)45     unsigned int chooseDifferentVisual(unsigned int visualId)
46     {
47         int numVisuals;
48         XVisualInfo visualTemplate;
49         visualTemplate.screen = DefaultScreen(mDisplay);
50 
51         XVisualInfo *visuals =
52             XGetVisualInfo(mDisplay, VisualScreenMask, &visualTemplate, &numVisuals);
53         EXPECT_TRUE(numVisuals >= 2);
54 
55         for (int i = 0; i < numVisuals; ++i)
56         {
57             if (visuals[i].visualid != visualId)
58             {
59                 int result = visuals[i].visualid;
60                 XFree(visuals);
61                 return result;
62             }
63         }
64 
65         EXPECT_TRUE(false);
66         return -1;
67     }
68 
69   protected:
70     Display *mDisplay;
71 };
72 
73 // Test that display creation fails if the visual ID passed in invalid.
TEST_P(EGLX11VisualHintTest,InvalidVisualID)74 TEST_P(EGLX11VisualHintTest, InvalidVisualID)
75 {
76     static const int gInvalidVisualId = -1;
77     auto attributes                   = getDisplayAttributes(gInvalidVisualId);
78 
79     EGLDisplay display =
80         eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, attributes.data());
81     ASSERT_TRUE(display != EGL_NO_DISPLAY);
82 
83     ASSERT_TRUE(EGL_FALSE == eglInitialize(display, nullptr, nullptr));
84     ASSERT_EGL_ERROR(EGL_NOT_INITIALIZED);
85 }
86 
87 // Test that context creation with a visual ID succeeds, that the context exposes
88 // only one config, and that a clear on a surface with this config works.
TEST_P(EGLX11VisualHintTest,ValidVisualIDAndClear)89 TEST_P(EGLX11VisualHintTest, ValidVisualIDAndClear)
90 {
91     // We'll test the extension with one visual ID but we don't care which one. This means we
92     // can use OSWindow to create a window and just grab its visual.
93     OSWindow *osWindow = OSWindow::New();
94     osWindow->initialize("EGLX11VisualHintTest", 500, 500);
95     setWindowVisible(osWindow, true);
96 
97     Window xWindow = osWindow->getNativeWindow();
98 
99     XWindowAttributes windowAttributes;
100     ASSERT_NE(0, XGetWindowAttributes(mDisplay, xWindow, &windowAttributes));
101     int visualId = windowAttributes.visual->visualid;
102 
103     auto attributes = getDisplayAttributes(visualId);
104     EGLDisplay display =
105         eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, attributes.data());
106     ASSERT_NE(EGL_NO_DISPLAY, display);
107 
108     ASSERT_TRUE(EGL_TRUE == eglInitialize(display, nullptr, nullptr));
109 
110     // While this is not required by the extension, test that our implementation returns only one
111     // config, with the same native visual Id that we provided.
112     int nConfigs = 0;
113     ASSERT_TRUE(EGL_TRUE == eglGetConfigs(display, nullptr, 0, &nConfigs));
114     ASSERT_EQ(1, nConfigs);
115 
116     int nReturnedConfigs = 0;
117     EGLConfig config;
118     ASSERT_TRUE(EGL_TRUE == eglGetConfigs(display, &config, 1, &nReturnedConfigs));
119     ASSERT_EQ(nConfigs, nReturnedConfigs);
120 
121     EGLint eglNativeId;
122     ASSERT_TRUE(EGL_TRUE ==
123                 eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &eglNativeId));
124     ASSERT_EQ(visualId, eglNativeId);
125 
126     // Finally, try to do a clear on the window.
127     EGLContext context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttribs);
128     ASSERT_NE(EGL_NO_CONTEXT, context);
129 
130     EGLSurface window = eglCreateWindowSurface(display, config, xWindow, nullptr);
131     ASSERT_EGL_SUCCESS();
132 
133     eglMakeCurrent(display, window, window, context);
134     ASSERT_EGL_SUCCESS();
135 
136     glViewport(0, 0, 500, 500);
137     glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
138     glClear(GL_COLOR_BUFFER_BIT);
139     ASSERT_GL_NO_ERROR();
140     EXPECT_PIXEL_EQ(250, 250, 0, 0, 255, 255);
141 
142     // Teardown
143     eglDestroySurface(display, window);
144     ASSERT_EGL_SUCCESS();
145 
146     eglDestroyContext(display, context);
147     ASSERT_EGL_SUCCESS();
148 
149     OSWindow::Delete(&osWindow);
150 
151     eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
152     eglTerminate(display);
153 }
154 
155 // Test that EGL_BAD_MATCH is generated when trying to create an EGL window from
156 // an X11 window whose visual ID doesn't match the visual ID passed at display creation.
TEST_P(EGLX11VisualHintTest,InvalidWindowVisualID)157 TEST_P(EGLX11VisualHintTest, InvalidWindowVisualID)
158 {
159     // Get the default visual ID, as a good guess of a visual id for which display
160     // creation will succeed.
161     int visualId;
162     {
163         OSWindow *osWindow = OSWindow::New();
164         osWindow->initialize("EGLX11VisualHintTest", 500, 500);
165         setWindowVisible(osWindow, true);
166 
167         Window xWindow = osWindow->getNativeWindow();
168 
169         XWindowAttributes windowAttributes;
170         ASSERT_NE(0, XGetWindowAttributes(mDisplay, xWindow, &windowAttributes));
171         visualId = windowAttributes.visual->visualid;
172 
173         OSWindow::Delete(&osWindow);
174     }
175 
176     auto attributes = getDisplayAttributes(visualId);
177     EGLDisplay display =
178         eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, attributes.data());
179     ASSERT_NE(EGL_NO_DISPLAY, display);
180 
181     ASSERT_TRUE(EGL_TRUE == eglInitialize(display, nullptr, nullptr));
182 
183     // Initialize the window with a visual id different from the display's visual id
184     int otherVisualId = chooseDifferentVisual(visualId);
185     ASSERT_NE(visualId, otherVisualId);
186 
187     OSWindow *osWindow = new X11Window(otherVisualId);
188     osWindow->initialize("EGLX11VisualHintTest", 500, 500);
189     setWindowVisible(osWindow, true);
190 
191     Window xWindow = osWindow->getNativeWindow();
192 
193     // Creating the EGL window should fail with EGL_BAD_MATCH
194     int nReturnedConfigs = 0;
195     EGLConfig config;
196     ASSERT_TRUE(EGL_TRUE == eglGetConfigs(display, &config, 1, &nReturnedConfigs));
197     ASSERT_EQ(1, nReturnedConfigs);
198 
199     EGLSurface window = eglCreateWindowSurface(display, config, xWindow, nullptr);
200     ASSERT_EQ(EGL_NO_SURFACE, window);
201     ASSERT_EGL_ERROR(EGL_BAD_MATCH);
202 
203     OSWindow::Delete(&osWindow);
204 }
205 
206 ANGLE_INSTANTIATE_TEST(EGLX11VisualHintTest, WithNoFixture(ES2_OPENGL()));
207